Junker Queen

Armed with her axe, Carnage, and her electromagnetic gauntlet, the cutthroat leader of the Junkers is on a mission to rule the world.

Tank

Junkertown, Australia

Jun 14 (Age: 31)

Abilities

ScattergunCommanding ShoutCarnageRampageAdrenaline Rush

Scattergun

Pump action shotgun.

Commanding Shout

Grants temporary health and movement speed to yourself and allies.

Carnage

Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit.

Rampage

Charge forward. Wounds enemies, dealing damage over time and preventing them from being healed.

Adrenaline Rush

Heal from all damage over time dealt by wounds.

Keys displayed are defaults for PC. They are configurable in game.

Stadium Powers

Stadium Powers are ability-changing upgrades obtainable in the Armory. Each hero has 12 unique Powers to choose from.
Thrill of Battle

Thrill of Battle

Adrenaline Rush also heals allies within 12m for 100% of the amount it heals you.

Royal Bullets

Royal Bullets

Scattergun critical hit applies Wound for 40 damage over 2s.

Twist The Knife

Twist The Knife

Scattergun critical hits extend the duration of all Wounds on the target by 2s.

Blade Parade

Blade Parade

Holding Jagged Blade charges it, increasing its damage by up to 100% and causing it to knockback.

Cut 'Em, Gracie!

Cut 'Em, Gracie!

Each enemy hit by Jagged Blade reduces its cooldown by 2s and slowed by 35% for 1s.

Merciless Magnetism

Merciless Magnetism

Using Commanding Shout causes your Jagged Blade to home to a target within 25m.

Soaring Stone

Soaring Stone

Carnage becomes a leaping strike if you jump during its cast time.

Chop Chop

Chop Chop

Carnage gains an additional charge but its cooldown reduction per hit is reduced to 1s.

Reckoner's Roar

Reckoner's Roar

Using Commanding Shout Wounds enemies within 10m
for 30 damage over 3s.

Let's Go Win

Let's Go Win

Elimination reduces the cooldown
of Commanding Shout by 50%.

Bloodcrazed

Bloodcrazed

Rampage and Carnage gives 15% of Max Life as Overhealth per hit, up to 45%.

Bow Down

Bow Down

Rampage now also knocks down enemies hit for 1.5s.

Thrill of Battle

Thrill of Battle

Adrenaline Rush also heals allies within 12m for 100% of the amount it heals you.

Royal Bullets

Royal Bullets

Scattergun critical hit applies Wound for 40 damage over 2s.

Twist The Knife

Twist The Knife

Scattergun critical hits extend the duration of all Wounds on the target by 2s.

Blade Parade

Blade Parade

Holding Jagged Blade charges it, increasing its damage by up to 100% and causing it to knockback.

Cut 'Em, Gracie!

Cut 'Em, Gracie!

Each enemy hit by Jagged Blade reduces its cooldown by 2s and slowed by 35% for 1s.

Merciless Magnetism

Merciless Magnetism

Using Commanding Shout causes your Jagged Blade to home to a target within 25m.

Soaring Stone

Soaring Stone

Carnage becomes a leaping strike if you jump during its cast time.

Chop Chop

Chop Chop

Carnage gains an additional charge but its cooldown reduction per hit is reduced to 1s.

Reckoner's Roar

Reckoner's Roar

Using Commanding Shout Wounds enemies within 10m
for 30 damage over 3s.

Let's Go Win

Let's Go Win

Elimination reduces the cooldown
of Commanding Shout by 50%.

Bloodcrazed

Bloodcrazed

Rampage and Carnage gives 15% of Max Life as Overhealth per hit, up to 45%.

Bow Down

Bow Down

Rampage now also knocks down enemies hit for 1.5s.

More on Stadium

Story

A former wastelander, Odessa "Dez" Stone has ruled the squabbling Junker factions for over a decade. Everywhere she goes is her battlefield of choice, every seat is her throne, and everyone on the planet is her subject, whether they know it or not. Her tale of conquest is just beginning...

WASTELANDER

Young, brash, and confident, Odessa “Dez” Stone was born in a small Outback settlement. As one of six children, she constantly had to fight to prove her dominance. Her mother, a former Australian Liberation Front cell leader, ran the town watch, and her father, also a former ALF member, negotiated trade with the other settlements. Together they taught Dez the rules of the wasteland, how to operate in a group, and how to survive the irradiated Outback.

For those living in the shadow of the ruined Australian omnium, the Omnic Crisis never really ended, it just took a different shape. The survivors and descendants of the ALF and the omnics who roamed the outback clashed in an unending battle for land and resources. Dez and her friends learned to fight from a young age, and quickly formed a posse to hunt Wastelander omnics. She used pieces and equipment of her fallen enemies to craft macabre armor and weapons for herself, including a gauntlet that could manipulate electromagnetism.

THE RECKONING

Every few seasons Junkertown hosts the Reckoning—a boisterous, week-long gathering full of feasting, fighting, and shows of strength. Anyone may publicly challenge the reigning Junker monarch provided they defeat all the other challengers first. It’s the main event of the Reckoning: challengers spend all year training, building ostentatious mechs and weaponry, and cultivating juicy rivalries.

In her Reckoning debut, Dez tore through the wall of challengers, leveraging her size and experience in the wastelands to defeat more experienced opponents. Even mechs couldn’t stop her; she took them all down using her weapons and unwavering determination. She fought her way to Mason Howl, the reigning Junker King. Their match was legendary with Dez triumphant in the end. The fight—which was filmed and broadcast throughout the Outback—made her wildly popular overnight. It gave her clout with all the factions, which was exactly what she wanted.

JUNKER QUEEN

After defeating King Howl, Dez took over Junkertown and set to work uniting the factions, one diplomatic beatdown at a time. In time, the Reckoning even produced a champion of her own: Wrecking Ball. Now, as the Junker Queen, Dez uses her wastelander knowledge to control the Junkers and impose order when necessary, training them to fight the omnic menace. That might mean rewarding a faction leader or taking them down. All in a day’s work.

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