更新檔

2026年4月14日

Overwatch Retail Patch Notes - April 14, 2026

Season 2: Summit Patch Notes

The story resumes in Reign of Talon - Season 2: Summit, raising the stakes as new Damage Hero Sierra joins the Overwatch ranks, and letting you learn her lore in an Operation: Grand Mesa event. Then celebrate your squad with the return of Post Match Accolades and explore a reworked Antarctic Peninsula. Plus, overclock justice as Mythic Volted Overdrive Soldier: 76 and wield the Sumi-ichimonji Genji Mythic weapon to cut down your foes in style. Ramattra steps into Stadium alongside a new Lijiang Night Market map to expand experimentation and test your skills. And Spring has sprung in the Battle Pass and Shop, with Spring Fairy and Sakura looks for you to truly bloom on the battlefield. The climb is on, find out what lies beyond the summit!

Operation: Grand Mesa

Operation: Grand Mesa puts Sierra’s arrival front and center with a three-week event built around the aftermath of her stand against Talon. Uncover more details surrounding the assault on Watchpoint: Grand Mesa, and the reasons it was targeted by Talon. Get to know Overwatch’s newest Damage Hero as you step into her story from April 14 - May 12.

  • In Week 1, you will have access to Tier 1 challenges which grant you progress on your event Rewards Pass.
    • Also available are tougher Meta challenges; these take longer to complete than typical challenges, but completing them nets you better rewards.
  • In Week 2, Tier 2 challenges unlock (provided you've completed all non-Meta Tier 1 challenges).
  • As you progress your event Rewards Pass, you'll also unlock additional lore entries and insights that shine a light on the story.
  • You have all 3 weeks that the event runs to complete every Tier 1, Tier 2, and Meta challenge, giving you plenty of time to snag every reward and unlock all lore pieces.

Rewards you can earn over the course of the event include:

  • 1 Epic Lootbox
  • 1 Legendary Lootbox
  • 1 Rare Title
  • 3 Battle Pass Tier Skips
  • Rewards for all-new hero, Sierra!
    • 2 Sierra voicelines
    • 1 Sierra Spray
    • 1 Sierra Avatar
    • 1 Sierra Namecard
Junkrat's Loot Hunt
  • Junkrat's Loot Hunt is back again, running from May 8 - 11! Earn lootboxes by completing challenges that unlock as you play!
Nintendo Switch 2
  • Our Nintendo Switch 2 version has officially launched! Please be sure to download the correct version for your platform from the Nintendo eShop.

General Updates

Post-Match Accolades

The end of round cards return to Overwatch in an improved new format, now letting players show off their favorite skins on a 3D stage and crown an MVP based on your votes! The two top-performing heroes on each team will be selected for the stage. The hero we think did the best on each team gets one bonus vote, giving them a slightly higher chance to win MVP. Players can now easily Endorse each other by selecting a hero portrait on the left or right sides of the stage, but all of the other social options can also be accessed from these portraits too!

For the first time in Unranked and Competitive Play, players will be able to access Match Voice Chat as Post-Match Accolades begin. Players can join just before the stage appears but always need to manually opt-in by pressing a button. Keep in mind that Match Voice Chat is monitored for disruptive communication in the same way that other voice channels are, so while banter is encouraged, abusive communication is not.

Epic and Legendary voice lines are played for heroes that win MVP, giving you a chance to hear some older lines you haven’t heard in several years for our original heroes, and several entirely new lines for all the heroes we’ve released since this system was available last! New heroes also have new hero-specific stats they can be recognized for. The ability to Endorse players for specific positive traits has also returned in the form of Heroic Endorsements.

Map Voting Updates
  • Tags have been added for New Maps and Reworked Maps. Any map with a New or Reworked tag gives bonus Battle Pass XP in Quick Play and an automatic +10 Competitive Points in Competitive Play. The penalty for losing in Competitive Play on a map with one of these tags is also reduced, so give them a shot and don’t worry as much about losing!
  • A new Random Map option has been added as a 4th choice. The Random Map will never be one of the 3 visible maps.
  • When a map has 6 or more votes than any other map it wins by a Landslide, skipping the roll entirely. For example, King’s Row with 7 votes does not win by a Landslide against Dorado with 2 votes, because King’s Row only has 5 more votes than Dorado. 8 votes ensures a Landslide in 5v5 and 9 votes in 6v6. Even the Random Map option can win by a Landslide!
  • New Attack and Defend icons have been added to map cards for Hybrid and Escort, allowing players in Quick Play to know which side they’ll play if this map wins. In Competitive Play these just let players know which side they’ll play first.
  • At least 2 different game modes will now be offered across the 3 visible maps.
  • When you vote for a map that loses, this map will be offered to you sooner in future Map Votes.
  • When no one votes for a map that loses, this map won’t be offered as soon in future Map Votes to anyone in this match.
Mystery Heroes Updates
  • Mystery Heroes is now 6v6
  • Map Voting is disabled
  • Perks are disabled
  • Tanks now use their 6v6 balance tuning

We've made a few adjustments to Mystery Heroes to help keep the mode's casual pace intact while mitigating some of the more extreme pain points it's had in the past. A lot of players check out Mystery Heroes on a daily basis, and we really appreciate all the feedback we've gotten around the mode. We look forward to getting your thoughts on these changes!

Hero Updates

Several heroes’ perks have become core to how they are played, reinforcing their identity and moment to moment gameplay. In Season 2, we’re moving select perks directly into heroes’ base kits to better support these playstyles. To offset these changes, we’re introducing several new perks, tuning existing perks, and adjusting perk costs across many heroes to better align with the average time for earning minor and major perks.

We’re continuing to evaluate mobility across the roster and are targeting heroes whose movement options feel too frequent or overly impactful.

With five new heroes added, we’re also making balance adjustments specific to 6v6 to address heroes that are over or underperforming compared to 5v5. As a reminder, all 5v5 hero changes apply to both modes unless explicitly stated otherwise.

Roster Updates
  • Sierra has been added to the Damage roster.
Console Aim Assist
  • Hitscan Auto Assist strength reduced by 4% to more closely match its pre–Season 20 values.
  • This change does not affect Legacy Strength Mode.

Since the Aim Assist rework in Season 20, Hitscan heroes have tended to outperform other roles on console. This adjustment reduces the strength of Hitscan Aim Assist to better align with its pre–Season 20 performance.

Recon Subrole Passive
  • Vision duration on low-health enemies reduced from 5 to 3.5 seconds.

The reveal duration from the Recon subrole can feel lengthy, especially for enemies who may not be aware they’ve been revealed. Reducing the duration will make the effect window clearer and easier to play around.

Tank

Sigma
Sigma
Hyper Regeneration – Minor Perk
  • Now restores barrier health only when damaging enemy heroes.
Experimental Barrier
  • (6v6) Maximum health reduced from 650 to 600.
Ramattra
Ramattra

The Vengeful Vortex perk significantly improved the flexibility of Ravenous Vortex, especially when interacting with airborne targets. That functionality has been added to the base ability with reduced damage. Prolonged Barrier returns as a Minor Perk option, and Void Surge has been buffed and moved to a Major Perk.

Ravenous Vortex
  • Vengeful Vortex moved from Perk to Baseline ability.
  • Projectile now explodes on contact with the ground.
  • Explosion can now be manually detonated while airborne.
  • Explosion damage reduced from 50 to 15.
Prolonged Barrier – Minor Perk
  • Added.
  • Void Barrier duration and size increased by 25%.
Vengeful Vortex – Major Perk
  • Removed.
Void Surge – Major Perk
  • Moved from Minor to Major Perk.
  • Delay between bursts reduced from 0.75 to 0.6 seconds.
Reinhardt
Reinhardt
Shield Slam – Minor Perk
  • Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped.
Roadhog
Roadhog

With Roadhog’s combo becoming more reliable, his overall effectiveness has increased. These changes reduce how frequently the combo can be executed and require more deliberate use of Chain Hook. Invigorate has also been replaced due to its overlap with the Bruiser subrole.

Scrap Gun
  • Reload time increased from 1.5 to 1.75 seconds.
Chain Hook
  • Cooldown increased from 6 to 8 seconds.
Invigorate – Major Perk
  • Removed.
Hogdrogen Exposure – Major Perk
  • Added.
  • Take a Breather now heals nearby allies for 50% of its healing amount.
Winston
Winston

Adding increased damage to deployables to Winston’s base kit introduces unique interactions and improves his effectiveness within certain matchups without increasing base weapon power.

  • (6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.)
Tesla Cannon
  • Deals 50% increased damage to deployables.
Wrecking Ball
Wrecking Ball
  • (6v6) Base health reduced from 475 to 450. (Total health including armor and shields reduced from 575 to 550.)

Damage

Anran
Anran

Anran’s damage could feel underpowered relative to the time required to ignite enemies. Increasing Fan the Flames’ damage improves her ability to secure eliminations, while adding healing to Dancing Blaze’s base kit rewards effective use of the ability and improves her survivability.

Perk Costs

  • Minor Perk cost reduced by 7%.
  • Major Perk cost reduced by 5%.
Fan the Flames
  • Impact damage increased from 5 to 6.
Inferno Rush
  • Impact damage reduced from 50 to 30.
Dancing Blaze
  • Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.
Hungering Blaze – Major Perk
  • Changed.
  • Increases the healing of Dancing Blaze’s subsequent strikes by 25.
Ashe
Ashe
Double Barreled – Minor Perk 
  • Time required to retrigger Coach Gun increased from 1 to 2 seconds.
Bastion
Bastion

Perk Costs

  • Minor Perk cost increased by 10%.
  • Major Perk cost increased by 6%.
Configuration Reload – Minor Perk
  • No longer fully refunds cooldown.
  • Now reduces cooldown by 4 seconds.
Armored Artillery – Minor Perk
  • Overhealth degeneration reduced from 100 to 50 per second.
Echo
Echo

Allowing Echo to duplicate allied heroes opens up new strategic options and enables more creative ultimate combinations for coordinated teams.

Duplicate
  • Can now duplicate allied heroes.
Focused Rush – Minor Perk 
  • Range increased from 4 to 6 meters.
Emre
Emre
Siphon Blaster
  • Added an accessibility option which allows players to hold Secondary Fire to automatically fire Siphon Blaster at a reduced fire rate.
Heat Sink – Major Perk
  • Heat generated from direct hits reduced from 100% to 60%.
Junkrat
Junkrat
Mine Recycling – Major Perk
  • Moved from Minor to Major Perk.
  • Eliminations with Concussion Mine restore one charge.
Bomb Voyage – Minor Perk
  • Moved from Major to Minor Perk.
  • Attack speed bonus reduced from 35% to 25%.
Pharah
Pharah

Drift Thrusters’ functionality has been added to Pharah’s Barrage, allowing limited movement during the ultimate to reduce friction when using it. Barrage damage has been slightly reduced to offset the added flexibility.

Hover Jets
  • Bonus movement speed reduced from 40% to 30%.
Barrage
  • Pharah can now move while using Barrage.
  • Explosion damage reduced from 30 to 25.
Drift Thrusters – Minor Perk 
  • Removed.
Concussive Force – Minor Perk 
  • Added.
  • Concussive Blast deals up to 50 explosion damage.
Reaper
Reaper

Dire Triggers has been moved into Reaper’s base kit to give him more consistent mid‑range options on a cooldown. This change adds additional decision‑making and skill expression to his gameplay.

Dire Triggers
  • Moved from Perk to Baseline ability.
  • Cooldown increased from 3 to 6 seconds.
Trigger Finger – Major Perk 
  • Added.
  • Using an ability or reloading refreshes Dire Triggers’ cooldown.
Soldier: 76
Soldier: 76

Allowing Soldier: 76 to reload while sprinting introduces new playstyle opportunities and reinforces his identity as a mobile damage dealer. A temporary movement speed penalty during the reload has been added to ensure the interaction carries a meaningful tradeoff.

Sprint
  • Can now reload while sprinting.
  • Reloading while sprinting reduces Sprint’s movement speed bonus by 50%, diminishing over the duration.
  • Added a custom setting allowing Sprint to cancel reload.
Agility Training – Major Perk 
  • Removed.
Full Stride – Major Perk 
  • New.
  • Sprint’s movement speed bonus gradually increases by an additional 25% over 2 seconds.
Sombra
Sombra

Perk Costs

  • Minor Perk cost reduced by 6%.
  • Major Perk cost reduced by 5%.
Stealth
  • Movement speed bonus reduced by 50% while revealed by damage.
Tracer
Tracer

Perk Costs

  • Minor Perk cost reduced by 10%.
  • Major Perk cost reduced by 7%.
Vendetta
Vendetta

Vendetta can feel difficult to mitigate once she closes the distance. These adjustments lower her survivability and make it more challenging for her to remain within effective range, forcing more deliberate positioning and cooldown usage.

  • Armor reduced from 100 to 75.

Perk Costs

  • Minor Perk cost reduced by 6%.
  • Major Perk cost reduced by 5%.
Onslaught (Passive)
  • Movement speed per stack reduced from 4% to 2%.
Palatine Fang
  • Overhead swing bonus range reduced from 2.5 to 2.0 meters.
Widowmaker
Widowmaker

Perk Costs

  • Minor Perk cost reduced by 6%.
  • Major Perk cost reduced by 4%.

Support

Ana
Ana

With the removal of the Support passive, Ana has become more dependent on Biotic Grenade for self‑healing. Lowering its cooldown gives her more frequent access to the ability while supporting both offensive and defensive use cases.

Biotic Grenade
  • Cooldown reduced from 14 to 12 seconds.
Brigitte
Brigitte

Brigitte’s survivability can feel low despite needing to operate in close range to be effective. Increasing Barrier Shield health gives her more flexibility and better supports her defensive role.

Barrier Shield
  • Health increased from 250 to 300.
Combat Medic – Minor Perk 
  • Cooldown refunded increased from 0.5 to 0.75 seconds.
Jetpack Cat
Jetpack Cat
Frenetic Flight
  • Acceleration reduced by 11%.
Claws Out – Major Perk
  • Cooldown reductions now apply to the Claws Out cooldown.
Juno
Juno
Pulsar Torpedoes
  • (6v6) Cooldown increased from 10 to 12 seconds.
Glide Boost
  • Movement speed bonus reduced from 50% to 40%.
Lifeweaver
Lifeweaver

Lifeweaver has struggled to find effectiveness following reductions to his survivability and the introduction of in‑combat healing reduction. Increasing his overall healing output and adding a cleanse to Life Grip provides him with additional survivability and utility in his base kit.

Healing Blossom
  • Maximum healing increased from 80 to 90.
Rejuvenating Dash
  • Healing increased from 45 to 55.
Life Grip
  • Now cleanses allies when pulled.
Sow the Seed – Major Perk
  • Cooldown reduced from 14 to 11 seconds.
Lúcio
Lúcio
Crossfade
  • (6v6) Healing reduced from 20 to 18.
Accelerando – Major Perk
  • Changed.
  • Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up.
Soundwave Rider – Minor Perk
  • Can no longer be charged before a round begins.
Kiriko
Kiriko

Kiriko’s mobility has been reduced to limit her ability to escape from long distances and require her to play closer to her teammates. To help offset this change, we’re increasing the cadence of Healing Ofuda to support her overall effectiveness despite the mobility reduction.

Swift Step
  • Teleport range reduced from 35 to 30 meters.
Healing Ofuda
  • Fire rate increased from 5 to 7 per second.
Mizuki
Mizuki

These changes make small adjustments to the flow of Mizuki’s kit. Katashiro Return can now be used more reactively, while other tuning helps keep his overall power within intended bounds.

Perk Costs

  • Minor Perk cost increased by 16%.
  • Major Perk cost increased by 10%.
Remedy Aura
  • (6v6) Minimum Healing Reduced from 5 to 4.5.
  • (6v6) Maximum Healing reduced from 20 to 18.
Kekkai Sanctuary
  • No longer spawns if Mizuki is eliminated during the cast time.
Katashiro Return
  • Can now activate return while other animations are active, excluding Kekkai Sanctuary's cast animation.
  • Movement speed bonus reduced from 35% to 30%.
Mercy
Mercy

Flash Heal has proven to be a compelling and expressive ability and is now being added to Mercy’s base kit. This gives her more reliable on‑demand healing while rewarding thoughtful cooldown management. To account for the added power, some of Mercy’s baseline healing and mobility have been slightly reduced.

Flash Heal
  • Flash Heal moved from Perk to Baseline ability.
  • Cooldown reduced from 15 to 12 seconds.
  • Base healing increased from 50 to 60.
  • Healing multiplier on allies below 50% health reduced from 3x to 2x.
Caduceus Staff
  • Healing reduced from 60 to 55.
Guardian Angel
  • Launch speed reduced by 10%.
Double Dose – Major Perk
  • New.
  • Flash Heal gains an additional charge but its base healing is reduced by 10.
Wuyang
Wuyang
Rushing Torrent
  • Duration reduced from 4 to 3.5 seconds.
Zenyatta
Zenyatta
Orb of Discord
  • (6v6) Damage amplification reduced from 30% to 25%.

Map Updates

Antarctic Peninsula Map Rework

Drilling Rig (formerly Labs)
Before and After
Before and After
Before and After
Before and After
Icebreaker
Before and After
Before and After
Before and After
Anomaly (was Sublevel)
Before and After
Before and After
Before and After
Before and After
Before and After

Stadium Updates

General Changes

At the start of a new Competitive Season, you will be given Ranked Progress based on your Rank at the end of the last season.

  • Contender: Start from Novice (5 Divisions down).
  • Elite: Start from Contender (5 Divisions down).
  • Pro: Start from Elite (5 Divisions down).
  • All Star: Start from Elite (10 Divisions down).
  • Legend: Start from Elite (15 Divisions down).

This change should help bring player's visual ranks more in line with their actual MMR and make getting to your target rank less of a grind each season.

Tank

Ramattra
Ramattra
  • Added to the Stadium roster.

Void Blight - Power

  • [Void Accelerator] infects enemies with nanites which explode for 20(WP) damage after dealing 100 damage.

Void Surge - Power

  • [Void Accelerator] periodically releases a burst of 6 additional projectiles during continuous fire.

Ramparts - Power

  • [Void Barrier] gains an additional charge.

Recursion Relay - Power

  • +25% [Void Barrier] size. [Void Accelerator] projectile and [Pummel] that passes through the [Void Barrier] gain 10% increased damage.

Final Form - Power

  • While [Nemesis Form] is active, Ramattra is healed for 80 per second while within [Ravenous Vortex].

Second Phase - Power

  • When [Nemesis Form] is activated, reduce the cooldown of [Ravenous Vortex] by 100%.

Breakout - Power

  • While blocking in [Nemesis Form], use [Pummel] to perform a dashing punch. (4s Cooldown)

Conversion Protocol - Power

  • [Block] heals Ramattra for 50% of damage mitigated over 3s.

Retaliation - Power

  • Releasing [Block] deals damage equal to 100% of the amount mitigated, up to 100 to enemies within 6m.

Insatiable Spiral - Power

  • +50% [Ravenous Vortex] Radius, +30% [Ravenous Vortex] Damage

Ravaging Vortex - Power

  • When [Ravenous Vortex] is detonated, deal 50 damage and gain 2% Ultimate Charge per enemy hit.

Dreadknight - Power

  • +50% [Annihilation] Damage, +2s [Annihilation] Duration

Fusion Core - Rare Weapon Hero Item

  • 5% Attack Speed
  • When [Block] mititgates damage, gain 15% Attack Speed for 3s.
  • 4000 Cost

Merged Munitions - Rare Weapon Hero Item

  • 10% Weapon Power
  • 50% [Void Accelerator] projectile size
  • 4500 Cost

Omnium Augment - Rare Weapon Hero Item

  • 10% Weapon Power
  • 25% [Pummel] Range
  • 4500 Cost

R-7000 Powercell - Epic Weapon Hero Item

  • 5% Weapon Power
  • 50% [Void Accelerator] Projectile Speed
  • While continuously shooting [Void Accelerator], gain up to 20% Weapon Power over 3s.
  • 12500 Cost

Anima of Anubis - Epic Weapon Hero Item

  • 10% Ability Power
  • 10% Attack Speed
  • [Pummel] damage is also increased by Ability Power.
  • 13000 Cost

Voracious Maelstrom - Rare Ability Hero Item

  • 5% Cooldown Reduction
  • For each enemy hit by [Ravenous Vortex], reduce [Nemesis Form]'s cooldown by 1s.
  • 4000 Cost

Null Vector - Rare Ability Hero Item

  • 5% Cooldown Reduction
  • 100% [Ravenous Vortex] Height
  • 4000 Cost

Abyssal Extender - Epic Ability Hero Item

  • 25 Shields
  • 10% Cooldown Reduction
  • 50% [Void Barrier] Duration
  • 10000 Cost

Swirling Ward - Epic Ability Hero Item

  • 15% Ability Power
  • 10% Cooldown Reduction
  • All allies within [Ravenous Vortex] gain 300% increased jump height and 25% increased Movement Speed.
  • 10000 Cost

Ultimatum Axis - Epic Ability Hero Item

  • 15% Starting Ultimate Charge
  • 50% [Annihilation] Range
  • Activating [Annihilation] pulls in enemies within 6m.
  • 9000 Cost

Shambali Shielding - Rare Survival Hero Item

  • 25 Shields
  • Receive 5% more Healing while in [Block].
  • [Block]'s movement speed penalty is removed.
  • 4500 Cost

Zenyatta's Aura - Rare Survival Hero Item

  • 25 Health
  • Gain 100 Overhealth after coming out of [Nemesis Form].
  • 4000 Cost

Colossal Construct - Rare Survival Hero Item

  • 25 Armor
  • Gain 20% of [Annihilation] damage as Overhealth.
  • 5000 Cost

Nano-mender - Epic Survival Hero Item

  • 25 Shields
  • 35% [Void Barrier] Health
  • [Void Barrier] heals allies within 6m by 100 on spawn.

Caustic Exo-Armor - Epic Survival Hero Item

  • 50 Health
  • 10% Weapon Lifesteal
  • 10% Ability Lifesteal
  • +15% Lifesteal while in [Nemesis Form]
  • 9000 Cost
Sigma
Sigma

We're adding a small buff here to help increase the viability of this power as an option for Weapon Power oriented builds.

Symphonic Syzygy - Power

  • Damage Absorbed threshold for Attack Speed reduced to 50 (Down from 100).
Winston
Winston

Winston has been struggling in the last season. We're starting with some smaller buffs to some of his weaker powers as well as a currency buff, but will continue to monitor his performance.

  • Currency from damage and healing increased by 12.5%.

Lightning Rod - Power

  • Bounce Damage increased to 75% (Up from 50%).

Volatile Volt - Power

  • Critical Damage increased to 200% (Up from 175%).

Thick Skin - Power

  • Added "+25% Starting Ultimate Charge".

Damage

Freja
Freja

Machine Gun Freja builds continue to overperform so we're trimming some power off the supporting pieces.

Deep Pockets - Power

  • Max Ammo restore reduced to 30% (Down from 40%).

Forager - Power

  • Max Life Healing reduced to 6% (Down from 8%).
Junkrat
Junkrat

This combination of items has proven to be out of bounds recently, so we're shaving some statistical power from each of these.

Zip Grease - Epic Weapon Hero Item

  • Removed 5% Weapon Power.

Refreshing Radiation - Epic Survival Hero Item

  • Max Life Overhealth Scaling reduced to 6% (Down from 8%).

Jamison Jumpers - Epic Survival Hero Item

  • Removed 10% Weapon Power.
  • Ability Power increased to 15% (Up from 10%).
  • Cooldown Reduction upon self detonating Concussion Mine reduced to 10% (Down from 15%).
Vendetta
Vendetta

We're buffing some of Vendetta's weaker options to give her more build variety. We'll be continuing to keep a close eye on the performance of her strongest build to make sure its not out of bounds.

  • Currency from damage and healing increased by 5%.

Cyclone Charge - Power

  • Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).

Double Dash - Power

  • Whirlwind Dash reactivation damage increased to 75% (Up from 50%).

Skycut - Power

  • Free Projected Edge damage increased to 75% (Up from 50%).

Overloaded Strike - Power

  • Mini Sundering Blade damage increased to 50% increased damage (Up from 25%).

Cataclisma - Power

  • Explosion Damage increased to 30 (Up from 20).

Support

Ana
Ana

Perfected Formula - Rare Survival Hero Item

  • Nano Boost Duration increased to 25% (Up from 15%).
Juno
Juno

We're improving Juno's Weapon Power oriented builds and improving the viability of some lesser picked powers and items.

Medimaster - Power

  • Critical Multiplier decreased to 175% (Down from 200%).
  • Tooltip now correctly states that it also allows you to crit on allies.

Fission Chamber - Power

  • New
  • While affected by [Hyper Ring], [Medi-Blaster] has a fully automatic fire rate.

Heal Formation - Power

  • New
  • Allies affected by [Hyper Ring] are healed for 40% of any damage you do.

Stellar Focus - Power

  • Added "While using [Glide Boost] or hovering, gain 100% more Ultimate Charge from Damage or Healing."

Rally Ring - Power

  • Removed

Black Hole - Power

  • Removed

Pulse Spike - Epic Weapon Hero Item

  • Removed Attack Speed after using Pulsar Torpedoes.
  • Added "+35% Ally Lock On Speed".
  • Cost decreased to 10000 (Down from 11000).

Long Range Blaster - Epic Weapon Hero Item

  • Removed "[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away."
  • Added "[Mediblaster] has 5m increased falloff range."

Gravitational Push - Epic Weapon Hero Item

  • Cost decreased to 9000 (Down from 10000).

Lux Loop - Rare Ability Hero Item

  • Ability Power decreased to 5% (Down from 10%).
  • Added 5% Weapon Power.

Speed Tunnel - Rare Ability Hero Item

  • New
  • Activating Glide Boost as you pass through Hyper Ring reduces cooldown of Glide Boost by 50%.
  • 5000 Cost

Boosted Rockets - Epic Survival Hero Item

  • Cost decreased to 9500 (Down from 12000).
Wuyang
Wuyang

We're buffing some underutilized powers to help bring them in more line with Wuyang's other options.

Wave Lance - Power

  • Non-empowered Primary Fire projectile speed increased to 150% (Up from 100%).

Shore Up - Power

  • Active Restorative Stream self healing increased to 100% (Up from 75%).
Zenyatta
Zenyatta

We're slightly decreasing the survivability potential of Zenyatta, and will continue to monitor his performance in this area.

Enlightenment - Power

  • Healing based on damage dealt reduced to 30% (Down from 35%).

Seeking Salvation - Power

  • Homing Health Threshold increased to 50% (Up from 35%).

Map Updates

  • Lijang: Night Market has been added to the Stadium map roster.

Bug Fixes

General
  • Fixed an issue that caused a delay when switching between Lifeweaver's primary and secondary fire animations.
  • Fixed an issue where Mizuki did not receive credit for the "Enemies Hindered" stat when Binding Chain was used on a Zenyatta in Transcendence.
  • Fixed an issue where Mizuki's Kekkai Sanctuary could disappear if it was cast and its position was modified.
  • Fixed an issue causing Wuyang's orb control time to default to zero in custom games.
  • Fixed an issue where Juno's sound effects would not play for eliminations when her mythic weapon was equipped.
  • Fixed an issue where the Jetpack Cat's Purr ability would cancel after dropping users attached to Lifeline.
  • Fixed an issue where the prompt text for Ashe's Remote Detonator perk would remain onscreen even while dead.
Stadium
  • Fixed an issue where Vendetta's Overhead Slash could sometimes not align with the reticle while moving in third person.
  • Fixed an issue where Ana would incorrectly apply The Closer's reveal effect when not performing a headshot.
  • Fixed an issue where the Overhealth from Ana's Lethal Dose Item was not scaling properly with Ability Power.
  • Fixed an issue where Biotic Grenades created from Ana's Fountain of Soothe Power granted the same Overhealth as baseline Biotic Grenades with the Home Remedy Power equipped.
  • Fixed an issue where bonus damage from Junker Queen's Blade Parade Power would persist after unequipping it.
  • Fixed an issue where the prompt from Ashe's Controlled Boom Power stays on screen after main dynamite has exploded when the Out With a Bang Power is also equipped.
  • Fixed an issue where Ashe's Incendiary Blastpaper item would apply bonus Burning damage twice if multiple Coach Gun pellets hit.
  • Fixed an issue where the Iron Eyes mod would not reduce critical damage from Vendetta.
  • Fixed an issue where Vendetta's Cataclisma power would also damage teammates.
  • Fixed an issue where D.Va's Busan Blaster mod would incorrectly generate ultimate charge.
  • Fixed an issue where Zenyatta's Circle of Strife would not apply Discord Orbs to enemies within the additional radius granted by Satya's Solution.
  • Fixed an issue where the Salvaged Slugs general item was not healing Moira when damaging Barriers.
  • Fixed an issue where Moira's Multiball Power spawned orbs with less capacity than intended.
文章頂端
2026年4月1日

《鬥陣特攻》更新說明 - 2026 年 4 月 2 日

逗陣特攻更新說明

要不要打《鬥陣》?

什麼《鬥陣》,現在改打「逗陣」了啦。總之,我們按了些開關,拆了辦公室的地板,結果找到全新版本的《鬥陣特攻》5v5 模式。我們稱之為「逗陣特攻」,因為能把你逗得開懷大笑,而且還在遊樂場開放大家遊玩。但現在我們碰上了一點麻煩,因為拆地板的時候挖到水管,大家的辦公桌都濕透了。請玩玩看逗陣特攻吧,讓我們覺得拆了地板也值得,因為現在狀況真的不太妙,水已經淹到腳踝了。此模式還提供特殊挑戰和獎勵喔!4 月 14 日就會有人來修管線,所以在那之前都可以盡情暢玩。

表面下的改動

懂嗎?因為是在地板下找到這個模式的!總之,水現在淹到我的腰了,唯一能減緩水面升高的手段就是在逗陣特攻停用特殊能力。希望玩家能諒解。

肉盾

D.Va
D.Va

D.Va 發現火箭匣艙實在太小家子氣了,要不乾脆換成巨無霸火箭?

火箭匣艙
  • 現在會發射 2 枚巨大且移動緩慢的火箭,爆炸範圍更大。
多米娜
多米娜

多米娜下令維旭卡的工程師好好展示他們的技術真正厲害之處:組成各種怪形狀!

屏障陣列
  • 隨機選擇一種預設的屏障陣列配置。
  • 屏障面板生命值提高 50 點。
  • 冷卻時間縮短至 7 秒。
毀滅拳王
毀滅拳王

不知道為什麼,毀滅拳王對於被奪走利爪組織首領位置、被丟出窗外,還有被前盟友背叛這些事意外地很在意。

  • 毀滅拳王可以隔牆看見所有現役利爪組織成員。
  • 毀滅拳王對現役利爪組織成員造成與承受的傷害皆提高 50%。
  • 現役利爪組織成員:宿怨、伊默、席格馬、莫伊拉、莫加、弗蕾亞
火箭拳
  • 現在可以無限持續蓄力。
  • 蓄力夠久時,移動速度不再降低。
災害
災害

畸客燃料

鋸齒牆
  • 不再發射生成牆壁的拋射物。
  • 災害改為強化自己 5 秒,大幅提高攻擊速度、裝填子彈速度、移動速度、冷卻速度和跳躍速度。
  • 冷卻時間縮短至 8 秒。
垃圾鎮女王
垃圾鎮女王

讓你瞧瞧垃圾鎮無限的創意:裝滿刀子的散彈槍。

散彈槍
  • 現在發射的是 7 把刀,而不是子彈。
鋸刃
  • 現在會投出普通的散彈槍,而不是刀子。
  • 刺中敵人時,這把散彈槍會朝敵人開火。
  • 散彈槍被垃圾鎮女王收回並接住時,會朝你的準星方向開火。
莫加
莫加

莫加著火了!大家都火燒身了啦!

暴走
  • 暴走現在可永久持續。
  • 暴走使用太久會使莫加自己燃燒。
  • 因暴走而燃燒時,撞到敵人也會使其燃燒。
心率超載
  • 現在會讓莫加的機關槍射出一團團熔岩,爆炸後會立刻點燃敵人。
小美
小美

由於大家都不懂小美為什麼就是打不死,所以我們將她改成肉盾角色來消除困惑。

  • 改為肉盾與戰士副角色類型。
  • 不再擁有專家副角色類型被動技能。
  • 護盾值從 0 點提高至 200 點。
  • 小美的體型加大 25%。
冰牆
  • 冰牆尺寸提高 25%。
歐瑞莎
歐瑞莎

咿哈,牛仔表演開始啦!

能量標槍
  • 現在會讓歐瑞莎朝標槍投出的方向一起飛出去。
大地湧能
  • 歐瑞莎為大地湧能蓄力時會上升到空中,並可自由移動。
  • 歐瑞莎釋放大地湧能時會猛砸向下方地面,並在撞擊時觸發傷害。
  • 不再提供超量治療。
  • 最大傷害降低至 400 點。
拉瑪塔
拉瑪塔

隆重介紹:拉瑪塔!一位智械打全部!

  • 生命值從 425 點提高至 500 點。
  • 裝甲值從 100 點提高至 500 點。
  • 拉瑪塔現在會永久受到禁療效果。
貪婪漩渦
  • 貪婪漩渦現在會為拉瑪塔恢復生命值,數值等同造成傷害量的 250%(無視禁療)。
殲滅
  • 殲滅現在會為拉瑪塔恢復生命值,數值等同造成傷害量的 100%(無視禁療)。
  • 殲滅會對敵人施加禁療效果。
萊因哈特
萊因哈特

萊因哈特在全盛期的保齡球技,只能用「撞好撞滿」來形容。

衝鋒
  • 衝鋒現在可以同時撞到多名敵人。
  • 按住前進或後退可加快或減慢衝鋒速度。
  • 衝鋒持續時間從 3 秒延長至 10 秒。
攔路豬
攔路豬

他想鉤什麼,就鉤什麼!

鎖鍊鉤
  • 鉤子不再把敵人拉過來。
  • 現在會對鉤中的敵人施加緩速、駭入、禁療、燃燒效果,並揭露其位置,持續 3 秒。
  • 冷卻時間從 6 秒降低至 4.5 秒。
席格馬
席格馬

席格馬要給你看看他的石頭收藏,你最好有禮貌一點!

重力崩引
  • 現在會像散彈槍一樣射出一堆小石頭。
  • 現在有 2 次使用次數。
溫斯頓
溫斯頓

溫斯頓要在地平線月球殖民地參加特別的聚會,因此目前無法使用。

  • 無法使用溫斯頓。
  • 真的啦,你不能玩溫斯頓。
火爆鋼球
火爆鋼球

「你剛剛說誰是『小鋼球』?!?」

滾球形態
  • 大幅加大火爆鋼球的體型。
  • 在滾動期間,火爆鋼球免疫控場效果,且受到的傷害降低 30%,但移動速度也會顯著降低。
穩固爪鉤
  • 收回爪鉤時,現在會把火爆鋼球朝移動方向發射出去。
札莉雅
札莉雅

札莉雅小時候會和朋友一起吹泡泡。她長大後則是對敵人吹泡泡。

粒子砲
  • 次要攻擊現在會發射爆炸泡泡。

攻擊

安燃
安燃

咕咕咕,你們這群膽小鬼。

搧風點火
  • 安燃在空中時,次要攻擊會把她往瞄準方向的反方向推動。
朱羽重生
  • 安燃在死亡狀態時仍可移動,直到觸發朱羽重生為止。
艾西
艾西

拋炸彈!

炸藥
  • 若艾西射中空中的炸藥,爆炸時會再往上射出一個新的炸藥。
壁壘機兵
壁壘機兵

我們發現壁壘機兵在突擊模式時跑得有點慢,所以把他的槍換成一個大風扇,希望能讓他跑快一點。

突擊模式
  • 現在會射出大型氣流衝擊,射程有限,但會擊退敵人。
  • 壁壘機兵在此模式下移動速度會提高,而不是降低。
卡西迪
卡西迪

在狂野西部,手指槍可是充滿敵意。

  • 卡西迪每次「哈囉」時,都會射出一發施加流血效果的貫穿子彈。
迴音
迴音

新圖樣、飛空、彈跳炸彈,太厲害了!

三連射
  • 每次連續射擊都會增加發射的拋射物數量,讓每一輪射擊形成新的圖樣。
飛空
  • 取消飛空時,會將迴音朝目前移動方向發射出去。
黏性炸彈
  • 黏性炸彈現在會先在環境反彈最多 3 次才黏住。
伊默
伊默

我們進化了伊默的戰鬥方式,讓玩家能把他的操作推往更高的境界。

  • 提高伊默的跳躍高度。
  • 降低伊默的重力。
  • 伊默的 200 點生命值轉換為護盾值。
生化手榴彈
  • 變更拋射物的物理效果。
  • 現在會黏在敵人身上,黏住時會造成更多傷害。
虹吸爆能槍
  • 提高拋射物移動速度。
  • 現在可以爆頭。
  • 移除生命竊取效果。
  • 不再改變伊默的跳躍行為。
快速近戰攻擊
  • 改為造成 60 點傷害。
  • 會朝附近敵人突進跳躍。
  • 從背後命中敵人時會造成爆擊傷害。
覆寫協定
  • 絕招消耗降低 50%。
  • 現在只會發射 2 枚重型彈藥。
  • 提高射擊速度。
  • 不再提供飛行能力。
弗蕾亞
弗蕾亞

既然伊默霸佔了整片領空,弗蕾亞決定要採取更腳踏實地的作法。

  • 弗蕾亞的一般移動速度降低 70%。
  • 弗蕾亞在地面時技能冷卻速度加快 300%。
源氏
源氏

源氏已被重製成我們史上第三個的首位近戰攻擊角色。

手裏劍
  • 從武器改為絕招。
  • 手裏劍拋射物移動速度提升為 3 倍。
  • 現在按住主要攻擊可持續發射。
  • 次要攻擊現在會以更快速度,並以更大弧度射出 9 枚手裏劍。
  • 絕招持續時間延長至 8 秒。
能量斬
  • 全新技能。
  • 啟動後,在短時間內源氏的龍一文字每次揮砍都會射出大型能量拋射物。
  • 只有在裝備龍一文字時才能使用。
  • 冷卻時間為 8 秒。
手裏劍
  • 從武器改為絕招。
  • 手裏劍拋射物移動速度提升為 3 倍。
  • 現在按住主要攻擊可持續發射。
  • 次要攻擊現在會以更快速度,並以更大弧度射出 9 枚手裏劍。
  • 絕招持續時間延長至 8 秒。
半藏
半藏

妖怪對半藏惡作劇,把他的箭袋換成倉庫裡隨便找到的箭袋。

隨機箭矢
  • 取代音波箭。
  • 冷卻時間為 6 秒。
  • 半藏的弓會隨機搭配多種箭矢中的其中一種,玩家可在發射前看到是什麼箭矢。
炸彈鼠
炸彈鼠

炸彈鼠被逐出垃圾鎮後創立了新陷阱城。

鋼鐵陷阱
  • 可同時存在的鋼鐵陷阱數量上限從 1 個提高至 3 個。
  • 不再有冷卻時間,改為每次放置消耗 50 塊廢鐵。
  • 英雄死亡時會掉落 25 塊廢鐵,炸彈鼠可以拾取。
法拉
法拉

法拉知道自己比不過背著噴射背包的可愛貓咪,所以乾脆也決定當個腳踏實地的人。

滯空
  • 已移除。
火箭發射器
  • 提高對自身的擊退效果。
  • 法拉越常用火箭發射器把自己擊退,移動速度就會越快。
  • 不再對法拉造成傷害。
死神
死神

死神學會玩躲貓貓了!

幽影傳送
  • 在幽影傳送期間,死神有 6 秒可以選擇要傳送到目標位置,或返回原處。
  • 若選擇返回原處,幽影傳送冷卻時間會縮短至 5 秒。
索潔恩
索潔恩

她現在因為湯姆豆森的咖啡因嗨到不行。

  • 當能量達到 100 時,索潔恩的技能可消耗 50 點能量來充能。
強力滑行
  • 充能強力滑行移動速度提高 100%,會絆倒索潔恩撞到的敵人。
擾亂射擊
  • 充能擾亂射擊在飛行途中會留下 2 個較小的能量爆發。
  • 小型能量爆發半徑範圍為 2 公尺,每秒造成 60 點傷害。
士兵 76
士兵 76

士兵 76 的健身計畫:天天都是練腿日,全年無休。

生化力場
  • 士兵 76 把生化力場放在敵人身上時可對其造成大量傷害。
衝刺
  • 最後一擊會使士兵 76 的衝刺額外加速效果提高 25%,最多可額外提高 75%。
  • 此加成會在死亡後消失。
駭影
駭影

由於不明原因,所有地圖都出現了木桶。請大家忽略。

偽裝
  • 取代相位轉換器。
  • 駭影會變成一個隨機環境物件。
  • 駭影在偽裝狀態下仍可移動。
  • 只要駭影進行任何動作,就會解除偽裝。
辛梅塔
辛梅塔

辛梅塔的哨戒塔最近黏人得很。

哨戒塔
  • 哨戒塔現在會自動部署在辛梅塔周圍,並跟隨她到處移動。
  • 使用次數從 3 次提高至 4 次。
  • 冷卻時間縮短至 7.5 秒。
  • 傷害從 30 點降低至 15 點。
托比昂
托比昂

辛辛苦苦才才有有收收穫穫!!

  • 托比昂頭上現在還有托比昂二號,會模仿他的所有動作。
閃光
閃光

閃光的「時空加速器」現在正前所未有地加速她的時空。

閃現
  • 距離提高至 100 公尺。
宿怨
宿怨

沒有人真的知道宿怨經歷過什麼,變更視角後更是猜不透。

  • 宿怨的鏡頭固定為第三人稱視角,瞄準與玩家操作完全分離。
  • 宿怨會自動鎖定附近敵人,不論玩家如何移動都會面向目標。
  • 按下互動鍵可鎖定準星指向最近的敵人。
帕拉丁之牙
  • 劈頭斬擊傷害降低 40%。
無畏
無畏

喔喔喔,是被埋住的寶藏!

鑽地
  • 從鑽地狀態現身時,還會隨機從地裡挖出一個拾取物。
  • 任何隊友都可以拾取該物品。
奪命女
奪命女

你覺得自己瞄得很準?證明給我看啊。

精確瞄準
  • 現在最多可蓄力到 150%。
  • 蓄力超過 100% 時,蓄力速度會降低 80%,瞄準鏡也會再進一步拉近距離。

輔助

安娜
安娜

這才叫真正的高效小睡。

睡眠鏢
  • 現在會讓安娜自己睡著,最長 3 秒。
  • 安娜醒來時,會對自己施放奈米強化。
  • 奈米強化的持續時間,會依她睡著的時間長短而改變。
巴帝斯特
巴帝斯特

巴帝斯特今天看起來特別有衝勁。

機動長靴
  • 現在空中衝刺可擁有最多 4 次的使用次數。
  • 在空中跳躍時可使用空中衝刺,巴帝斯特會朝移動方向水平衝刺。
  • 空中衝刺的使用次數不會隨時間減少。
碧姬
碧姬

既然能「持盾衝鋒」,為什麼不順便來個「持盾衝浪」?

持盾衝鋒
  • 碧姬使用持盾衝鋒後,會在另一面盾牌上滑行 3 秒,提高移動速度與跳躍高度。
  • 持盾衝鋒冷卻時間會在滑行結束後才開始計算。
  • 冷卻時間縮短至 3 秒。
伊拉里
伊拉里

這才叫真正的太陽閃焰!

治療塔
  • 不再被動治療附近隊友。
  • 使用太陽步槍主要攻擊射向治療塔時,會將拋射物反射至範圍內所有敵人。
  • 太陽步槍次要攻擊可以治療治療塔。
  • 使用太陽步槍次要攻擊射向治療塔時,會將光束反射至範圍內所有受傷的隊友。
  • 建造時間縮短至 0.5 秒。
  • 伊拉里可以把治療塔拋得更遠。
  • 冷卻時間固定為 7 秒。
火箭貓
火箭貓

喵!!!喵!!!喵嗚、喵嗚,吼喔喔喔...

救生索
  • 現在會預先附帶一顆火爆鋼球,可用來撞擊敵人。
  • 救生索結束時會把鋼球朝目前移動方向高速發射出去。
  • 持續時間改為 12 秒。
  • 冷卻時間延長至 6 秒。
朱諾
朱諾

在火星長大的朱諾從未體驗過彈簧床的樂趣...直到現在。

超能圓環
  • 超能圓環現在會橫向部署。
  • 位於超能圓環內的隊友可以跳得更高。飛高高!
霧子
霧子

瑞稀,羨不羨慕啊?

飛簷走壁
  • 霧子在飛簷走壁時,可以沿著牆面水平移動。
  • 飛簷走壁後,霧子不需要落地就能再次抓住牆面。
織命
織命

我們在之前的更新中,縮小了織命的體型。但我們覺得還不夠小。

  • 織命的體型縮小 50%。
  • 生命值從 200 點降低至 75 點。
  • 護盾值從 50 點降低至 25 點。
賦生之握
  • 被賦生之握拉過來的隊友,被拉回後會縮小 5 秒。
花瓣平台
  • 花瓣平台的尺寸縮小 50%。
  • 生命值從 300 點降低至 150 點。
生命之樹
  • 生命之樹的尺寸縮小 50%。
  • 生命值從 1200 點降低至 600 點。
路西歐
路西歐

嘻哈就是要跳起來。

  • 連續從地面起跳會提高路西歐的跳躍高度,最多可疊加 5 次。
  • 連跳失敗會使路西歐的跳躍高度重置回正常值。
  • 跳躍高度達上限時,路西歐可以踩到敵人頭上,造成傷害並把自己彈回空中。
慈悲
慈悲

如果敵人先倒下,隊友就不需要治療了。

守護天使
  • 現在也可以鎖定敵人。
復活
  • 現在只能以敵人為目標。
  • 對敵人施放「復活」時,施放期間會持續造成傷害,完成時還會再造成爆炸傷害。
  • 慈悲會恢復生命值,數值等同「復活」造成傷害量的 50%。
  • 冷卻時間縮短至 15 秒。
瑞稀
瑞稀

我們修正了一個問題,瑞稀沒有戴上他那招牌的三頂斗笠。

治癒之笠
  • 治癒之笠現在有 3 次使用次數。
  • 瑞稀每擁有 1 次治癒之笠使用次數,就會戴一頂斗笠。
  • 治癒之笠不會再回到瑞稀身上。
  • 瑞稀擁有治癒之笠使用次數時無法被爆頭。
形代歸返
  • 每次使用時,瑞稀最多可以傳送回先前的位置 3 次。
莫伊拉
莫伊拉

圓珠在手,威力無窮。

生化球
  • 現在必須鎖定隊友才能施放。
  • 生化球會附著在目標隊友身上並跟著移動。
  • 傷害球範圍從 4 公尺提高至 8 公尺。
  • 治療球範圍從 5 公尺提高至 10 公尺
無漾
無漾

無漾的守護之浪已經過適當調整,能讓對手徹底體會到自己的實力灌了多少水。

守護之浪
  • 無漾可以為守護之浪蓄力,提高其範圍、傷害、治療量與擊退效果。
禪亞塔
禪亞塔

轉就能贏!

破滅之珠
  • 次要攻擊現在有 6 秒冷卻時間。
  • 為次要攻擊蓄力時,圓珠會開始環繞禪亞塔,最多持續 8 秒,對附近敵人造成傷害並將其擊退。
  • 釋放次要攻擊時,圓珠會朝禪亞塔周圍四面八方射出,而不是全都往正前方發射。
  • 次要攻擊的傷害與擊退效果會隨著蓄力圓珠數量而提高。
  • 禪亞塔在蓄力破滅之珠時,移動速度提高 30%。
  • 禪亞塔每保有 1 顆圓珠,就會獲得 15 點超量治療。
文章頂端
3月 更新說明3月
正式伺服器更新說明

這些更新說明反映了對《鬥陣特攻》現行版本進行的一般變更,以及會對快速對戰、競技對戰、遊樂場和自訂遊戲造成影響的平衡性改動。