Juno
The first human born on Mars, Juno uses her space-age technology to solve any problem that enters her orbit. She is determined to one day save her home planet.
Support
Survivor
Red Promise Colony, Mars (formerly), Watchpoint: Gibraltar
Mar 22 (Age: 19)
Abilities
Mediblaster
Burst fire weapon that heals allies and damages enemies.
Pulsar Torpedoes
Press
to lock on, then SECONDARY FIRE to fire homing projectiles. Heals allies over time and damages enemies.
Orbital Ray
Call down a ray that travels forward, healing allies and increasing their damage.
Hyper Ring
Deploy a ring that increases movement speed of allies that pass through it.
Glide Boost
Glide horizontally with increased movement speed.
Martian Overboots
While airborne, press SPACE to double jump and hold SPACE to hover.
Keys displayed are defaults for PC. They are configurable in game.
Perks
Unlock mid-match upgrades to outsmart, outplay, and dominate the fight. As the action heats up, choose game-changing abilities to amplify your Hero’s power and evolve your strategy in real time.Minor Perk
Familiar Vitals
Locked On
Major Perk
Lift Off
Faster Blaster
Keys displayed are defaults for PC. They are configurable in game.
Stadium Powers
Stadium Powers are ability-changing upgrades obtainable in the Armory. Each hero has 12 unique Powers to choose from.
MediMaster
Mediblaster deals 50% increased Critical Damage and can crit allies. Critical hits reduce Hyper Ring's cooldown by 0.2s.

Stinger
Mediblaster deals an additional 10 damage to enemies over 1s. (Does not stack).

Medicinal Missiles
Pulsar Torpedoes hits on allies cause them to receive 50% more healing for 3s.

Pulsar Plus
Pulsar Torpedoes gains 1 additional charge.

Torpedo Glide
During Glide Boost, every 75 Weapon Damage or every 100 Weapon Healing you deal reduces the cooldown of Pulsar Torpedoes by 1s.

Blink Boosts
Glide Boost becomes 3 short charges with 75% reduced duration and 50% reduced cooldown.

Hyper Healer
Allies affected by Hyper Ring gain 85 Overhealth.

Stellar Focus
While Glide Boosting or hovering, gain 75% more Ultimate Charge from Damage or Healing. Orbital Ray now follows you and has 50% increased duration.

PulStar Destroyers
Pulsar Torpedoes explode on hit, dealing 20 healing or damage.

Fission Chamber
While affected by

Heal Formation
Allies affected by Hyper Ring are healed for 40% of the damage you do.

Marswalking
Hyper Ring deploys sideways and grants you 250% Jump Height. Reduce Hyper Ring's cooldown by 1s when an ally passes through it.

MediMaster
Mediblaster deals 50% increased Critical Damage and can crit allies. Critical hits reduce Hyper Ring's cooldown by 0.2s.

Stinger
Mediblaster deals an additional 10 damage to enemies over 1s. (Does not stack).

Medicinal Missiles
Pulsar Torpedoes hits on allies cause them to receive 50% more healing for 3s.

Pulsar Plus
Pulsar Torpedoes gains 1 additional charge.

Torpedo Glide
During Glide Boost, every 75 Weapon Damage or every 100 Weapon Healing you deal reduces the cooldown of Pulsar Torpedoes by 1s.

Blink Boosts
Glide Boost becomes 3 short charges with 75% reduced duration and 50% reduced cooldown.

Hyper Healer
Allies affected by Hyper Ring gain 85 Overhealth.

Stellar Focus
While Glide Boosting or hovering, gain 75% more Ultimate Charge from Damage or Healing. Orbital Ray now follows you and has 50% increased duration.

PulStar Destroyers
Pulsar Torpedoes explode on hit, dealing 20 healing or damage.

Fission Chamber
While affected by

Heal Formation
Allies affected by Hyper Ring are healed for 40% of the damage you do.

Marswalking
Hyper Ring deploys sideways and grants you 250% Jump Height. Reduce Hyper Ring's cooldown by 1s when an ally passes through it.
Story
Juno Teo Minh was born on Mars during Project Red Promise – Lucheng Interstellar’s secret multi-stage initiative to terraform the planet. When dust storms began to ravage the planet, the Red Promise Colony lost contact with Lucheng, throwing the project’s future into jeopardy. To protect Juno, the Red Promise Team sent her to planet Earth, where she could live her life in safety. Now, Juno is determined to find a way to save her home and family – before time runs out.
After a trip to Lucheng Interstellar with Mei, Juno received a transmission proving her family was still alive. But her quest to save them will have to wait; when Gibraltar is attacked by Talon, she must join the fight to protect her new allies—and the place she now calls home.



