Notas do Patch

14 de abril de 2026

Overwatch Retail Patch Notes - April 14, 2026

Season 2: Summit Patch Notes

The story resumes in Reign of Talon - Season 2: Summit, raising the stakes as new Damage Hero Sierra joins the Overwatch ranks, and letting you learn her lore in an Operation: Grand Mesa event. Then celebrate your squad with the return of Post Match Accolades and explore a reworked Antarctic Peninsula. Plus, overclock justice as Mythic Volted Overdrive Soldier: 76 and wield the Sumi-ichimonji Genji Mythic weapon to cut down your foes in style. Ramattra steps into Stadium alongside a new Lijiang Night Market map to expand experimentation and test your skills. And Spring has sprung in the Battle Pass and Shop, with Spring Fairy and Sakura looks for you to truly bloom on the battlefield. The climb is on, find out what lies beyond the summit!

Operation: Grand Mesa

Operation: Grand Mesa puts Sierra’s arrival front and center with a three-week event built around the aftermath of her stand against Talon. Uncover more details surrounding the assault on Watchpoint: Grand Mesa, and the reasons it was targeted by Talon. Get to know Overwatch’s newest Damage Hero as you step into her story from April 14 - May 12.

  • In Week 1, you will have access to Tier 1 challenges which grant you progress on your event Rewards Pass.
    • Also available are tougher Meta challenges; these take longer to complete than typical challenges, but completing them nets you better rewards.
  • In Week 2, Tier 2 challenges unlock (provided you've completed all non-Meta Tier 1 challenges).
  • As you progress your event Rewards Pass, you'll also unlock additional lore entries and insights that shine a light on the story.
  • You have all 3 weeks that the event runs to complete every Tier 1, Tier 2, and Meta challenge, giving you plenty of time to snag every reward and unlock all lore pieces.

Rewards you can earn over the course of the event include:

  • 1 Epic Lootbox
  • 1 Legendary Lootbox
  • 1 Rare Title
  • 3 Battle Pass Tier Skips
  • Rewards for all-new hero, Sierra!
    • 2 Sierra voicelines
    • 1 Sierra Spray
    • 1 Sierra Avatar
    • 1 Sierra Namecard
Junkrat's Loot Hunt
  • Junkrat's Loot Hunt is back again, running from May 8 - 11! Earn lootboxes by completing challenges that unlock as you play!
Nintendo Switch 2
  • Our Nintendo Switch 2 version has officially launched! Please be sure to download the correct version for your platform from the Nintendo eShop.

General Updates

Post-Match Accolades

The end of round cards return to Overwatch in an improved new format, now letting players show off their favorite skins on a 3D stage and crown an MVP based on your votes! The two top-performing heroes on each team will be selected for the stage. The hero we think did the best on each team gets one bonus vote, giving them a slightly higher chance to win MVP. Players can now easily Endorse each other by selecting a hero portrait on the left or right sides of the stage, but all of the other social options can also be accessed from these portraits too!

For the first time in Unranked and Competitive Play, players will be able to access Match Voice Chat as Post-Match Accolades begin. Players can join just before the stage appears but always need to manually opt-in by pressing a button. Keep in mind that Match Voice Chat is monitored for disruptive communication in the same way that other voice channels are, so while banter is encouraged, abusive communication is not.

Epic and Legendary voice lines are played for heroes that win MVP, giving you a chance to hear some older lines you haven’t heard in several years for our original heroes, and several entirely new lines for all the heroes we’ve released since this system was available last! New heroes also have new hero-specific stats they can be recognized for. The ability to Endorse players for specific positive traits has also returned in the form of Heroic Endorsements.

Map Voting Updates
  • Tags have been added for New Maps and Reworked Maps. Any map with a New or Reworked tag gives bonus Battle Pass XP in Quick Play and an automatic +10 Competitive Points in Competitive Play. The penalty for losing in Competitive Play on a map with one of these tags is also reduced, so give them a shot and don’t worry as much about losing!
  • A new Random Map option has been added as a 4th choice. The Random Map will never be one of the 3 visible maps.
  • When a map has 6 or more votes than any other map it wins by a Landslide, skipping the roll entirely. For example, King’s Row with 7 votes does not win by a Landslide against Dorado with 2 votes, because King’s Row only has 5 more votes than Dorado. 8 votes ensures a Landslide in 5v5 and 9 votes in 6v6. Even the Random Map option can win by a Landslide!
  • New Attack and Defend icons have been added to map cards for Hybrid and Escort, allowing players in Quick Play to know which side they’ll play if this map wins. In Competitive Play these just let players know which side they’ll play first.
  • At least 2 different game modes will now be offered across the 3 visible maps.
  • When you vote for a map that loses, this map will be offered to you sooner in future Map Votes.
  • When no one votes for a map that loses, this map won’t be offered as soon in future Map Votes to anyone in this match.
Mystery Heroes Updates
  • Mystery Heroes is now 6v6
  • Map Voting is disabled
  • Perks are disabled
  • Tanks now use their 6v6 balance tuning

We've made a few adjustments to Mystery Heroes to help keep the mode's casual pace intact while mitigating some of the more extreme pain points it's had in the past. A lot of players check out Mystery Heroes on a daily basis, and we really appreciate all the feedback we've gotten around the mode. We look forward to getting your thoughts on these changes!

Hero Updates

Several heroes’ perks have become core to how they are played, reinforcing their identity and moment to moment gameplay. In Season 2, we’re moving select perks directly into heroes’ base kits to better support these playstyles. To offset these changes, we’re introducing several new perks, tuning existing perks, and adjusting perk costs across many heroes to better align with the average time for earning minor and major perks.

We’re continuing to evaluate mobility across the roster and are targeting heroes whose movement options feel too frequent or overly impactful.

With five new heroes added, we’re also making balance adjustments specific to 6v6 to address heroes that are over or underperforming compared to 5v5. As a reminder, all 5v5 hero changes apply to both modes unless explicitly stated otherwise.

Roster Updates
  • Sierra has been added to the Damage roster.
Console Aim Assist
  • Hitscan Auto Assist strength reduced by 4% to more closely match its pre–Season 20 values.
  • This change does not affect Legacy Strength Mode.

Since the Aim Assist rework in Season 20, Hitscan heroes have tended to outperform other roles on console. This adjustment reduces the strength of Hitscan Aim Assist to better align with its pre–Season 20 performance.

Recon Subrole Passive
  • Vision duration on low-health enemies reduced from 5 to 3.5 seconds.

The reveal duration from the Recon subrole can feel lengthy, especially for enemies who may not be aware they’ve been revealed. Reducing the duration will make the effect window clearer and easier to play around.

Tank

Sigma
Sigma
Hyper Regeneration – Minor Perk
  • Now restores barrier health only when damaging enemy heroes.
Experimental Barrier
  • (6v6) Maximum health reduced from 650 to 600.
Ramattra
Ramattra

The Vengeful Vortex perk significantly improved the flexibility of Ravenous Vortex, especially when interacting with airborne targets. That functionality has been added to the base ability with reduced damage. Prolonged Barrier returns as a Minor Perk option, and Void Surge has been buffed and moved to a Major Perk.

Ravenous Vortex
  • Vengeful Vortex moved from Perk to Baseline ability.
  • Projectile now explodes on contact with the ground.
  • Explosion can now be manually detonated while airborne.
  • Explosion damage reduced from 50 to 15.
Prolonged Barrier – Minor Perk
  • Added.
  • Void Barrier duration and size increased by 25%.
Vengeful Vortex – Major Perk
  • Removed.
Void Surge – Major Perk
  • Moved from Minor to Major Perk.
  • Delay between bursts reduced from 0.75 to 0.6 seconds.
Reinhardt
Reinhardt
Shield Slam – Minor Perk
  • Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped.
Roadhog
Roadhog

With Roadhog’s combo becoming more reliable, his overall effectiveness has increased. These changes reduce how frequently the combo can be executed and require more deliberate use of Chain Hook. Invigorate has also been replaced due to its overlap with the Bruiser subrole.

Scrap Gun
  • Reload time increased from 1.5 to 1.75 seconds.
Chain Hook
  • Cooldown increased from 6 to 8 seconds.
Invigorate – Major Perk
  • Removed.
Hogdrogen Exposure – Major Perk
  • Added.
  • Take a Breather now heals nearby allies for 50% of its healing amount.
Winston
Winston

Adding increased damage to deployables to Winston’s base kit introduces unique interactions and improves his effectiveness within certain matchups without increasing base weapon power.

  • (6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.)
Tesla Cannon
  • Deals 50% increased damage to deployables.
Wrecking Ball
Wrecking Ball
  • (6v6) Base health reduced from 475 to 450. (Total health including armor and shields reduced from 575 to 550.)

Damage

Anran
Anran

Anran’s damage could feel underpowered relative to the time required to ignite enemies. Increasing Fan the Flames’ damage improves her ability to secure eliminations, while adding healing to Dancing Blaze’s base kit rewards effective use of the ability and improves her survivability.

Perk Costs

  • Minor Perk cost reduced by 7%.
  • Major Perk cost reduced by 5%.
Fan the Flames
  • Impact damage increased from 5 to 6.
Inferno Rush
  • Impact damage reduced from 50 to 30.
Dancing Blaze
  • Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.
Hungering Blaze – Major Perk
  • Changed.
  • Increases the healing of Dancing Blaze’s subsequent strikes by 25.
Ashe
Ashe
Double Barreled – Minor Perk 
  • Time required to retrigger Coach Gun increased from 1 to 2 seconds.
Bastion
Bastion

Perk Costs

  • Minor Perk cost increased by 10%.
  • Major Perk cost increased by 6%.
Configuration Reload – Minor Perk
  • No longer fully refunds cooldown.
  • Now reduces cooldown by 4 seconds.
Armored Artillery – Minor Perk
  • Overhealth degeneration reduced from 100 to 50 per second.
Echo
Echo

Allowing Echo to duplicate allied heroes opens up new strategic options and enables more creative ultimate combinations for coordinated teams.

Duplicate
  • Can now duplicate allied heroes.
Focused Rush – Minor Perk 
  • Range increased from 4 to 6 meters.
Emre
Emre
Siphon Blaster
  • Added an accessibility option which allows players to hold Secondary Fire to automatically fire Siphon Blaster at a reduced fire rate.
Heat Sink – Major Perk
  • Heat generated from direct hits reduced from 100% to 60%.
Junkrat
Junkrat
Mine Recycling – Major Perk
  • Moved from Minor to Major Perk.
  • Eliminations with Concussion Mine restore one charge.
Bomb Voyage – Minor Perk
  • Moved from Major to Minor Perk.
  • Attack speed bonus reduced from 35% to 25%.
Pharah
Pharah

Drift Thrusters’ functionality has been added to Pharah’s Barrage, allowing limited movement during the ultimate to reduce friction when using it. Barrage damage has been slightly reduced to offset the added flexibility.

Hover Jets
  • Bonus movement speed reduced from 40% to 30%.
Barrage
  • Pharah can now move while using Barrage.
  • Explosion damage reduced from 30 to 25.
Drift Thrusters – Minor Perk 
  • Removed.
Concussive Force – Minor Perk 
  • Added.
  • Concussive Blast deals up to 50 explosion damage.
Reaper
Reaper

Dire Triggers has been moved into Reaper’s base kit to give him more consistent mid‑range options on a cooldown. This change adds additional decision‑making and skill expression to his gameplay.

Dire Triggers
  • Moved from Perk to Baseline ability.
  • Cooldown increased from 3 to 6 seconds.
Trigger Finger – Major Perk 
  • Added.
  • Using an ability or reloading refreshes Dire Triggers’ cooldown.
Soldier: 76
Soldier: 76

Allowing Soldier: 76 to reload while sprinting introduces new playstyle opportunities and reinforces his identity as a mobile damage dealer. A temporary movement speed penalty during the reload has been added to ensure the interaction carries a meaningful tradeoff.

Sprint
  • Can now reload while sprinting.
  • Reloading while sprinting reduces Sprint’s movement speed bonus by 50%, diminishing over the duration.
  • Added a custom setting allowing Sprint to cancel reload.
Agility Training – Major Perk 
  • Removed.
Full Stride – Major Perk 
  • New.
  • Sprint’s movement speed bonus gradually increases by an additional 25% over 2 seconds.
Sombra
Sombra

Perk Costs

  • Minor Perk cost reduced by 6%.
  • Major Perk cost reduced by 5%.
Stealth
  • Movement speed bonus reduced by 50% while revealed by damage.
Tracer
Tracer

Perk Costs

  • Minor Perk cost reduced by 10%.
  • Major Perk cost reduced by 7%.
Vendetta
Vendetta

Vendetta can feel difficult to mitigate once she closes the distance. These adjustments lower her survivability and make it more challenging for her to remain within effective range, forcing more deliberate positioning and cooldown usage.

  • Armor reduced from 100 to 75.

Perk Costs

  • Minor Perk cost reduced by 6%.
  • Major Perk cost reduced by 5%.
Onslaught (Passive)
  • Movement speed per stack reduced from 4% to 2%.
Palatine Fang
  • Overhead swing bonus range reduced from 2.5 to 2.0 meters.
Widowmaker
Widowmaker

Perk Costs

  • Minor Perk cost reduced by 6%.
  • Major Perk cost reduced by 4%.

Support

Ana
Ana

With the removal of the Support passive, Ana has become more dependent on Biotic Grenade for self‑healing. Lowering its cooldown gives her more frequent access to the ability while supporting both offensive and defensive use cases.

Biotic Grenade
  • Cooldown reduced from 14 to 12 seconds.
Brigitte
Brigitte

Brigitte’s survivability can feel low despite needing to operate in close range to be effective. Increasing Barrier Shield health gives her more flexibility and better supports her defensive role.

Barrier Shield
  • Health increased from 250 to 300.
Combat Medic – Minor Perk 
  • Cooldown refunded increased from 0.5 to 0.75 seconds.
Jetpack Cat
Jetpack Cat
Frenetic Flight
  • Acceleration reduced by 11%.
Claws Out – Major Perk
  • Cooldown reductions now apply to the Claws Out cooldown.
Juno
Juno
Pulsar Torpedoes
  • (6v6) Cooldown increased from 10 to 12 seconds.
Glide Boost
  • Movement speed bonus reduced from 50% to 40%.
Lifeweaver
Lifeweaver

Lifeweaver has struggled to find effectiveness following reductions to his survivability and the introduction of in‑combat healing reduction. Increasing his overall healing output and adding a cleanse to Life Grip provides him with additional survivability and utility in his base kit.

Healing Blossom
  • Maximum healing increased from 80 to 90.
Rejuvenating Dash
  • Healing increased from 45 to 55.
Life Grip
  • Now cleanses allies when pulled.
Sow the Seed – Major Perk
  • Cooldown reduced from 14 to 11 seconds.
Lúcio
Lúcio
Crossfade
  • (6v6) Healing reduced from 20 to 18.
Accelerando – Major Perk
  • Changed.
  • Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up.
Soundwave Rider – Minor Perk
  • Can no longer be charged before a round begins.
Kiriko
Kiriko

Kiriko’s mobility has been reduced to limit her ability to escape from long distances and require her to play closer to her teammates. To help offset this change, we’re increasing the cadence of Healing Ofuda to support her overall effectiveness despite the mobility reduction.

Swift Step
  • Teleport range reduced from 35 to 30 meters.
Healing Ofuda
  • Fire rate increased from 5 to 7 per second.
Mizuki
Mizuki

These changes make small adjustments to the flow of Mizuki’s kit. Katashiro Return can now be used more reactively, while other tuning helps keep his overall power within intended bounds.

Perk Costs

  • Minor Perk cost increased by 16%.
  • Major Perk cost increased by 10%.
Remedy Aura
  • (6v6) Minimum Healing Reduced from 5 to 4.5.
  • (6v6) Maximum Healing reduced from 20 to 18.
Kekkai Sanctuary
  • No longer spawns if Mizuki is eliminated during the cast time.
Katashiro Return
  • Can now activate return while other animations are active, excluding Kekkai Sanctuary's cast animation.
  • Movement speed bonus reduced from 35% to 30%.
Mercy
Mercy

Flash Heal has proven to be a compelling and expressive ability and is now being added to Mercy’s base kit. This gives her more reliable on‑demand healing while rewarding thoughtful cooldown management. To account for the added power, some of Mercy’s baseline healing and mobility have been slightly reduced.

Flash Heal
  • Flash Heal moved from Perk to Baseline ability.
  • Cooldown reduced from 15 to 12 seconds.
  • Base healing increased from 50 to 60.
  • Healing multiplier on allies below 50% health reduced from 3x to 2x.
Caduceus Staff
  • Healing reduced from 60 to 55.
Guardian Angel
  • Launch speed reduced by 10%.
Double Dose – Major Perk
  • New.
  • Flash Heal gains an additional charge but its base healing is reduced by 10.
Wuyang
Wuyang
Rushing Torrent
  • Duration reduced from 4 to 3.5 seconds.
Zenyatta
Zenyatta
Orb of Discord
  • (6v6) Damage amplification reduced from 30% to 25%.

Map Updates

Antarctic Peninsula Map Rework

Drilling Rig (formerly Labs)
Before and After
Before and After
Before and After
Before and After
Icebreaker
Before and After
Before and After
Before and After
Anomaly (was Sublevel)
Before and After
Before and After
Before and After
Before and After
Before and After

Stadium Updates

General Changes

At the start of a new Competitive Season, you will be given Ranked Progress based on your Rank at the end of the last season.

  • Contender: Start from Novice (5 Divisions down).
  • Elite: Start from Contender (5 Divisions down).
  • Pro: Start from Elite (5 Divisions down).
  • All Star: Start from Elite (10 Divisions down).
  • Legend: Start from Elite (15 Divisions down).

This change should help bring player's visual ranks more in line with their actual MMR and make getting to your target rank less of a grind each season.

Tank

Ramattra
Ramattra
  • Added to the Stadium roster.

Void Blight - Power

  • [Void Accelerator] infects enemies with nanites which explode for 20(WP) damage after dealing 100 damage.

Void Surge - Power

  • [Void Accelerator] periodically releases a burst of 6 additional projectiles during continuous fire.

Ramparts - Power

  • [Void Barrier] gains an additional charge.

Recursion Relay - Power

  • +25% [Void Barrier] size. [Void Accelerator] projectile and [Pummel] that passes through the [Void Barrier] gain 10% increased damage.

Final Form - Power

  • While [Nemesis Form] is active, Ramattra is healed for 80 per second while within [Ravenous Vortex].

Second Phase - Power

  • When [Nemesis Form] is activated, reduce the cooldown of [Ravenous Vortex] by 100%.

Breakout - Power

  • While blocking in [Nemesis Form], use [Pummel] to perform a dashing punch. (4s Cooldown)

Conversion Protocol - Power

  • [Block] heals Ramattra for 50% of damage mitigated over 3s.

Retaliation - Power

  • Releasing [Block] deals damage equal to 100% of the amount mitigated, up to 100 to enemies within 6m.

Insatiable Spiral - Power

  • +50% [Ravenous Vortex] Radius, +30% [Ravenous Vortex] Damage

Ravaging Vortex - Power

  • When [Ravenous Vortex] is detonated, deal 50 damage and gain 2% Ultimate Charge per enemy hit.

Dreadknight - Power

  • +50% [Annihilation] Damage, +2s [Annihilation] Duration

Fusion Core - Rare Weapon Hero Item

  • 5% Attack Speed
  • When [Block] mititgates damage, gain 15% Attack Speed for 3s.
  • 4000 Cost

Merged Munitions - Rare Weapon Hero Item

  • 10% Weapon Power
  • 50% [Void Accelerator] projectile size
  • 4500 Cost

Omnium Augment - Rare Weapon Hero Item

  • 10% Weapon Power
  • 25% [Pummel] Range
  • 4500 Cost

R-7000 Powercell - Epic Weapon Hero Item

  • 5% Weapon Power
  • 50% [Void Accelerator] Projectile Speed
  • While continuously shooting [Void Accelerator], gain up to 20% Weapon Power over 3s.
  • 12500 Cost

Anima of Anubis - Epic Weapon Hero Item

  • 10% Ability Power
  • 10% Attack Speed
  • [Pummel] damage is also increased by Ability Power.
  • 13000 Cost

Voracious Maelstrom - Rare Ability Hero Item

  • 5% Cooldown Reduction
  • For each enemy hit by [Ravenous Vortex], reduce [Nemesis Form]'s cooldown by 1s.
  • 4000 Cost

Null Vector - Rare Ability Hero Item

  • 5% Cooldown Reduction
  • 100% [Ravenous Vortex] Height
  • 4000 Cost

Abyssal Extender - Epic Ability Hero Item

  • 25 Shields
  • 10% Cooldown Reduction
  • 50% [Void Barrier] Duration
  • 10000 Cost

Swirling Ward - Epic Ability Hero Item

  • 15% Ability Power
  • 10% Cooldown Reduction
  • All allies within [Ravenous Vortex] gain 300% increased jump height and 25% increased Movement Speed.
  • 10000 Cost

Ultimatum Axis - Epic Ability Hero Item

  • 15% Starting Ultimate Charge
  • 50% [Annihilation] Range
  • Activating [Annihilation] pulls in enemies within 6m.
  • 9000 Cost

Shambali Shielding - Rare Survival Hero Item

  • 25 Shields
  • Receive 5% more Healing while in [Block].
  • [Block]'s movement speed penalty is removed.
  • 4500 Cost

Zenyatta's Aura - Rare Survival Hero Item

  • 25 Health
  • Gain 100 Overhealth after coming out of [Nemesis Form].
  • 4000 Cost

Colossal Construct - Rare Survival Hero Item

  • 25 Armor
  • Gain 20% of [Annihilation] damage as Overhealth.
  • 5000 Cost

Nano-mender - Epic Survival Hero Item

  • 25 Shields
  • 35% [Void Barrier] Health
  • [Void Barrier] heals allies within 6m by 100 on spawn.

Caustic Exo-Armor - Epic Survival Hero Item

  • 50 Health
  • 10% Weapon Lifesteal
  • 10% Ability Lifesteal
  • +15% Lifesteal while in [Nemesis Form]
  • 9000 Cost
Sigma
Sigma

We're adding a small buff here to help increase the viability of this power as an option for Weapon Power oriented builds.

Symphonic Syzygy - Power

  • Damage Absorbed threshold for Attack Speed reduced to 50 (Down from 100).
Winston
Winston

Winston has been struggling in the last season. We're starting with some smaller buffs to some of his weaker powers as well as a currency buff, but will continue to monitor his performance.

  • Currency from damage and healing increased by 12.5%.

Lightning Rod - Power

  • Bounce Damage increased to 75% (Up from 50%).

Volatile Volt - Power

  • Critical Damage increased to 200% (Up from 175%).

Thick Skin - Power

  • Added "+25% Starting Ultimate Charge".

Damage

Freja
Freja

Machine Gun Freja builds continue to overperform so we're trimming some power off the supporting pieces.

Deep Pockets - Power

  • Max Ammo restore reduced to 30% (Down from 40%).

Forager - Power

  • Max Life Healing reduced to 6% (Down from 8%).
Junkrat
Junkrat

This combination of items has proven to be out of bounds recently, so we're shaving some statistical power from each of these.

Zip Grease - Epic Weapon Hero Item

  • Removed 5% Weapon Power.

Refreshing Radiation - Epic Survival Hero Item

  • Max Life Overhealth Scaling reduced to 6% (Down from 8%).

Jamison Jumpers - Epic Survival Hero Item

  • Removed 10% Weapon Power.
  • Ability Power increased to 15% (Up from 10%).
  • Cooldown Reduction upon self detonating Concussion Mine reduced to 10% (Down from 15%).
Vendetta
Vendetta

We're buffing some of Vendetta's weaker options to give her more build variety. We'll be continuing to keep a close eye on the performance of her strongest build to make sure its not out of bounds.

  • Currency from damage and healing increased by 5%.

Cyclone Charge - Power

  • Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).

Double Dash - Power

  • Whirlwind Dash reactivation damage increased to 75% (Up from 50%).

Skycut - Power

  • Free Projected Edge damage increased to 75% (Up from 50%).

Overloaded Strike - Power

  • Mini Sundering Blade damage increased to 50% increased damage (Up from 25%).

Cataclisma - Power

  • Explosion Damage increased to 30 (Up from 20).

Support

Ana
Ana

Perfected Formula - Rare Survival Hero Item

  • Nano Boost Duration increased to 25% (Up from 15%).
Juno
Juno

We're improving Juno's Weapon Power oriented builds and improving the viability of some lesser picked powers and items.

Medimaster - Power

  • Critical Multiplier decreased to 175% (Down from 200%).
  • Tooltip now correctly states that it also allows you to crit on allies.

Fission Chamber - Power

  • New
  • While affected by [Hyper Ring], [Medi-Blaster] has a fully automatic fire rate.

Heal Formation - Power

  • New
  • Allies affected by [Hyper Ring] are healed for 40% of any damage you do.

Stellar Focus - Power

  • Added "While using [Glide Boost] or hovering, gain 100% more Ultimate Charge from Damage or Healing."

Rally Ring - Power

  • Removed

Black Hole - Power

  • Removed

Pulse Spike - Epic Weapon Hero Item

  • Removed Attack Speed after using Pulsar Torpedoes.
  • Added "+35% Ally Lock On Speed".
  • Cost decreased to 10000 (Down from 11000).

Long Range Blaster - Epic Weapon Hero Item

  • Removed "[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away."
  • Added "[Mediblaster] has 5m increased falloff range."

Gravitational Push - Epic Weapon Hero Item

  • Cost decreased to 9000 (Down from 10000).

Lux Loop - Rare Ability Hero Item

  • Ability Power decreased to 5% (Down from 10%).
  • Added 5% Weapon Power.

Speed Tunnel - Rare Ability Hero Item

  • New
  • Activating Glide Boost as you pass through Hyper Ring reduces cooldown of Glide Boost by 50%.
  • 5000 Cost

Boosted Rockets - Epic Survival Hero Item

  • Cost decreased to 9500 (Down from 12000).
Wuyang
Wuyang

We're buffing some underutilized powers to help bring them in more line with Wuyang's other options.

Wave Lance - Power

  • Non-empowered Primary Fire projectile speed increased to 150% (Up from 100%).

Shore Up - Power

  • Active Restorative Stream self healing increased to 100% (Up from 75%).
Zenyatta
Zenyatta

We're slightly decreasing the survivability potential of Zenyatta, and will continue to monitor his performance in this area.

Enlightenment - Power

  • Healing based on damage dealt reduced to 30% (Down from 35%).

Seeking Salvation - Power

  • Homing Health Threshold increased to 50% (Up from 35%).

Map Updates

  • Lijang: Night Market has been added to the Stadium map roster.

Bug Fixes

General
  • Fixed an issue that caused a delay when switching between Lifeweaver's primary and secondary fire animations.
  • Fixed an issue where Mizuki did not receive credit for the "Enemies Hindered" stat when Binding Chain was used on a Zenyatta in Transcendence.
  • Fixed an issue where Mizuki's Kekkai Sanctuary could disappear if it was cast and its position was modified.
  • Fixed an issue causing Wuyang's orb control time to default to zero in custom games.
  • Fixed an issue where Juno's sound effects would not play for eliminations when her mythic weapon was equipped.
  • Fixed an issue where the Jetpack Cat's Purr ability would cancel after dropping users attached to Lifeline.
  • Fixed an issue where the prompt text for Ashe's Remote Detonator perk would remain onscreen even while dead.
Stadium
  • Fixed an issue where Vendetta's Overhead Slash could sometimes not align with the reticle while moving in third person.
  • Fixed an issue where Ana would incorrectly apply The Closer's reveal effect when not performing a headshot.
  • Fixed an issue where the Overhealth from Ana's Lethal Dose Item was not scaling properly with Ability Power.
  • Fixed an issue where Biotic Grenades created from Ana's Fountain of Soothe Power granted the same Overhealth as baseline Biotic Grenades with the Home Remedy Power equipped.
  • Fixed an issue where bonus damage from Junker Queen's Blade Parade Power would persist after unequipping it.
  • Fixed an issue where the prompt from Ashe's Controlled Boom Power stays on screen after main dynamite has exploded when the Out With a Bang Power is also equipped.
  • Fixed an issue where Ashe's Incendiary Blastpaper item would apply bonus Burning damage twice if multiple Coach Gun pellets hit.
  • Fixed an issue where the Iron Eyes mod would not reduce critical damage from Vendetta.
  • Fixed an issue where Vendetta's Cataclisma power would also damage teammates.
  • Fixed an issue where D.Va's Busan Blaster mod would incorrectly generate ultimate charge.
  • Fixed an issue where Zenyatta's Circle of Strife would not apply Discord Orbs to enemies within the additional radius granted by Satya's Solution.
  • Fixed an issue where the Salvaged Slugs general item was not healing Moira when damaging Barriers.
  • Fixed an issue where Moira's Multiball Power spawned orbs with less capacity than intended.
Topo da publicação
1 de abril de 2026

Notas de atualização de Overwatch – 1º de abril de 2026

Notas de atualização de Sobwatch

E aí, tudo SOB controle?

Mais ou menos, SOBrevivendo à bagunça, e você? Enfim, a gente descobriu uma versão novinha de Overwatch 5v5 depois de sair apertando todos os botões que vimos pela frente e arrancar um pedaço do chão do escritório. Estamos chamando de “Sobwatch” porque encontramos sob o piso e estará disponível para jogar no Arcade. Mas, agora, estamos enfrentando um probleminha porque acabamos atingindo um cano de água e está molhando as mesas do pessoal. Joguem o Sobwatch e façam valer nosso esforço de arrancar o piso, porque a situação aqui está feia... a água já está no meu tornozelo. Tem até alguns desafios especiais e recompensas! Alguém vai vir aqui consertar os canos no dia 13 de abril, então vocês têm até esse dia para testar.

Mudanças Subjacentes, ou melhor, “Sobjacentes”

Entenderam? SOBjacentes... para combinar com Sobwatch. Enfim, a água já está batendo na minha cintura, e me disseram que a única maneira de freá-la é desativando os aprimoramentos no Sobwatch. Contamos com sua compreensão, SOBretudo neste momento.

Tanque

D.Va
D.Va

D.Va percebeu que Micromísseis são pequenos demais, então por que não usar mísseis gigantes?

Micromísseis
  • Agora dispara dois mísseis gigantes e lentos que explodem em uma área maior.
Domina
Domina

Domina encarregou os engenheiros da Vishkar de mostrar do que a tecnologia deles é capaz: fazer formas engraçadas!

Matriz de Barreiras
  • Escolhe aleatoriamente uma das configurações da Matriz de Barreiras pré-determinadas.
  • Vida dos painéis da Barreira aumentada em 50.
  • Tempo de recarga reduzido para 7 s.
Doomfist
Doomfist

Por algum motivo, Doomfist levou surpreendentemente para o lado pessoal ter sido deposto como líder da Talon, arremessado pela janela e traído por antigos aliados.

  • Doomfist pode ver todos os membros ativos da Talon através das paredes.
  • Doomfist causa e recebe 50% a mais de dano de membros ativos da Talon.
  • Membros ativos da Talon: Vendetta, Emre, Sigma, Moira, Mauga e Freja
Soco Foguete
  • O carregamento pode ser mantido indefinidamente.
  • A velocidade de movimento não é mais reduzida quando o carregamento é mantido por muito tempo.
Hazard
Hazard

Combustível Phreak

Barreira Espinhosa
  • Não dispara mais projétil que gera barreira.
  • Em vez disso, Hazard se fortalece por 5 s, aumentando significativamente sua velocidade de ataque, velocidade de recarga, velocidade de movimento, velocidade de tempo de recarga e velocidade ao pular.
  • Tempo de recarga reduzido para 8 s.
Rainha Junker
Rainha Junker

A infinita engenhosidade de Junkertown apresenta: uma espingarda cheia de facas.

Espingarda
  • Agora atira 7 facas em vez de projéteis.
Lâmina Serrilhada
  • Agora lança uma espingarda normal em vez de uma faca.
  • Ao empalar um inimigo, a espingarda dispara nele.
  • Após ser chamada de volta, a espingarda dispara no local da mira da Rainha Junker.
Mauga
Mauga

Mauga está em chamas! Todo mundo está em chamas!

Encurralar
  • Encurralar pode durar para sempre.
  • Usar Encurralar por muito tempo ateia fogo ao Mauga.
  • Enquanto está em chamas, Mauga pode colidir contra inimigos para queimá-los também.
Sobrecarga Cardíaca
  • Agora faz as metralhadoras do Mauga lançarem bolhas de lava, que explodem e ateiam fogo aos inimigos instantaneamente.
Mei
Mei

Mei foi movida para a função de Tanque. Isso deve esclarecer por que ela é tão difícil de eliminar em combate.

  • Movida para função de Tanque e subfunção de Combate.
  • Não possui mais a passiva da subfunção Especialidade.
  • Escudos aumentados de 0 para 200.
  • Tamanho da Mei aumentado em 25%.
Muralha de Gelo
  • Tamanho da Muralha de Gelo aumentado em 25%.
Orisa
Orisa

Segura, peão!

Dardo Energético
  • Agora arremessa Orisa na direção em que o Dardo Energético é lançado.
Rompante Terrano
  • Enquanto carrega o Rompante Terrano, Orisa ascende ao céu, podendo se mover.
  • Ao liberar o Rompante Terrano, Orisa se lança contra o chão abaixo dela, causando dano no impacto.
  • Deixa de conceder vida extra.
  • Dano máximo reduzido para 400.
Ramattra
Ramattra

Apresentando: Ramattra! O espetáculo de um ômnico só!

  • Vida aumentada de 425 para 500.
  • Armadura aumentada de 100 para 500.
  • Ramattra agora tem bloqueio de cura permanente.
Vórtice Devorador
  • Agora o Vórtice Devorador cura o Ramattra em 250% do dano causado (ignorando o bloqueio de cura).
Aniquilação
  • Aniquilação agora cura o Ramattra em 100% do dano causado (ignorando o bloqueio de cura).
  • Aniquilação aplica bloqueio de cura aos inimigos.
Reinhardt
Reinhardt

Nos seus dias de glória, Reinhardt foi expulso do clube de boliche por jogar martelos em vez de bolas.

Investida
  • A Investida agora pode esmagar vários inimigos de uma vez.
  • Segurar para a frente ou para trás acelera ou desacelera a velocidade da Investida.
  • Duração da Investida aumentada de 3 s para 10 s.
Roadhog
Roadhog

Deixa ele enganchar!

Corrente de Gancho
  • O gancho não puxa mais os inimigos.
  • Agora desacelera, hackeia, bloqueia a cura, queima e revela o inimigo enganchado por 3 s.
  • Tempo de recarga reduzido de 6 s para 4,5 s.
Sigma
Sigma

Sigma vai te mostrar a coleção de pedras dele, então seja gentil!

Acreção
  • Agora dispara uma saraivada dispersa de rochas menores.
  • Tem 2 cargas.
Winston
Winston

Winston está indisponível no momento devido a uma reunião especial na Colônia Lunar Horizon.

  • Winston foi desativado.
  • É sério, não tem como jogar com o Winston.
Wrecking Ball
Wrecking Ball

“QUEM VOCÊ ESTÁ CHAMANDO DE ‘BOLINHA DE DEMOLIÇÃO’?!?”

Rolagem
  • Aumenta significativamente o tamanho do Wrecking Ball.
  • Wrecking Ball é imparável e sofre 30% a menos de dano durante a Rolagem, mas fica consideravelmente mais lento.
Garra
  • Retrair a Garra agora lança o Wrecking Ball na direção do movimento dele.
Zarya
Zarya

Quando criança, Zarya soprava bolhas com os amigos. Agora adulta, Zarya lança bolhas nos inimigos.

Canhão de Partículas
  • O disparo secundário agora lança bolhas explosivas.

Dano

Anran
Anran

Olha o cocoricó!

Atiçar as Chamas
  • Enquanto estiver no ar, o disparo secundário da Anran lança ela na direção oposta à mira.
Ressurreição do Pássaro Vermelho
  • Anran pode se mover enquanto está morta antes de ativar a Ressurreição do Pássaro Vermelho.
Ashe
Ashe

Vai!

Dinamite
  • Se Ashe atirar em uma Dinamite no ar, uma nova Dinamite será lançada para cima a partir da explosão.
Bastion
Bastion

Notamos que Bastion estava meio devagar no modo Torre, aí trocamos a arma dele por um ventilador gigante. Quem sabe agora ele fica mais rápido?

Configuração: Ataque
  • Agora dispara grandes rajadas de vento com alcance limitado, repelindo inimigos.
  • Agora o Bastion se move mais rápido nesta configuração, em vez de mais devagar.
Cassidy
Cassidy

No Velho Oeste, fazer arminha com o dedo é visto como um gesto hostil.

  • Cassidy dispara um projétil perfurante que causa sangramento quando ele diz olá.
Echo
Echo

Formas, voo, bombas quicantes... uau!

Tiro Triplo
  • Cada disparo em sucessão aumenta o número de projéteis disparados, criando formas novas a cada saraivada.
Voo
  • Cancelar o Voo lança a Echo na direção em que ela está se movendo.
Bombas Aderentes
  • Bombas Aderentes agora rebatem até 3 vezes no ambiente antes de se fixarem.
Emre
Emre

Evoluímos o combate do Emre para que os jogadores possam atingir um nível de maestria ainda maior com o kit dele.

  • A altura do pulo do Emre aumentou.
  • A gravidade do Emre diminuiu.
  • 200 de vida do Emre foram convertidos em escudos.
Cibergranada
  • A física dos projéteis mudou.
  • Agora eles se prendem aos inimigos, causando mais dano se estiverem presos.
Pistola Sifão
  • Velocidade de projétil aumentada.
  • Agora pode acertar na cabeça.
  • Roubo de vida removido.
  • Não muda mais o pulo do Emre.
Corpo a corpo rápido
  • Agora causa 60 de dano.
  • Avança até inimigos próximos.
  • Causa dano crítico ao atingir inimigos pelas costas.
Protocolo de Automação
  • Custo da habilidade suprema reduzido em 50%.
  • Agora só dispara 2 munições pesadas.
  • Cadência de tiro aumentada.
  • Não concede mais voo.
Freja
Freja

Com Emre dominando todo o espaço aéreo, Freja está adotando uma abordagem mais pé no chão.

  • A velocidade de movimento normal da Freja é 70% menor.
  • Os tempos de recarga da Freja são acelerados em 300% enquanto ela está no chão.
Genji
Genji

Genji foi reformulado para se tornar nosso “primeiro” personagem de dano corpo a corpo.

Shuriken
  • Passou da arma para a habilidade suprema.
  • Velocidade de projétil dos shurikens triplicada.
  • Segurar o botão continua atirando o disparo primário.
  • O disparo secundário agora lança 9 projéteis com uma cadência maior em um arco mais amplo.
  • Duração da habilidade suprema aumentada para 8 s
Talho Energético
  • Nova habilidade.
  • Quando ativado, a Lâmina do Dragão do Genji disparará projéteis de energia com cada corte por um curto período.
  • Só pode ser usada com a Lâmina do Dragão equipada.
  • Tempo de recarga de 8 s.
Shuriken
  • Passou da arma para a habilidade suprema.
  • Velocidade de projétil dos shurikens triplicada.
  • Segurar o botão continua atirando o disparo primário.
  • O disparo secundário agora lança 9 projéteis com uma cadência maior em um arco mais amplo.
  • Duração da habilidade suprema aumentada para 8 s.
Hanzo
Hanzo

Os Yokai decidiram pregar uma peça no Hanzo e trocaram sua aljava por uma que encontraram em um armazém.

Flecha Aleatória
  • Substitui Flecha Sônica.
  • Tempo de recarga de 6 segundos.
  • Prepara aleatoriamente uma entre várias flechas possíveis no arco de Hanzo, que pode ser vista antes do disparo.
Junkrat
Junkrat

Expulso de Junkertown, Junkrat fundou a nova Trap City... cuidado onde pisa!

Armadilha de Aço
  • Número máximo de Armadilhas de Aço ativas aumentado de 1 para 3.
  • Não tem mais tempo de recarga, em vez disso custa 50 de sucata.
  • Heróis soltam 25 de sucata ao morrer, e o Junkrat pode pegar.
Pharah
Pharah

Pharah percebeu que não podia competir com uma gata fofinha com um propulsor a jato, então decidiu ficar no chão também.

Suspensão a Jato
  • Removido.
Lançador de Foguetes
  • Autorrepulsão aumentada.
  • Quanto mais a Pharah se repelir com o Lançador de Foguetes, mais rápido ela se moverá.
  • Não causa mais dano à Pharah.
Reaper
Reaper

O Reaper aprendeu a brincar de esconde-esconde!

Passos das Sombras
  • Durante Passos das Sombras, Reaper tem 6 s para escolher se quer teletransportar para lá ou recuar para a posição original.
  • Se recuar, o tempo de recarga de Passos das Sombras é reduzido para 5 s.
Sojourn
Sojourn

Ela está no pique da cafeína do Tom Beanson.

  • Com 100 de energia, as habilidades de Sojourn consomem 50 de energia para ficarem energizadas.
Deslizada Enérgica
  • Deslizada Enérgica é 100% mais rápida e derruba inimigos atingidos por Sojourn.
Disparo Disruptivo
  • O Disparo Disruptivo energizado deixa 2 pequenas rajadas de energia pelo caminho.
  • As rajadas menores têm 2 m de raio e causam 60 de dano por segundo.
Soldado: 76
Soldado: 76

A rotina de treino do Soldado: 76 – Dia de pernas: todo dia, 7 dias por semana.

Campo Biótico
  • Soldado: 76 pode causar muito dano aos inimigos se posicionar o Campo Biótico sobre eles.
Disparada
  • Golpes finais aumentam o bônus de velocidade da Disparada em 25%, até um máximo de 75%.
  • Este bônus é perdido ao morrer.
Sombra
Sombra

Por motivos não especificados, barris apareceram em todos os mapas. Por favor, ignore-os.

Disfarce
  • Substituiu Translocador.
  • Transforma Sombra em um objeto aleatório.
  • Sombra ainda pode se mover enquanto está disfarçada.
  • Realizar qualquer ação remove o disfarce da Sombra.
Symmetra
Symmetra

As Torres de Sentinela da Symmetra andam supergrudentas ultimamente.

Torre de Sentinela
  • Agora as Torres de Sentinela são instaladas automaticamente ao redor da Symmetra e seguem ela pelo caminho.
  • Cargas aumentadas de 3 para 4.
  • Tempo de recarga reduzido para 7,5 s.
  • Dano reduzido de 30 para 15.
Torbjörn
Torbjörn

Trabalho trabalho duro duro compensa compensa!

  • Um segundo Torbjörn está em cima do Torbjörn, imitando todas as suas ações.
Tracer
Tracer

O cronoacelerador da Tracer está acelerando o crono dela mais que nunca.

Teleportar
  • Distância aumentada para 100 m.
Vendetta
Vendetta

Ninguém realmente sabe pelo que a Vendetta passou, especialmente agora que a câmera foi movida.

  • A câmera da Vendetta sempre é em 3ª pessoa, e a mira dela é totalmente separada do jogador.
  • Vendetta trava o ataque automaticamente no inimigo mais próximo, ficando de frente para ele, não importa a direção de movimento.
  • Apertar o botão de interação faz travar o ataque no inimigo mais próximo da retícula.
Presa Palatina
  • Dano do golpe elevado reduzido em 40%.
Venture
Venture

Oooh, um tesouro enterrado!

Entocar
  • Ao sair do chão, um objeto aleatório é escavado.
  • Qualquer aliado pode pegar o objeto.
Widowmaker
Widowmaker

Você acha que é bom de mira? Então prove.

Preparar e Apontar
  • Agora pode carregar até 150%.
  • Ao carregar acima de 100%, a taxa de carga fica 80% mais lenta e a mira amplia ainda mais.

Suporte

Ana
Ana

Agora sim, isso que eu chamo de cochilo revigorante.

Dardo Sonífero
  • Agora coloca a Ana para dormir por até 3 s.
  • Quando acorda, a Ana usa o Estimulante nela mesma.
  • A duração do Estimulante aumenta de acordo com o tempo dormindo.
Baptiste
Baptiste

Baptiste está bem elegante.

Exobotas
  • Agora carrega até 4 disparadas no ar.
  • Disparadas no ar são usadas para pular no ar, lançando o Baptiste horizontalmente na direção do movimento dele.
  • Cargas de disparadas no ar não diminuem ao longo do tempo.
Brigitte
Brigitte

Por que ficar só no "Golpe de Escudo" quando dá para "Surfar no Escudo"?

Golpe de Escudo
  • Depois do Golpe de Escudo, a Brigitte surfa em outro escudo por 3 s, aumentando a velocidade de movimento e altura do pulo.
  • O tempo de recarga do Golpe de Escudo começa quando ela termina de surfar.
  • Tempo de recarga reduzido para 3 s.
Illari
Illari

Isso é o que nós chamamos de Explosão Solar!

Obelisco de Cura
  • Não cura mais aliados próximos passivamente.
  • Atirar contra o obelisco com o disparo primário do Rifle Solar reflete o projétil e todos os inimigos ao alcance.
  • O disparo secundário do Rifle Solar pode curar o obelisco.
  • Atirar contra o obelisco com o disparo secundário do Rifle Solar reflete o feixe em todos os aliados sem vida máxima ao alcance.
  • Tempo de construção reduzido para 0,5 s.
  • Illari agora pode lançar o Obelisco mais longe.
  • O tempo de recarga é sempre 7 s.
Jetpack Cat
Jetpack Cat

Miau!!! Miau mrrrau miau MRRRAU RRAAAU...

Cabo de Resgate
  • Vem carregando um Wrecking Ball que pode ser usado para esmagar inimigos.
  • Encerrar o Cabo de Resgate lança uma bola em alta velocidade na direção do movimento.
  • Agora tem 12 s de duração.
  • Tempo de recarga reduzido para 6 s.
Juno
Juno

Por ter crescido em Marte, Juno nunca pôde experimentar a alegria de um trampolim... até agora.

Aro Turbo
  • O Aro Turbo agora é implantado na horizontal.
  • Aliados dentro do Aro Turbo podem pular mais alto. Ihuuul!
Kiriko
Kiriko

Aguenta essa, Mizuki.

Escalar
  • Kiriko pode se mover horizontalmente pelas paredes enquanto escala.
  • Após escalar uma parede, Kiriko pode se agarrar a ela novamente sem precisar tocar o chão.
Lifeweaver
Lifeweaver

O tamanho de Lifeweaver já foi reduzido em uma atualização anterior. Claramente não foi o suficiente.

  • Escala do Lifeweaver foi reduzida em 50%.
  • Vida reduzida de 220 para 75.
  • Escudos reduzidos de 50 para 25.
Abraço Vital
  • Aliados puxados pelo Abraço Vital ficam encolhidos por 5 s após serem puxados.
Plataforma de Pétalas
  • Escala da Plataforma de Pétalas foi reduzida em 50%.
  • Vida reduzida de 300 para 150.
Árvore da Vida
  • Escala da Árvore da Vida foi reduzida em 50%.
  • Vida reduzida de 1200 para 600.
Lúcio
Lúcio

Aumentando a batida e os pulos também.

  • Pulos consecutivos saindo do chão aumentam a altura do pulo de Lúcio, até 5 vezes.
  • Se os pulos consecutivos não forem mantidos, a altura do pulo de Lúcio volta ao normal.
  • Na altura máxima de pulo, Lúcio pode cair sobre a cabeça de um inimigo, causando dano e quicando de volta para cima.
Mercy
Mercy

O time não vai precisar de cura se o inimigo morrer primeiro.

Anjo da Guarda
  • Agora pode alvejar inimigos.
Ressurreição
  • Agora alveja apenas inimigos.
  • Ao usar Ressurreição em um inimigo, causa dano durante a conjuração e termina em uma explosão de dano.
  • Mercy recebe cura equivalente a 50% do dano causado com Ressurreição.
  • Tempo de recarga reduzido para 15 s.
Mizuki
Mizuki

Corrigimos um problema com Mizuki em que ele não estava usando seus icônicos 3 chapéus empilhados.

Kasa Medicinal
  • O Kasa Medicinal tem 3 cargas.
  • Mizuki agora usa um chapéu para cada carga do Kasa Medicinal disponível.
  • O Kasa Medicinal não volta mais para o Mizuki.
  • Enquanto Mizuki tem 1 ou mais cargas do Kasa Medicinal, ele não sofre acertos na cabeça.
Retorno ao Katashiro
  • Mizuki pode se teletransportar para o local anterior 3 vezes por uso.
Moira
Moira

Os orbes estão orbitando.

Orbe Biótico
  • Agora precisa ser lançado em um alvo aliado.
  • O Orbe Biótico agora ficará preso ao aliado alvejado, movendo-se com ele.
  • Alcance do orbe de dano aumentado de 4 m para 8 m.
  • Alcance do orbe de cura aumentado de 5 m para 10 m.
Wuyang
Wuyang

A Maré Alta de Wuyang foi devidamente ajustada para mostrar o quanto a equipe inimiga está afundada.

Maré Alta
  • Wuyang pode carregar a Maré Alta, aumentando seu tamanho, dano, cura e repulsão.
Zenyatta
Zenyatta

Girar para ganhar!

Orbe da Destruição
  • O disparo secundário agora possui um tempo de recarga de 6 s.
  • Enquanto carrega o disparo secundário, Orbes da Destruição giram ao redor de Zenyatta, causando dano e repelindo inimigos próximos por até 8 s.
  • Ao liberar o disparo secundário, os orbes são lançados ao redor de Zenyatta em vez de irem todos para frente.
  • O dano e repulsão do disparo secundário aumentam a cada orbe carregado.
  • Zenyatta se movimenta 30% mais rápido enquanto está carregando o Orbe da Destruição.
  • Zenyatta ganha 15 de vida extra a cada orbe armazenado.
Topo da publicação
Notas de atualização de Mar.Mar.
Notas de atualização em vigor

Estas notas de atualização apresentam as alterações gerais feitas na versão final de Overwatch. As mudanças de balanceamento mencionadas afetam Jogo Rápido, Jogo Competitivo, Arcade e Jogos Personalizados.