Cassidy

Armed with his Peacekeeper revolver, the outlaw Cole Cassidy doles out justice on his own terms.

Damage

Sharpshooter

Santa Fe, New Mexico, USA (formerly), Watchpoint: Gibraltar

Jul 31 (Age: 39)

Abilities

PeacekeeperCombat RollDeadeye

Peacekeeper

overwatch.page.herodetail.ability.primary-fire Accurate, powerful revolver. overwatch.page.herodetail.ability.secondary-fire Wildly fire remaining rounds.

Combat Roll

Roll in the direction you're moving to take reduced damage and reload.

Deadeye

Face off against your enemies. Press Q to lock on, then Q or ABILITY 3 to fire.

Keys displayed are defaults for PC. They are configurable in game.

Perks

Unlock mid-match upgrades to outsmart, outplay, and dominate the fight. As the action heats up, choose game-changing abilities to amplify your Hero’s power and evolve your strategy in real time.

Minor Perk

(Level 2)
Bang Bang

Bang Bang

Cassidy throws a second Flashbang that travels farther, but both Flashbangs deal 40% reduced damage.
Even The Odds

Even The Odds

Regenerate 40 health per second for each enemy targeted by Deadeye.

Major Perk

(Level 3)
Rollin' Round-Up

Rollin' Round-Up

Combat Roll also heals 15 health for each bullet reloaded.
Silver Bullet

Silver Bullet

Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown.

Keys displayed are defaults for PC. They are configurable in game.

Stadium Powers

Stadium Powers are ability-changing upgrades obtainable in the Armory. Each hero has 12 unique Powers to choose from.
Quick Draw

Quick Draw

After using Combat Roll, Peacekeeper's next shot can auto-aim within 15m while under cooldown.

Gunslinger Grit

Gunslinger Grit

When you reload or restore ammo, heal 2% of your Life for every ammo restored.

Bullseye

Bullseye

Flashbang hits and Critical hits reduces Combat Roll's cooldown by 2s.

Think Flasht

Think Flasht

When you start a Combat Roll, leave a Flashbang behind.­ Flashbang's hinder duration is increased by 25%.

Easy Rider

Easy Rider

Eliminating an enemy recently damaged by Flashbang grants 20% Ultimate Charge. While using Deadeye, gain 100 Overhealth and 25% Move Speed.

It's Twelve O'Clock Somewhere...

It's Twelve O'Clock Somewhere...

Deadeye eliminations grant 25% Ultimate Charge each. If you get no eliminations with Deadeye, refund 33% Ultimate Charge.

Dead Man Walkin'

Dead Man Walkin'

Enemies below 30% Health have their heads marked. Marked heads are larger and Critical Hits on marked enemies have 50% Weapon Lifesteal.

Barrage Blastin'

Barrage Blastin'

The first time you run out of Ammo while Fan the Hammer is active, immediately reload and continue firing at 60% reduced damage.

Silver Bullet

Silver Bullet

Fan the Hammer is replaced with Ability: Fire a piercing Peacekeeper shot that deals 50 bonus damage over 2.5s. Cooldown is reset when using an ability or Gadget.

Buck Wild

Buck Wild

Dealing damage with Peacekeeper grants 1% Move Speed for 5s, stacking up to 15 times. At max stacks, gain 10% Damage Reduction.

Barrel Roll

Barrel Roll

Combat Roll takes you 50% further and deals 65 damage to enemies.

Hot Potato

Hot Potato

Flashbang becomes magnetic and has 125% increased throw distance.

Quick Draw

Quick Draw

After using Combat Roll, Peacekeeper's next shot can auto-aim within 15m while under cooldown.

Gunslinger Grit

Gunslinger Grit

When you reload or restore ammo, heal 2% of your Life for every ammo restored.

Bullseye

Bullseye

Flashbang hits and Critical hits reduces Combat Roll's cooldown by 2s.

Think Flasht

Think Flasht

When you start a Combat Roll, leave a Flashbang behind.­ Flashbang's hinder duration is increased by 25%.

Easy Rider

Easy Rider

Eliminating an enemy recently damaged by Flashbang grants 20% Ultimate Charge. While using Deadeye, gain 100 Overhealth and 25% Move Speed.

It's Twelve O'Clock Somewhere...

It's Twelve O'Clock Somewhere...

Deadeye eliminations grant 25% Ultimate Charge each. If you get no eliminations with Deadeye, refund 33% Ultimate Charge.

Dead Man Walkin'

Dead Man Walkin'

Enemies below 30% Health have their heads marked. Marked heads are larger and Critical Hits on marked enemies have 50% Weapon Lifesteal.

Barrage Blastin'

Barrage Blastin'

The first time you run out of Ammo while Fan the Hammer is active, immediately reload and continue firing at 60% reduced damage.

Silver Bullet

Silver Bullet

Fan the Hammer is replaced with Ability: Fire a piercing Peacekeeper shot that deals 50 bonus damage over 2.5s. Cooldown is reset when using an ability or Gadget.

Buck Wild

Buck Wild

Dealing damage with Peacekeeper grants 1% Move Speed for 5s, stacking up to 15 times. At max stacks, gain 10% Damage Reduction.

Barrel Roll

Barrel Roll

Combat Roll takes you 50% further and deals 65 damage to enemies.

Hot Potato

Hot Potato

Flashbang becomes magnetic and has 125% increased throw distance.

More on Stadium

Story

A founding member of the notorious Deadlock Gang, Cassidy was eventually coerced into joining Blackwatch, Overwatch’s covert-ops division. He came to believe he could make amends for his past by righting the world’s injustices. But when Overwatch fell, Cassidy went underground, resurfacing later as a gunslinger for hire, fighting only for causes he believes are just.

BLACKWATCH

Cassidy had already made a name for himself as a member of the notorious Deadlock Rebels Gang, when he and his associates were busted in an Overwatch sting operation. With his expert marksmanship and resourcefulness, he was given the choice between rotting in a maximum-security lockup and joining Blackwatch, Overwatch's covert ops division. He chose the latter.

Although he was initially cynical, he came to believe that he could make amends for his past sins by righting the injustices of the world. Cassidy appreciated the flexibility afforded to the clandestine Blackwatch, unhindered by bureaucracy and red tape. But as Overwatch's influence waned, rogue elements within Blackwatch sought to bring down the organization and turn it to their own ends. After the destruction of Overwatch's Swiss HQ, Cassidy wanted no part of the infighting. He set off alone and went underground.

POST OVERWATCH

He resurfaced several years later as a gunslinger for hire, fighting for causes he believed were just. But trouble has a way of finding old outlaws, and Cassidy’s list of enemies is long. He fought Talon while aboard a hypertrain in Texas and busted a heist by his former Deadlock Rebel allies in New Mexico. During the latter incursion, he freed Echo, the life’s work of his late friend, Dr. Mina Liao.

After Cassidy received the call to rejoin Overwatch, a nostalgic run-in with Ana Amari had the gunslinger contemplating his future. Presented with growing security threats around the world and the possibilities afforded by a new team, Cassidy went on a mission to recruit heroes forged from various incursions around the globe. Reinforced with fresh faces, Cassidy and his new recruits are out in full force to strengthen Overwatch's presence worldwide.

Reign of Talon

During a Talon operation at Grand Mesa, Cassidy was deployed to intercept unwelcome guests. There, he found himself face to face with his old companions: the Deadlock Gang. As Overwatch and Helix Securities recover from the attack, Cassidy faces misunderstandings between him and friends of the past. Time will tell whether his business with the gang is really finished.

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