Juno

The first human born on Mars, Juno uses her space-age technology to solve any problem that enters her orbit. She is determined to one day save her home planet.

Support

Survivor

Red Promise Colony, Mars (formerly), Watchpoint: Gibraltar

Mar 22 (Age: 19)

Abilities

MediblasterPulsar TorpedoesOrbital RayHyper RingGlide BoostMartian Overboots

Mediblaster

Burst fire weapon that heals allies and damages enemies.

Pulsar Torpedoes

Press overwatch.page.herodetail.ability.secondary-fire to lock on, then SECONDARY FIRE to fire homing projectiles. Heals allies over time and damages enemies.

Orbital Ray

Call down a ray that travels forward, healing allies and increasing their damage.

Hyper Ring

Deploy a ring that increases movement speed of allies that pass through it.

Glide Boost

Glide horizontally with increased movement speed.

Martian Overboots

While airborne, press SPACE to double jump and hold SPACE to hover.

Keys displayed are defaults for PC. They are configurable in game.

Perks

Unlock mid-match upgrades to outsmart, outplay, and dominate the fight. As the action heats up, choose game-changing abilities to amplify your Hero’s power and evolve your strategy in real time.

Minor Perk

(Level 2)
Familiar Vitals

Familiar Vitals

Pulsar Torpedoes lock onto allies 35% faster.
Locked On

Locked On

Reduce the cooldown of Pulsar Torpedoes by 1 second for each enemy hit.

Major Perk

(Level 3)
Lift Off

Lift Off

Martian Overboots can now triple jump.
Faster Blaster

Faster Blaster

While Glide Boost is active, Mediblaster fires continuously.

Keys displayed are defaults for PC. They are configurable in game.

Stadium Powers

Stadium Powers are ability-changing upgrades obtainable in the Armory. Each hero has 12 unique Powers to choose from.
MediMaster

MediMaster

Mediblaster Critical Multiplier increased from 150% to 175% and can now critically hit allies. ­ Critical hits reduce Hyper Ring cooldown by 0.2s.

Stinger

Stinger

Mediblaster deals an additional­ 10 damage to enemies over 1s. (Does not stack).

Cosmic Coolant

Cosmic Coolant

Pulsar Torpedoes cooldown is reduced by 0.5s for each target it hits.

Medicinal Missiles

Medicinal Missiles

Pulsar Torpedoes heal for an extra 30 life and causes allies hit to receive 50% more healing for 3s.

Pulsar Plus

Pulsar Plus

Pulsar Torpedoes gains 1 additional charge.

Torpedo Glide

Torpedo Glide

During Glide Boost, every 50 damage you deal reduces the cooldown of Pulsar Torpedoes by 1s.

Blink Boosts

Blink Boosts

Glide Boost becomes 3 short charges with 75% reduced duration.

Hyper Healer

Hyper Healer

Allies affected by Hyper Ring gain 85 Overhealth.

Stellar Focus

Stellar Focus

While using boosting or hovering, gain 100% more Ultimate Charge from Damage or Healing. Orbital Ray now follows you and has 50% increased duration.

Fission Chamber

Fission Chamber

While affected by Hyper Ring, Medi-Blaster's fire rate is fully automatic.

Heal Formation

Heal Formation

Allies affected by Hyper Ring are healed for 40% of the damage you do.

Orbital Alignment

Orbital Alignment

Enemies inside of Orbital Ray lose 35% Move Speed and float upward. Allies inside of it gain 25% Move Speed.

MediMaster

MediMaster

Mediblaster Critical Multiplier increased from 150% to 175% and can now critically hit allies. ­ Critical hits reduce Hyper Ring cooldown by 0.2s.

Stinger

Stinger

Mediblaster deals an additional­ 10 damage to enemies over 1s. (Does not stack).

Cosmic Coolant

Cosmic Coolant

Pulsar Torpedoes cooldown is reduced by 0.5s for each target it hits.

Medicinal Missiles

Medicinal Missiles

Pulsar Torpedoes heal for an extra 30 life and causes allies hit to receive 50% more healing for 3s.

Pulsar Plus

Pulsar Plus

Pulsar Torpedoes gains 1 additional charge.

Torpedo Glide

Torpedo Glide

During Glide Boost, every 50 damage you deal reduces the cooldown of Pulsar Torpedoes by 1s.

Blink Boosts

Blink Boosts

Glide Boost becomes 3 short charges with 75% reduced duration.

Hyper Healer

Hyper Healer

Allies affected by Hyper Ring gain 85 Overhealth.

Stellar Focus

Stellar Focus

While using boosting or hovering, gain 100% more Ultimate Charge from Damage or Healing. Orbital Ray now follows you and has 50% increased duration.

Fission Chamber

Fission Chamber

While affected by Hyper Ring, Medi-Blaster's fire rate is fully automatic.

Heal Formation

Heal Formation

Allies affected by Hyper Ring are healed for 40% of the damage you do.

Orbital Alignment

Orbital Alignment

Enemies inside of Orbital Ray lose 35% Move Speed and float upward. Allies inside of it gain 25% Move Speed.

More on Stadium

Story

Juno Teo Minh was born on Mars during Project Red Promise – Lucheng Interstellar’s secret multi-stage initiative to terraform the planet. When dust storms began to ravage the planet, the Red Promise Colony lost contact with Lucheng, throwing the project’s future into jeopardy. To protect Juno, the Red Promise Team sent her to planet Earth, where she could live her life in safety. Now, Juno is determined to find a way to save her home and family – before time runs out.

Project Red Promise
After the successful establishment of the Horizon Lunar Colony, Lucheng Interstellar set its sights on a new frontier: Mars. Though their initial proposal for the project was denied by the UN, Lucheng kept its plans in motion, forming a group of scientists and engineers in secret. It was the mission of this small collective to launch a multi-stage terraforming initiative on Mars. Codenamed “Project Red Promise”, these brave individuals would pave the way to a new world – a new home for humanity. The first phases of the project went smoothly, and the Red Promise Team successfully established the first Martian base within a matter of months.
Juno’s Childhood
What none of the team expected was the birth of baby Juno. The daughter of Dr. Jiayi Teo and Dr. Khiem Van Minh, Juno was the first human born on Mars – the first Martian. She embodied the hopes of the project, and each member of the Red Promise Team loved her as if she was their own. Though the scientists were busy with their duties on the base, they made every effort to keep Juno entertained and happy through her childhood. Even so, it seemed their curiosity had rubbed off on her, and she constantly begged to join them on expeditions outside of the base. When she was finally old enough, her mother gifted her a modified Lucheng space suit so she could safely brave the Martian atmosphere. Juno was free to roam the outdoors, and she sought more than just enjoyment: she wanted to help. Over time, she grew from a starry-eyed child into the most proficient navigator in the colony – a true member of the Red Promise Team.
Rising Storms
As the Red Promise Team continued to terraform the planet, they faced unforeseen repercussions. Their alterations to the planet’s surface had kicked soil and debris into the atmosphere, resulting in dust storms that grew more violent year after year. Eventually, these storms grew to such a magnitude that they began to question whether life on the colony could be sustained. To make matters worse, their attempts to contact Lucheng Interstellar received no response, and the second wave of Project Red Promise never arrived. Not knowing when – or if – assistance might come from Earth, the scientists had to confront the truth: the colony’s days were numbered, as were their own.
Journey to Earth
The years spent living on the planet had left the Red Promise Team with only enough resources to guarantee a single person’s safe journey to Earth. There was no question of who would make that trip: Juno. She pleaded with her parents not to make her leave, but they remained steadfast in their desire. After all, she embodied their hope for the future of humanity. They would not let her share their same fate. But Juno was not one to give up on the only home and family she’d ever known. Rather than seeing her departure as an evacuation, she made it her mission to find help on Earth. With solemn goodbyes, Juno tearfully left the danger of her home planet, knowing there was a chance she would never see her family again. She promised herself she’d find someone who could help her save everyone – before it was too late. While growing up, Juno had heard many stories of her mother’s life on Earth, including those of an old friend: a climatologist named Dr. Mei Ling Zhou. With no other leads on Earth, finding Dr. Zhou is Juno’s first order of business as she searches for a way to send help back home.
Reign of Talon

After a trip to Lucheng Interstellar with Mei, Juno received a transmission proving her family was still alive. But her quest to save them will have to wait;  when Gibraltar is attacked by Talon, she must join the fight to protect her new allies—and the place she now calls home.  

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