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Patch Notes

April 16, 2024

Overwatch 2 Retail Patch Notes – April 16, 2024

Limited-Time Mode: Clash Trial

Clash is an upcoming core game mode in Overwatch 2. Teams must battle back and forth over 5 capture points, with each captured objective adding a point to the prevailing team's score. Teams can win in two ways: either by having control of all five objectives at once, or by scoring five points total before the other team. Clash will be available as a limited-time trial through April 29.

How Clash is played
  • Five total objectives placed in a linear pattern on a mirrored map.
  • Only one objective is active at a time.
  • Matches start with the center objective active.
  • Players capture an objective by standing on it and filling a progress bar. Capture progress cannot be made if enemy players are contesting the objective.
  • When a team captures the current objective, they are awarded one point to their total score and a new objective moving forward from the scoring team’s side is activated.
  • Objectives can be secured multiple times. If a team is pushed off an objective and the other team successfully captures it, the next active point will be in the opposite direction.
Win Conditions

Complete one of these conditions to win the match:

  • A team has successfully captured five objectives throughout the match to reach a total score of five.
  • Regardless of score, a team manages to take the final objective (A or E) on the opponents’ side.
Hanaoka – New Map

Explore never-before-seen corners of Hanamura in the new map Hanaoka, inspired by the visual themes of the beloved Assault map. Explore the shops and restaurants around town or follow the scent of Sakura trees into the once-proud Shimada castle.

Mythic Hero Skin Updates

Mythic Hero Skins
  • Mythic Hero Skins are now unlocked in the new Mythic Shop in exchange for Mythic Prisms.
  • Mythic Hero Skins are unlocked for 50 Mythic Prisms with a starting set of customizations and then can be leveled up with 10 Mythic Prisms per level. You can unlock the skin and all available customizations for a Mythic Hero Skin for 80 Prisms.
Introducing Mythic Prisms
  • Mythic Prisms can be earned in the Premium Battle Pass and used in the Mythic Shop to purchase the current featured Mythic Hero Skin for the season and select previous Mythic hero skins. You can earn a total of 80 Mythic Prisms when you complete Premium Battle Pass.
  • Earning Mythic Prisms in the Premium Battle Pass is the easiest way to unlock a Mythic Hero Skin and all customizations each season. You can also purchase additional Mythic Prisms in game or in your platform’s store marketplace.

General Updates

  • Completing Weekly Challenge milestones will now reward additional Battle Pass XP.
  • Overwatch Coins that were earned in the Weekly Challenges can now be earned in the Battle Pass for all players.
  • Reduced the number of Weekly Challenges.

Developer Comments: The number of Weekly Challenges has grown over time, and we are simplifying what players can aim to accomplish, while also making earning Battle Pass XP more straightforward.

Endorsement Changes
  • Players who are actioned for disruptive behavior and reduced to Endorsement Level 0 cannot use text or voice chat features until they return to Endorsement Level 1.

Developer Comments: Since we added the Endorsement system to Overwatch, players who have been actioned because of social reports (Inappropriate Communication, Gameplay Sabotage, etc) have had their Endorsement Level reduced to Level 0. That part of the system isn't changing, but going forward, Level 0 players will no longer be able to speak in voice channels or type in text chat in most modes.

Hide My Name
  • Updated option in Streamer Protect, found in your Social Options.
  • You are now able to hide your BattleTag from other players in your group and from your friends in the match as well.
  • When enabled, anywhere your BattleTag is displayed to players during a match now displays a random anonymized BattleTag, instead of only to the player with the "Hide My Name" setting visibly enabled.

Developer Comments: The "Hide My Name" setting in the Social Options now displays a random anonymized Battle Tag to all players in a match, instead of only to the player with the "Hide My Name" setting enabled. New settings have been added to "Hide My Name From Friends" and "Hide My Name From Group." Of these two settings, "Hide My Name From Friends" takes priority when group members are also friends. A large list of hand-crafted BattleTags have been created to support this feature. Could it contain easter eggs or silly references?

  • Added progression badges/sub-badges and rewards for Venture. Rewards can be found in Hero Challenges.
Leaver Penalties

Two new thresholds for Unranked Leave Penalties have been added:

  • Leaving two out of 20 games will result in a 5-minute suspension from queuing for most modes.
  • 10 or more out of 20 games will result in a 48-hour suspension from queuing for most modes.
  • All other threshold tiers are unchanged.

Developer Comments: Overwatch 2 is a competitive game even for Unranked game modes, and the match experience for all remaining players is negatively affected when a player leaves before it is completed. Remember a penalty only applies when you leave games and not when you complete games. By introducing a lighter 5-minute penalty, we aim to discourage players from deliberately leaving games they don’t want to play, while not impacting those who may have a technical issue or an urgent need to step away from the game which they can resolve by the time the queue suspension is finished. The larger 48-hour suspension aims to target a very small portion of players who are aggressively leaving games.

  • Leaving 10 games in Competitive Play will now result in a season ban regardless of the number of games completed.
  • Players can still get banned from Competitive Play in as few as 5 games if they leave very consistently and don’t complete enough games to get back into good standing.
  • Games completed in Competitive Play now count toward the 20-game window of the Unranked Leaver Penalty.

Developer Comments: We already suspend players who leave a Competitive and increase penalties up to a season ban for leaving games frequently, but players can work their way back into good standing if they complete several matches. However, this new rule will stop players from gaming the system over time.

Competitive Updates

Competitive Role-Specific Titles
  • End-of-season titles for Competitive Role Queue now include the role the rank was achieved in.
  • Examples include Champion Tank, Champion Support, Champion Damage, and Open Queue Champion.
Competitive Progress
  • Each Role Rank Card now displays the associated Competitive Role-Specific title.
  • Role Rank Cards can now be selected to open the Match History for the selected role.
  • Match history will display the following: Map / Game Mode, Heroes / Role, Date, Score, Results of the match
  • Match History can now be selected to open the Game Report for a match.
Grouping Restrictions
  • All previous Competitive Grouping Restrictions have been removed.
  • All groups in Competitive Play are now classified as Narrow or Wide.
  • Players between Bronze and Diamond must be within five divisions of each other player in their group to be in a Narrow Group.
  • Players at Master must be within three divisions of each other player in their group to be in a Narrow Group.
  • Players at Grandmaster and Champion cannot be in Narrow groups, regardless of how close their ranks are. This restriction ensures that our highest-ranked players have the highest quality Narrow matches.
  • Narrow Groups will always be matched against other Narrow Groups or solo players. If a group has both Wide and Narrow configurations of players, the Narrow configuration will always be prioritized.
  • Any group that does not meet the criteria is considered a Wide Group. Wide Groups of four players may not queue. This restriction exists so that solo players are never required to make a Wide match.
  • Wide Groups have increased queue times and reduced match quality because it’s more difficult to find another group of players with the same ranks in the same roles to match against.
  • The amount a player’s Rank Progress changes after each match is modified by the group’s width.
  • The wider the group is, the less their ranks will change when winning or losing.
  • The higher the rank of the highest-ranked player in a Wide Group, the less the ranks of all players in the group will change when winning or losing.
  • Players will now be informed if the configuration of roles they have selected would result in a Wide Group.
  • The Tier Legend has been updated, and a new banner has been added to explain the rules described above.
Rank Information
  • New Modifier: “Wide”—this modifier reduces changes in Rank Progress when winning or losing matches. The wider your group, the less your Rank Progress will change with each win or loss.
  • The modifier “Volatile” has been renamed to “Demotion.” Arrows displayed under the modifiers have been changed to point from left to right instead of right to left.
  • New Modifier: Demotion Protection. This modifier appears on the Rank Progress bar to denote when you did not go down in Skill Division because of a loss. If you lose the next match after, then you are dropped down to the previous Skill Division.
  • Victory and Defeat have been added below the Rank Progress bar where modifiers are displayed
Golden Weapons
  • Golden weapons can now be purchased with either Legacy Competitive Points or 2024 Competitive Points. You cannot purchase weapons with a combination of both currencies.

Hero Updates

New Hero: Venture
  • Venture has been added to the line-up.
  • Venture is immediately available to play in Competitive Play.

Developer Comments: This is a pretty major change from past heroes, but we’ve always wanted to allow new heroes into Competitive when a new season for Overwatch 2 launches. In the past, we wanted to make sure new heroes were free of any bugs or outstanding balance issues, as well as giving players enough time to unlock a hero from the Battle Pass. Because of the recent hero trial, we’re confident Venture is ready to jump into the action right away.



Developer Comments: This quality-of-life improvement streamlines the transition between charging up an empowered Rocket Punch and another ability by removing the requirement of pressing the cancel input first.

Rocket Punch
  • The empowered punch is no longer consumed when the windup is canceled by using Seismic Slam or Power Block.
Junker Queen
  • Impact damage increased from 90 to 105.
  • Knockdown duration increased from 2.75 to 3 seconds.
  • Shockwave range increased from 20 to 25 meters.

Developer Comments: This change will improve Sigma's ability to protect allies that are further away from him.

Experimental Barrier
  • Movement speed increased from 16.5 to 20 meters per second.
Wrecking Ball

Developer Comments: The general goals here are to add a direct way for Wrecking Ball to support his allies aside from purely enemy team disruption, make the hero more approachable while also adding more avenues for skill expression, and improve quality of life around the grapple.

Grappling Claw
  • Hold the jump input while the Grappling Claw is attached to terrain to retract it, pulling yourself towards the anchor point. This action can be rebound in his hero settings.
  • Now has a one second cooldown if Wrecking Ball never reaches ramming speed before canceling the ability. Interrupting him with Hack, Hinder, and stuns will still trigger the full cooldown.
  • The maximum duration timer no longer triggers unless he reaches ramming speed.
Adaptive Shield
  • Can now be reactivated to redistribute up to 300 overhealth to nearby allies, capping at 75 per person.
  • Enemy and ally detection radius increased from 10 to 13 meters.
  • Health increased from 50 to 60.


  • Total damage over time decreased from 100 to 90.

Developer Comments: There is now more downtime before Tracer can safely reengage after driving her away and Pulse Bomb will require more precision.

  • Cooldown increased from 12 to 13 seconds.
Pulse Bomb
  • Base projectile size decreased from 0.2 to 0.1 meters. The total projectile size is now 0.25 meters.

Developer Comments: We are redistributing the damage on some of their abilities so that positioning relative to the enemy and tracking a target are more important for dealing maximum damage.

Drill Dash
  • Impact damage decreased from 60 to 40.
  • Damage over time increased from 40 to 60.
  • Impact damage decreased from 40 to 30.
  • Damage over time increased from 30 to 40.
Tectonic Shock
  • Vertical knockback decreased by 30%.


Solar Rifle
  • Primary fire recovery increased from 0.2 to 0.25 seconds.
  • Secondary fire heal-per-second increased from 105 to 115.
Sonic Amplifier
  • Damage per projectile decreased from 20 to 18.
  • Damage increased from 35 to 45.
Rejuvenating Dash
  • Heal increased from 50 to 60.
Tree of Life
  • Pulse healing increased from 75 to 90.
Biotic Grasp
  • Damage per second decreased from 65 to 60.
  • Self-heal per second increased from 50 to 55.

Bug Fixes

  • Hero Mastery Gauntlet - fixed a bug that could cause more AI teammates than intended.
  • Fixed a bug with Wall Climb that could allow Heroes with the passive to climb infinitely.
  • Fixed a bug with Diamond, Masters, and Grandmaster not playing any effects when entering the Top 500.
  • Fixed a bug with duplicate entries on the Leaderboard.
  • Fixed the missing flash notification on taskbar when joining a game as a backfill.
  • Fixed in a previous update - resolved an issue where jump pads could become deactivated.

Circuit Royale

  • Fixed an issue with the payload tires launching players unexpectedly.


  • Fixed an area near the second point where the payload dock could negatively impact Earth Shatter and Tectonic Shock's ability to hit larger heroes.


  • Fixed an issue with Duplicate that could prevent a death being counted if it was used as Echo falls off the map.


  • Fixed an interaction with Mei's Ice Wall that could allow you to get under the map.
  • Fixed a bug with Power Block sounds triggering even if it was not blocking damage.


  • Fixed an issue with Captive Sun affecting targets through floors and ceilings.


  • Fixed a bug with Riptire receiving the self-healing passive.


  • Fixed a bug where some un-targetable heroes could be healed by Tree of Life.


  • Fixed an interaction with Overrun and Brigitte's Shield Bash that resulted in Mauga being knocked down with Overrun active.


  • Fixed a bug with the Caduceus Staff not opening up with the Parasol emote and Pose.


  • Fixed a bug that would prevent Drill Dash from activating while underground if the input was pressed while falling through the air and Burrow was active.
  • Fixed a bug where Drill Dash could deal damage multiple times with the initial impact and instantly kill targets or knock them back exceedingly far.
  • Fixed a bug where certain heroes were still being pushed back even if they escaped from Drill Dash.
  • Fixed a bug where Venture would sometimes launch very far if using Drill Dash off a ledge while Burrowed.
  • Fixed a bug where attempting to emerge during Burrow near ledges would sometimes end the ability prematurely.
  • Fixed a bug where the third-person camera would snap back to first-person instantly if you were in the air when burrow ended.
  • Fixed a bug where UI prompts for emerging and Drill Dash were not visible during Burrow.
  • Fixed a bug that could allow players to prevent footfall audio from playing.
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April 1, 2024

Overwatch 2 Really, Really, Really Balanced Patch Notes - April 1, 2024

Patch Update

We are currently aware of an issue that these balance changes are only reflected in a game mode that appears in the arcade. So we’re gonna call it “Balanced Overwatch” for now. Sorry for any confusion. There are also some new challenges that are granting some of our developer’s doodles as sprays. We’re not sure why that is happening, but they are really cool looking. You might want to collect them as quickly as possible because this is planned to be fixed by April 8.


Developer Comments: Due to technical difficulties, a significant portion of the balance tweaks we intended to include in the S9 Competitive update were left out. To remedy this, we are releasing them now. We understand that players will want to try all these exciting changes, so we have made it easier than ever to switch heroes mid-game.

  • Maximum ultimate charge preserved on hero swap increased from 15 to 49%.



Developer Comments: Mech go zoom and D.Va bomb go boom.

  • Can now move backwards.
  • Can now be canceled with Crouch.
  • Canceling the ability with Crouch in the first .4 seconds reduces the cooldown to 1.5 seconds.
Self Destruct
  • Knockback increased by 900%.

Developer Comments: Doomfist is a mobility hero, so there’s no reason he should be slowing down while blocking right?

  • Power Block and Meteor Strike also empower your next Quick Melee.
Power Block
  • Movement Speed Modifier increased from .65x to 1.25x.
Junker Queen

Developer Comments: Leave it to Junker Queen to cut her way toward new heights.

Jagged Blade
  • Pressing Secondary Fire while the ability is active now magnetizes Junker Queen to Gracie.
  • Cooldown now starts when blade starts returning to Junker Queen.
  • Cooldown decreased from 6 to 4 seconds.

Developer Comments: Smallga

  • Health decreased from 350 to 25.
  • Mauga’s Scale has been reduced by 50%.
Incendiary Chain Gun
  • Hitting enemies who are ‘On Fire’ will Ignite them.

Developer Comments: Efi has made some changes to Orisa’s technology inspired by a completely hypothetical scenario where a certain archer rides her into battle.

Energy Javelin
  • Ricochets once.
  • Explodes when it sticks.

Developer Comments: We heard Ramattra wasn’t suffering enough so we’ve increased his suffering so that when he causes suffering his enemies will suffer as much as he has suffered.

  • Base armor increased from 100 to 225.
  • Moved from his Ultimate to Ability 1
  • No longer pauses its duration while dealing damage.
  • Movement Speed Increased by 20%.
  • Duration increased from 3 to 5 seconds.
  • Damage Per Second Decreased from 30 to 20.
  • Radius decreased from 12 to 9 meters.
Nemesis Form
  • Moved from his Ability 1 to his Ultimate.
  • Always has Annihilation active while in use.
  • Fully heals Ramattra on use.
  • Pummel Damage increased from 60 to 75.
  • Pummel Range has been increased from 10 to 15.


Barrier Field
  • You can now press Primary Fire to reflects projectiles.
  • Health decreases by 20% every second while reflecting.
  • Barrier size decreased to 50% while Reflecting.
  • Camera Lock input now bound to Quick Melee.

Developer Comments: Much to the chagrin of his enemies, Roadhog has recently discovered baseball.

Pig Pen
  • Projectile Speed increased from 26 to 80.
  • Projectile Damage increased from 0 to 40.

Developer Comments: Danger! Falling rocks.

  • Projectile Speed decreased from 37 to 30.
  • Projectile Gravity decreased from 18 to 2.
  • Pressing the ability button while Accretion is active will cause the rock to crash into the ground. When crashed, it will deal 50 damage in a 4-meter radius and stun anyone damaged.

Developer Comments: Empowering the “no aim” playstyle.

Tesla Cannon
  • Secondary Fire now chains between enemies.
Primal Rage
  • Punches also cause lightning to chain between enemies.
Wrecking Ball

Developer Comments: We're preparing to retcon Wrecking Ball into a crab. Hope these changes are sufficiently immersive.

  • Wrecking Ball’s sideways movement speed increased by 55%.
Quad Cannons
  • Deals increased damage as you continue to walk sideways.

Developer Comments: Please don’t burst Zarya’s bubble, no matter how big it gets.

Developer Comments: Please don’t burst Zarya’s bubble, no matter how big it gets.

Particle Barrier and Projected Barrier
  • Increases the size of the bubbled target by 1.75x.



Developer Comments: B.O.B.’s upset from being called the wrong name, so F.R.E.D.’s picking up the slack.

  • New Ability on mouse scroll.
  • Weapon Swap.
  • Call in F.R.E.D. to charge for a short duration before leaving.

Developer Comments: Yeah, we’ve switched up his configurations a little. So anyway, start blastin'.

Configuration: Assault
  • Configuration: Assault is now the default form.
  • Movement speed penalty has been removed.
  • Configuration: Assault now has 150 Ammo.
  • Damage per bullet decreased from 12 to 5.
  • Now deals 1.5x damage for critical hits.
  • Now transforms Bastion into Configuration: Recon.
  • Grants a movement speed bonus of 35%.
  • Configuration: Sentry now fires shotgun blasts.

Developer Comments: Extra survivability is every cowboy’s dream – just don’t die.

  • New Passive
  • One enemy is marked. Kill them to gain 50 health until the next time you die. After 5 kills, you gain 1 health each time.

Developer Comments: Now bringing Mystery Heroes into other modes.

Focusing Beam
  • Targets within 8 meters of Echo take damage as if they’re under half health.
  • Can no longer choose who you duplicate.
  • Can now duplicate allies.
  • Duplicate’s Health no longer capped at 300 health.
  • Duplicate now gains an extra 100 Shields.
  • Bonus Ult Charge Gain Rate increased from 4 to 6.5.

Developer Comments: Parry this! *Not exclusive to casual players.

  • Press Primary Fire with perfect timing to critically deflect a projectile.

Developer Comments: Hanzo has always struggled to overcome his past, so it’s hard for him not to bounce back to old habits.

Storm Arrows
  • Number of ricochets increased from 1 to 3.
  • Number of projectiles per shot increased from 1 to 5.
  • Damage of each projectile decreased by 78%.

Developer Comments: Junkrat put bombs on his bombs. Not sure why this would surprise anybody.

Frag Launcher
  • You can now detonate Frag Launcher projectiles with Secondary Fire.

Developer Request: Definitely do not use this to get to spots on the map you’re not supposed to get to, thanks.

Avalanche Launch
  • New Ability.
  • Press Jump in the Air to activate.
  • Creates a large Ice Pillar under Mei.
  • Can be canceled with Interact.

Developer Comments: You’ve used Hover Jets. You’ve used Jump Jets. You’ve used Jet Dash. But have you tried Jet Land?

Jet Land
  • New Ability.
  • Press Crouch in the Air to activate.
  • Dash downwards towards the ground.

Developer Comments: Someone’s taken a page out of Mauga’s book.

Hellfire Shotguns
  • Primary Fire now only shoots one shotgun.
  • Damage per bullet reduced from 5.4 to 2.8.
  • Ammo increased from 8 to 16.
  • Secondary Fire now shoots the other shotgun.

Developer Comments: Vivian Chase? More like Vivian Pull.

Disruptor Shot
  • Disruptor Shot now pulls enemies in on deploy.
  • You can deploy Disruptor Shot early by pressing E again.
Soldier: 76

Developer Comments: Run and gun? Sounds like fun!

Heavy Pulse Rifle
  • Can now be used during Sprint.
  • Using Heavy Pulse Rifle while sprinting has a spread of 2.

Developer Comments: To keep fights fair, let the enemy team know that they should update their network anti-virus and firewalls as soon as possible.

  • Killing an enemy infected with Virus, it attempts to spread to a nearby enemy.

Developer Comments: Symmetra can’t troll you if you don’t press Teleport.

  • Only places exit Teleporter.
  • Any ally can use Teleporter regardless of their location.
  • Teleporter duration decreased from 10 to 4 seconds.

Developer Comments: Everyone deserves a pet turret.

Deploy Turret
  • The turret now sticks to walls, ceilings, and allies.

Developer Comments: krow slotsiP esluP ruoy woh gnignahc ,erutuf ro tsap eht ot uoy sdnes ylmodnaR

  • Randomly sends you to the past or future, changing how your Pulse Pistols work.

Developer Comments: Hooks + Headshot = Parkour

Grappling Hook
  • Now has 3 charges.
  • Getting a critical hit with Widow’s Kiss’s secondary fire replenishes one charge of the ability.



Developer Comments: Rise and shine! How’s this for a rude awakening?

Sleep Dart
  • Slept enemies slowly rise while Sleeping.
  • Enemies take fall damage when they land.

Developer Comments: Someone once advised Baptiste to keep moving forward. He’s really taken that advice to heart.

  • Now launches you forward rather than upward.
Amplification Matrix
  • Increases speed of projectiles shot through it by 200%.

Developer Comments: Bigitte

  • Scale increased by 1.5x.
  • Armor increased from 50 to 150.
Shield Barrier
  • Health increased from 250 to 700.
  • Always uses bigger size.
  • Resets your Shield Bash cooldown.
  • Movement Speed bonus increased from 1.15x to 1.3x.

Developer Comments: Fixing a longstanding Illari bug, her solar powers are now fully functional.

Captive Sun
  • After using Captive Sun, Illari becomes Solar Installed. She moves faster and charges her Solar Rifle Faster, her rifle always charges to full damage power.
  • Movement speed bonus 1.2x.
  • Attack charge time reduced by 40%.
  • Healing recharge bonus 1.2x.
Solar Powered
  • New Passive.
  • Illari is always Solar Installed when the sun is out.

Dev Comment: You should see her on her trampoline.

Protection Suzu
  • Now also grants allies a 10% damage boost, 10% healing boost, 50% movement speed boost, and 700% increased jump height.
  • Increased duration from .65 to 1 second.
Vulpine Agility
  • New Passive
  • Kiriko can jump an extra time in the air

Developer Comments: Reach new heights with Lifeweaver through the power of photosynthesis.

Petal Platform
  • Now raises 20m (up from 8m).

Developer Comment: Lucio’s gun is now keepin’ it in time.

Sonic Amplifier
  • Ammo increased from 20 to 30.
  • Recovery decreased from .14 seconds per bullet to .125 seconds per bullet.
  • Now Shoots 3 bullets per volley during Speed Boost and 5 bullets per volley during Healing Boost.
Sound Barrier
  • Knocks up enemies the sound waves hit.

Developer Comments: Goodbye, 0 damage numbers!

Caduceus Staff
  • Damage boost from Secondary Fire removed.
  • Secondary Fire is now Damage Staff. (Ability 2 on Controller.)
  • Damage Staff Fires Caduceus Blaster projectiles.
  • Projectiles have a smaller size.
  • Size gets bigger during ult.
  • 2 more damage.
  • Projectiles reload automatically while not firing.
  • Projectiles reload at twice the speed while healing or after 4 seconds without firing.
  • Can fire projectiles at a reduced firing speed if healing beam is active.
  • Healing beam can heal at a reduced rate if Damage Staff is active.
Caduceus Blaster
  • Removed.

Dev Comment: Moira’s right arm is starting to melt from all the experimentation, so she’s switching it up.

Biotic Grasp (Primary Fire)
  • Now deals damage instead of healing.
Biotic Grasp (Secondary Fire)
  • Now heals instead of doing damage.

Developer Comments: “Let Zen walk?” Not sure about that one.

Orb of Destruction
  • Ammo increased from 25 to 32.
  • Secondary Fire charge time per projectile decreased from .52 to .47.
  • Secondary Fire projectiles fire 33% faster.
  • Secondary Fire damage decreased by 30%.
  • You can now charge up to 8 Orbs with Secondary Fire.
  • Zenyatta’s accelerates upward while charging Secondary Fire.
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Mar. Patch NotesMar.
Live Patch Notes

These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.