Описание обновления
Overwatch 2 WIP VERY SERIOUS Patch Notes – DRAFT – DO NOT PUBLISH
DEVELOPER NOTE – TEST PATCH
These changes are only being applied to Arcade Mode for the moment, because Aaron Keller claims he can convene with Pachimari, and they told him to make this patch. He only plays the new arcade modes, so he shouldn’t notice otherwise.
Hero Updates
- All heroes have new Ultimate Voice Lines
- Keep 50% of Ultimate Charge when swapping heroes
Developer Comment: Veteran players have an advantage over newer ones when it comes to voice line recognition. In order to level the playing field, we've written and recorded new Ultimate voice lines for every hero.
To help players learn these new callouts, we've also increased the amount of Ultimate charge retained when swapping heroes.
- Gain Ultimate charge 10% faster
- The hero that gets the final blow on a tank gains a significant amount of ultimate charge
Developer Comment: Tank heroes are the raid bosses of teams. You should be fairly rewarded for defeating them, right?
- Heal 50 health on elimination
Developer Comment: It’s frustrating when you dive the backline by yourself and get no healing, especially when your team’s support heroes are busy respawning. This change should help keep you alive, at least.
- Gain 30% increased movement speed for 4 seconds when reaching low health
Dev Comment: It’s tough to stay alive when flankers are about. This change should even out the odds a bit when you get ambushed. Please don’t use this offensively.
Tank

Doomfist
Developer Comment: The empowered Fist can also level a skyscraper or open a glass jar in a single attempt.
- Can be empowered by Power Block
- Damage increased from 50 to 75 when empowered
- Enemies hit by the shockwave are launched into the air

D.Va
Developer Comment: It turns out the beams used to destroy projectiles also really hurt when used on people.
- After deflecting a projectile, Defense Matrix deals 30 damage to enemies within its area of effect over 1 second
- Defense Matrix killing blows grant an additional 5% Ult Charge

Junker Queen
Developer Comment: Junker Queen yells so loud she damages the eardrums of her foes. Don’t worry though, it’s still a “friendly shout of encouragement” for her allies.
- Applies a bleed to enemies in range when activated

Orisa
Developer Comment: It is believed that the threat of Orisa’s aerial body slam is the biggest crime deterrent in Numbani.
- While in the air, Javelin Spin pulls Orisa forward in her facing direction
- Increases falling speed and deals damage in an area when Orisa lands on the ground

Ramattra
Developer Comment: Ramattra is a lot more effective when he’s in Nemesis Form, so he’ll stay like that until everyone has suffered as much as he has.
- Omnic Form Disabled
- Ramatta is now always in Nemesis Form
- Bonus armor decreased from 225 to 125
- Moved to Ability 1
- Now has a 1 second cooldown when disengaged

Reinhardt
Reinhardt Comment: I COULDN’T CHARGE THE ENEMIES THAT WERE IN THE AIR SO I ASKED TORBJORN TO HELP ME OUT. NOW I AM THE ULTIMATE CRUSHING MACHINE, EVEN IN THE SKY!!!!!
- Now grants flight. Hold Jump to float up and Crouch to go down
- Steering increased by 33%

Roadhog
Developer Comment: In order to further align Roadhog as a tank who punishes bad positioning, we've increased the range of Hook to make all positioning bad positioning.
- Range increased by 50%

Sigma
Developer Comment: Gravitic energy is quite potent. If it’s strong enough to lift a giant rock, it can lift anyone.
- Enemies hit by the impact are knocked back and experience low gravity for 4 seconds
- Cooldown decreased from 10 to 8 seconds

Winston
Dev Comment: Winston!
Winston?
- Winston!

Wrecking Ball
Developer Comment: Wrecking Ball unleashes his signature moves that made him the Champion of the Scrapyard battle arena.
- Maximum speed is temporarily increased when bouncing off walls
- Mines slowly move toward nearby enemies

Zarya
Dev Comment: Gravity gravitates. That’s just science!
- Moves towards Zarya after deploying.
- Self-knockback on secondary fire scales with Energy level.
Damage

Ashe
Dev Comment: In order to be more accurate to the fantasy, Dynamite fire now spreads between players.
- Fire spreads to nearby enemies up to 4 times

Bastion
Developer Comment: Bastion downloaded a software update, upgrading "Configuration: Assault" and allowing it to simulate his old "Configuration: Tank”
- While active, Tactical Grenade has a 0.5 second cooldown

Cassidy
Developer Comment: Cassidy can dodge anything using his cat-like reflexes. It's a bit rough on his spine, though.
- Now costs regenerating stamina instead of having a cooldown
- Dodge all damage when Combat Roll is active
- Ammo reloaded decreased from 6 to 2

Echo
Developer Comment: Echo now uses more of her fingers when shooting enemies.
- Now fires 2 additional projectiles
- Damage per projectile decreased from 17 to 12

Genji
Developer Comment: Spamming a voice line for healing finally does something after everyone else has tuned you out!
- Sometimes Genji heals himself when requesting healing

Hanzo
Developer Comment: Hanzo spent many years mastering the bow and geometry to pull off this feat. It DEFINITELY has nothing to do with magic.
- Storm arrows ricochet toward the Sonic Arrow

Junkrat
Developer Comment: Junkrat was a bit careless when packing his grenades, so now they spill out of his pockets whenever he knocks himself back.
- Drop grenades when launching yourself with Concussion Mine

Mei
Developer Comment: We noticed a decrease in Mei players helping their team “group up” in spawn with Ice Wall. This is core to Mei's gameplay, so we added additional ice pillars to help facilitate it.
- Spawns more pillars and has slightly different configurations

Pharah
Developer Comment: Rocket Jump? Sounds dangerous. But it is a viable means of travel when you can’t afford enough fuel.
- Rockets deal no self-damage and have increased knockback
- Pharah can be knocked back while Barrage is active
- Barrage rockets now have self-knockback
- Fuel decreased by 33%

Reaper
Developer Comment: After getting shot one too many times, Reaper no longer poses in place before teleporting despite it looking very cool.
- Movement is no longer locked after confirming a teleport location

Sojourn
Developer Comment: Sojourn hasn't been performing quite up to our expectations after reducing her one-shot potential. To remedy this, we've added a very fair stun to her kit
- Now impacts enemies dealing 75 damage, launching them upward, and knocking them down for 1.5 seconds

Soldier: 76
Developer Comment: Why leave it on the ground when you can keep it in your pocket instead?
- Now attached to Soldier: 76 when activated

Sombra
Developer Comment: As a safety measure, the Translocator will forcibly separate solid objects that have been teleported into each other. Unfortunately, this process is also quite painful.
- Now deals 120 damage in an area at the teleport destination.
- Projectile speed increased from 25 to 40
- Cooldown decreased from 10 seconds to 6 seconds

Symmetra
Developer Comment: It turns out there was a setting on Sentry Turrets that let's them immediately target enemies when thrown! Symmetra estimates this change increases their efficiency by 32.33%...repeating, of course!
- Turrets can now target enemies while in-flight
- Turrets have 60% damage resistance before sticking to terrain

Torbjörn
Dev Comment: We noticed that Torbjorn relies a little too heavily on his turret to deal consistent damage, so you won’t believe this one simple balance change that fixes that and makes him 1000% overpowered!
- Now also causes Rivet Gun and Forge Hammer to ignite enemies, dealing 30 additional damage over time

Tracer
Developer Comment: Tracer now leaves a vacuum when she Recalls into the past. We are pretty sure this is how time travel works and will be taking no questions.
- Pulls in nearby enemies when activated
- Arming time increased from 1 second to 2 seconds

Widowmaker
Developer Comment: Poisonous bullets don’t work as quickly as normal ones do, but at least there’s more room for counterplay.
- Critical hits deal their damage over 3 seconds as poison
- Widowmaker can see poisoned enemies through walls
Support

Ana
Developer Comment: Turns out whatever is in those syringes hurts a lot more when applied to the forehead.
- Can now headshot enemies

Baptiste
Developer Comment: Rumor has it that Baptiste is the record holder for both high and long jump.
- Jumping with Exo Boots has more horizontal distance, scaling with the charge amount
- Hold Jump after using Exo Boots to keep bouncing

Brigitte
Developer Comment: Whip Shot now whips YOU! Works better if you say, “wheeeeee” while flailing about.
- Brigitte is pulled towards the flail head

Kiriko
Dev Comment: Kanezaka is a big town and Kiriko has lots of protecting to do. This change should help her get to where she needs to go in a timely fashion, especially during rush hour.
- Range increased from 35 to 350m
- Cooldown now scales with distance traveled

Lúcio
Developer Comment: We were alerted that Soundwave was able to knock back entire heroes but couldn't do anything to projectiles. We've corrected this logical inconsistency.
- Now deflects projectiles
- Cooldown decreased from 4 to 3 seconds

Mercy
Developer Comment: Our stats show that the “Battle Mercy” playstyle isn’t as common as we hoped. Here’s a small change that should nudge her damage potential in the right direction.
- Ammo increased from 25 to 125
- Projectile speed increased from 50 to 125

Moira
Developer Comment: You know that random Orb that killed you from across the map? That was 100% intentional. Biotics Orbs follow Moira’s every command, though they only understand “Stop” and “Go.”
- Pressing the ability input while Biotic Orbs are active causes them to stop or start moving

Zenyatta
Developer Comment: Zenyatta calls this technique the “Flying Kick,” but since he's always floating should it just be called “Kick”?
- Launches Zenyatta in his facing direction when used in the air
Overwatch 2 Retail Patch Notes - March 7, 2023
NEW COLLABORATION: OVERWATCH 2 X ONE-PUNCH MAN
One punch is all you need in this limited-time Overwatch 2 x One-Punch Man collaboration! Complete challenges through April 6 and earn free themed rewards, including the Legendary Mumen Rider - Soldier: 76 skin. Complete your hero collection with additional Legendary bundles featuring Saitama - Doomfist, Terrible Tornado - Kiriko, and Genos - Genji from the in-game shop.
OVERWATCH LEAGUE 2023 SEASON
New Overwatch League Team Skins are now in-game! Celebrate your favorite teams, including the Seoul Infernal and Vegas Eternal, by equipping their team skins for your favorite heroes.
Team Bundles are now on sale! Trios of hero skins will land in the Overwatch League shop throughout the season, available for all teams. These bundles will include team-branded Weapon Charms!
General Updates
We missed a change in our Season 3 patch notes about some adjustments made to the distance in which you can hear enemy footsteps. We’ve continued to refine this change and have found a nice middle ground between where it was in Season 2 and where it was prior to today’s patch.
Weekly Challenges
- Removed "To the Victors... - Win 15 games in Unranked or Competitive."
- Added a new challenge, "Casual Dedication - Win 15 games in any Unranked mode."
- Added a new challenge, "Competitive Advantage - Win 10 games in any Competitive mode."
- Total number of challenges needed to earn all Overwatch Coins is still 11.
- Removed "Coin Line - Win 5 games in Arcade."
- Added a new challenge, "Change of Pace - Win 5 games in Mystery Heroes, Free-for-All Deathmatch, or any Arcade mode."
- Changed "Role Mastery" to "Win 5 games each as 2 different roles in Quick Play or Competitive Play."
Daily Challenges
- "Support Weapon Mastery" reduced from 12,500 to 10,000
- "Support Ability Mastery" reduced from 10,000 to 8,000
Challenge Progress during End of Round
- Challenges the player has made progress on during the match will be shown with a visual representation of remaining progress needed
End of Match Scoreboard Update
- We are taking a snapshot of each player's final stats during the match and persisting it on the tab scoreboard during post-match. Previously a player's stats and name would disappear as soon as they left the match
- We fixed a bug causing large parties to wait longer in queue than intended
- The matchmaker will now prioritize putting parties together which have a similar delta between the highest and lowest rated player
- We made improvements that should help reduce Unranked queue times and increase Competitive match quality
Competitive Updates
Competitive Mystery Heroes
- Competitive Mystery Heroes added to Competitive Play
- Season 1 begins on March 14!
Competitive Screen Layout Update
- We have added buttons to the Competitive Play menu that will allow players to easily access the tier legend, leaderboard, and competitive progress screens.
Top 500 Leaderboard Update
- Players in the Top 500 will now see an animated update of their current position on the leaderboard after each match.
HERO UPDATES
TANK

Orisa
Developer Comment: Terra Surge is a channeled ultimate which cannot be interrupted by most abilities, as it gains the same effects as Fortify. While this makes sense for stuns, Sombra's Hack interrupt shouldn't be negated and now correctly cancels Terra Surge.
- Terra Surge can now be interrupted by Hack

Ramattra
Developer Comment: Players found that shifting out of Nemesis Form before activating the Annihilation ultimate would fully reset Nemesis Form's bonus armor. To smooth out the gameplay, it now resets the armor health automatically as part of the ultimate activation.
- Using Annihilation while in Nemesis Form refreshes your bonus armor

Roadhog
Developer Comment: The Chain Hook cooldown beginning when the ability started, instead of at the end, caused some confusion when discussing the cooldown since once you can see the timer, it appeared a second shorter (7 seconds) than the actual maximum cooldown. After fixing that, we're reducing the cooldown overall by an additional second to increase the frequency of Roadhog's team utility now that being pulled in by Chain Hook is less deadly.
- Chain Hook cooldown now starts when the ability ends instead of at the start
- Chain Hook cooldown reduced from 8 to 6 seconds

Wrecking Ball
Developer Comment: There is now a hero control option for Wrecking Ball to set a separate aim sensitivity while transformed into a ball as players may want to aim his weapons in first-person and move the camera in third-person significantly differently. In addition, a visual indicator for Grappling Claw has been added to indicate its maximum duration before automatically detaching.
- Added the hero-specific option "Relative aim sensitivity while rolling"
- Added the hero-specific option "Relative gyro sensitivity while rolling" (Nintendo Switch™ platform only)
- Added a timeout indicator for Grappling Claw located above the ability icon
- Minefield arming time increased from 1 to 1.25 seconds

Zarya
Developer Comment: A previous change decreased both barrier duration and increased the cooldown at the same time, lowering Zarya's effectiveness more than anticipated. This is a partial reversion to help level it out.
- The shared cooldown for Particle Barrier and Projected Barrier reduced from 11 to 10 seconds
DAMAGE

Ashe
Developer Comment: We want to enable Ashe and B.O.B. to easily assist one another more. B.O.B. now prioritizes targets damaged by Ashe's rifle, which may allow for more flexible Ultimate placement.
- B.O.B. now prefers to shoot at enemy targets that Ashe damages with her rifle

Hanzo
Developer Comment: Hanzo has high burst damage potential with Storm Bow and Storm Arrows and strong utility with Sonic Arrow but still underperforms compared to other heroes in the same role. This change increases his survivability without directly improving his strengths.
- Lunge cooldown decreased from 5 to 4 seconds

Mei
Developer Comment: Mei's Blizzard ultimate cast time sometimes led to situations where the animation appeared to have been completed, but there was still additional time that it could get interrupted. This change will help mitigate that feeling without significantly reducing counterplay.
- Blizzard ultimate cast time reduced from 0.5 to 0.4 seconds

Pharah
Dev Comment: In addition to rapidly launching her upwards, Jump Jet used to always move Pharah forward a small amount which made the ability feel less responsive when trying to move to the side or backwards. This change now enables a small amount of horizontal momentum in any direction.
- Jump Jet movement is now influenced by directional inputs

Sojourn
Developer Comment: Due to the angle of Sojourn's torso in her default animation stance, her torso hit volume was more difficult to hit compared to similarly sized heroes.
- Torso hit volume width increased by 20%
SUPPORT

Baptiste
Developer Comment: Baptiste is capable of potent damage and healing output but often slightly underperforms across many skill levels. This change to the Immortality Field's minimum health threshold will strengthen his utility and enable him to more reliably assist his allies after its effect ends.
- Immortality Field minimum health threshold increased from 10 to 25%
BUG FIXES
- Fixed an issue where the option to report Inappropriate player names were missing
- Fixed a bug with Game Reports showing incomplete data
- Fixed a bug where players on PlayStation® 5 were unable to save Highlights
- Fixed an issue where player presence was shown as 'Practice Range' when in Custom Game
- The Ultimate Battle Pass Bundle should now show as 'Owned' for players that purchased it (this was just a visual issue, purchases of this item were successful)
- Fixed a bug where some players who own all name cards could get stuck loading when using the Filter's tab in the Name Cards menu
- Fixed a bug on Nintendo Switch™ where all friends on the Social screen had the same player icons
- Resolved an issue where heroes performing an emote appeared as t-posed for players loading into the game
Antarctic Peninsula
- Fixed areas where some heroes could become stuck
- Fixed several gaps in the environment
- Made changes to the lighting in some parts of the map
- Fixed a bug where penguins were missing a noise when being hit with projectiles
- General improvements
Busan
- Fixed a bug with the physics of the cow
Circuit Royale
- Resolved a collision issue that could cause some heroes to be stuck
Colosseo
- Fixed a bug with the camera placement for some Plays of the Game
Esperanca
- Fixed an issue with a tree that could cause D.Va to get stuck when entering her mech
Lijiang Tower
- Fixed areas of the map that allowed players to escape
Midtown
- Fixed an area where players were able to unintentionally stand
- Fixed a bug on Midtown with railing collision not being correctly removed after being destroyed in some cases
- Midtown can now be selected as an option for Skirmish in Custom Games
Ashe
- Fixed a bug with the Raijin skin clipping into the camera when aiming and firing down the sights
Echo
- Fixed an issue where cloning a Sombra with a Charm equipped could cause Echo to lose all textures while Cloaked
- Fixed missing sound effects for the Sticky Bombs ability
Hanzo
- Fixed a bug where shooting someone with an arrow from a Golden bow could turn their gun gold
Reinhardt
-
Fixed an issue where in some cases players were able to walk out of being pinned by a Reinhardt
-
Fixed a bug with Fire Strike VFX remaining after being eaten by a D.Va's Defense Matrix
Lúcio
- Fixed a bug where Lúcio's Amp it Up animation would continue to play after being stunned
Orisa
- Resolved a bug with Terra Surge that resulted in the VFX ring not drawing for parts of the environment higher than Orisa when used
Symmetra
- Fixed a bug where you could be sent to the wrong location if taking Symmetra's Teleporter as it is destroyed
Torbjörn
- Fixed a bug where your turret would target the same targets as other allied Torbjörn players
- Resolved an issue where the 'Is Firing Secondary' condition would not be triggered by certain heroes
- Resolved an issue where the 'Is Firing Primary' condition was not being triggered by certain heroes
- Fixed a crash that could occur when creating a large number of rules
- Fixed an issue where it was hard to tell where the UI focus was when using a controller
Описание обновления игры
Здесь перечислены общие изменения основной версии Overwatch. Обновление баланса касается режимов «Быстрая игра», «Соревновательная игра», «Аркада» и «Своя игра».