Junkrat
Junkrat is an explosives-obsessed demolitionist who lives to cause chaos and destruction.
Damage
Specialist
Junkertown, Australia (formerly)
Feb 29 (Age: 27)
Abilities
Frag Launcher
Bouncing explosive projectile weapon.
Concussion Mine
Throw a knockback mine with LSHIFT then detonate it with ABILITY 1.
Steel Trap
Place an immobilizing trap.
RIP-Tire
Drive and detonate an exploding tire.
Total Mayhem
Deals no damage to self with explosives. Drop bombs on death.
Keys displayed are defaults for PC. They are configurable in game.
Perks
Unlock mid-match upgrades to outsmart, outplay, and dominate the fight. As the action heats up, choose game-changing abilities to amplify your Hero’s power and evolve your strategy in real time.Minor Perk
Nitro Boost
Bomb Voyage
Major Perk
Mine Recycling
Frag Cannon
Keys displayed are defaults for PC. They are configurable in game.
Stadium Powers
Stadium Powers are ability-changing upgrades obtainable in the Armory. Each hero has 12 unique Powers to choose from.
Frags For Days
Frag Launcher has a 25% chance to shoot an additional projectile that deals 66% reduced damage.

Big Bang
When a Frag Launcher shot bounces, increase its projectile size by 33%.

Soot Shaker
After detonating Concussion Mine, gain 15% increased Attack Speed for 1.5s and restore 20% Max Ammo.

Bango!
Frag Launcher Direct Hits without bouncing Burn for 20% additional damage over 2s.

Double Trouble
Gain 1 additional charge of Steel Trap.

Trap II, Esquire
After Concussion Mine has landed, detonating it will spawn a mini Steel Trap that slows instead of immobilizing. You can spawn up to 5 mini Steel Traps.

Bingo!
Frag Launcher Direct Hits without bouncing reduce cooldown of abilities by 25%.

Hop Boom
After launching yourself with Concussion Mine, detonate a Concussion Mine wherever you land with 20% reduced effectiveness.

Slapnel
Ability: Quick Melee explodes for up to 100% Quick Melee damage, knocking you and targets back. (6s Cooldown).

Rainin' Lead
After launching yourself, drop 1 Total Mayhem bomb with 25% reduced damage every 0.25s while airborne.

Rip Roll
20% Ultimate Cost Reduction. During your ultimate, enter your Rip Tire. Launch out when it is destroyed or triggered.

Gachabomb
+20% Total Mayhem Explosion Radius. Total Mayhem creates a random number of additional bombs.

Frags For Days
Frag Launcher has a 25% chance to shoot an additional projectile that deals 66% reduced damage.

Big Bang
When a Frag Launcher shot bounces, increase its projectile size by 33%.

Soot Shaker
After detonating Concussion Mine, gain 15% increased Attack Speed for 1.5s and restore 20% Max Ammo.

Bango!
Frag Launcher Direct Hits without bouncing Burn for 20% additional damage over 2s.

Double Trouble
Gain 1 additional charge of Steel Trap.

Trap II, Esquire
After Concussion Mine has landed, detonating it will spawn a mini Steel Trap that slows instead of immobilizing. You can spawn up to 5 mini Steel Traps.

Bingo!
Frag Launcher Direct Hits without bouncing reduce cooldown of abilities by 25%.

Hop Boom
After launching yourself with Concussion Mine, detonate a Concussion Mine wherever you land with 20% reduced effectiveness.

Slapnel
Ability: Quick Melee explodes for up to 100% Quick Melee damage, knocking you and targets back. (6s Cooldown).

Rainin' Lead
After launching yourself, drop 1 Total Mayhem bomb with 25% reduced damage every 0.25s while airborne.

Rip Roll
20% Ultimate Cost Reduction. During your ultimate, enter your Rip Tire. Launch out when it is destroyed or triggered.

Gachabomb
+20% Total Mayhem Explosion Radius. Total Mayhem creates a random number of additional bombs.
Story
Growing up in the irradiated wasteland surrounding Junkertown, Junkrat is an unhinged, explosives-obsessed oddity. One of the lawless “Junkers” of the Outback, he and his partner/bodyguard Roadhog live for crime sprees and mayhem.
The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most.
But there were some who survived. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Like many others, he was affected by the lingering radiation. This touch of madness made him ideal for handling dangerous explosives, a love he turned into an obsession.
He came to notoriety when he discovered an extremely valuable secret in the bones of the omnium. Though few knew the nature of what he found, he was nonetheless pursued by bounty hunters, gangs, and opportunists wherever he went, until he made a deal with the Junker enforcer Roadhog, who grudgingly agreed to be his personal bodyguard in exchange for a fifty-fifty share of the spoils. After a string of offenses against the Junker Queen, Junkrat and Roadhog were officially exiled from Junkertown. They turned their sights beyond the Outback to embark upon an international crime spree, leaving nothing but havoc and bedlam in their wake. "No job too big, no score too small." Though they racked up a considerable bounty on their heads, they’ve been able to evade capture through the very same methods they’ve used to acquire such a bounty: mainly those involving loads and loads of bombs.



