Notas do Patch

6 de dezembro de 2022

Notas de Atualização de Overwatch 2 - 6 de dezembro de 2022

OVERWATCH 2, 2ª TEMPORADA

**O Ramattra chega ao Passe de Batalha da 2ª Temporada, e poderá ser desbloqueado gratuitamente no Nível 45 ou imediatamente no Passe de Batalha Premium. **

Embarque em uma peregrinação ao nosso mais novo mapa de escolta, Monastério de Shambali, onde você poderá explorar os antigos terrenos do templo e atravessar as ruas sinuosas da vila.

Avance pelo Passe de Batalha e ganhe recompensas inspiradas na Grécia Antiga. Além disso, prepare-se para três eventos por tempo limitado: Paraíso Congelado, Batalha pelo Olimpo e Ano Novo Lunar!

ATUALIZAÇÕES DOS HERÓIS

Função de dano passiva

  • Já não fornece um bônus de velocidade de movimento
  • Bônus de velocidade de recarga aumentado de 25 para 35%

TANQUE

Ramattra
Ramattra
  • Ramattra foi adicionado ao line-up
Acelerador do Vazio (Forma Ômnica)
  • Principal: dispara um fluxo de projéteis em um padrão fixo
  • Secundário: cria uma barreira no local de destino
Forma Nêmesis
  • Alterna para a Forma Nêmesis, alterando os seus ataques e ganhando armadura bônus
Agressão (Forma Nêmesis)
  • Principal: soca para frente e cria uma onda de energia penetrante a cada golpe
  • Secundário: reduz o dano recebido pela frente significantemente e reduz a velocidade de movimento
Vórtice Devorador
  • Atira uma nanobola que explode quando atinge o chão, espalhando um campo de dano. Os inimigos afetados são desacelerados e puxados para baixo
Aniquilação
  • Ativa a Forma Nêmesis e cria um enxame de energia ao seu redor. Este enxame atacará os inimigos próximos, causando dano e pausando a duração quando o dano for causado.
Doomfist
Doomfist

Developer comments: There are several changes here for Doomfist with the intent to increase his presence as a disruptive brawler-style tank. The buff to his passive ability will help him stay in the fight longer, especially when he’s hitting multiple enemies with his abilities.

The changes to Power Block and Meteor Strike are intended to increase the availability of Empowered Rocket Punch, which enables him to more easily disrupt enemies and impact multiple targets. Due to gaining Empowered Rocket Punch more consistently, the stun duration and size are slightly decreased to reduce some of the frustration in playing against it.

For Rocket Punch we’re shifting some of its damage away from requiring wall impacts so that it's broadly more useful regardless of where fights are taken.

Rocket Punch
  • Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
  • Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
  • Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
  • Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam
  • Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
  • Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
  • Cooldown reduced from 4 to 3 seconds
  • This has been in since his rework but was not mentioned
Power Block
  • Cooldown reduced from 8 to 7 seconds
  • Duration increased from 2 to 2.5 seconds
  • Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage
Meteor Strike
  • Now empowers Rocket Punch on landing
  • Enemy slow duration increased from 2 to 3 seconds
The Best Defense...
  • Maximum temporary health increased from 150 to 200 health
  • Temporary health gained per target hit with abilities increased from 30 to 40 health
Junker Queen
Junker Queen

Developer comments: Commanding Shout is Junker Queen's primary tanking ability and utility, but the additional survivability it granted her team proved to be too powerful and needed to be tuned back significantly in a previous patch. We're looking to shift more of that survivability into Junker Queen herself by increasing the amount her passive ability heals through dealing damage with wounds.

  • Torso and head hit volume size increased 12%
Rampage
  • Wound duration reduced from 5 to 4.5 seconds
  • Ultimate cost reduced by 10%
Commanding Shout
  • Cooldown reduced from 15 to 14 seconds
Adrenaline Rush
  • Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds

DAMAGE

Bastion
Bastion

Developer comments: The intent for Bastion's ultimate is that enemy players can survive it if they are quick to react to the damaging impact areas, however, it ended up being too easy to avoid the damage areas entirely. We’re reducing both the amount of warning time and explosion damage so that it’s more reliable in dealing damage, but it won't be as lethal the closer the target gets to the edge of the explosion range.

Configuration Artillery
  • Delay before projectile drops reduced from 1 to 0.6 seconds
  • Explosion damage reduced from 300 to 250
  • No longer deals explosion damage to self
  • Minimum delay between placing shots reduced by 20%
Reconfigure
  • Cooldown reduced from 12 to 10 seconds
Sojourn
Sojourn

Developer comments: Sojourn is performing well at the highest tiers of competitive play but poorly below those tiers. Much of the perception that she is too powerful seems to be driven by the reaction to dying to long range, charged headshots from her Railgun secondary fire. These changes are aimed at reducing frustrations there, with the biggest change being the reduced critical multiplier for headshots. A fully charged headshot no longer kills a full health 200 hp hero. To help account for this loss of power we're increasing the damage of her primary fire and how quickly her energy charges during her ultimate.

Railgun
  • Energy delay before draining reduced from 8 to 5 seconds
  • Secondary fire damage falloff starting range reduced from 70 to 40 meters
  • Secondary fire critical damage multiplier reduced from 2 to 1.5
  • Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added)
  • Primary fire damage per projectile increased from 9 to 10
  • Overclock energy charge rate increased by 20%
Symmetra
Symmetra

Developer comments: The changes to Symmetra's primary fire will make her gameplay faster by enabling her to charge the beam up to dangerous levels more quickly. However, it will also drain to less lethal levels at an increased rate when not damaging a target. We're reverting the adjustments to her ammo management because, while it helped with matchups where there were no barriers, it lost something interesting to its interactions.

Proton Projector
  • Beam charge rate and decay rate increased by 20%
  • Primary fire ammo consumption rate increased from 7 to 10 per second
  • Primary fire gains ammo from damaging barriers again
Tracer
Tracer

Developer comments: We balanced Tracer’s damage in a previous patch due to an undiscovered bug regarding her Pulse Pistol’s falloff damage. The bug is resolved, so we are reverting the damage.

Pulse Pistols
  • Damage increased from 5 to 6

SUPPORT

Ana
Ana

Developer comments: Sleep Dart is still one of the most powerful crowd control abilities in 5v5, though with the addition of cleanse mechanics to offer a potential counter to this effect we're more comfortable with reducing the cooldown here to improve Ana's personal survivability.

Sleep Dart
  • Cooldown reduced from 15 to 14 seconds
Kiriko
Kiriko

Developer comments: The hit volume adjustment is to help address her arms sometimes blocking headshots in some of her animations. Kiriko feels balanced overall, but her ultimate could feel too frenetic at times. We're reducing both the movement speed and cooldown rate boost it grants so that it's easier to aim during its effect for both allies and enemies, as well as there being fewer abilities being thrown about. The rest of the changes are primarily for quality-of-life improvements to make the abilities feel better to use.

  • Arm hit volumes width reduced 15%
  • Added an auto-wall climb hero option
Kitsune Rush
  • Ultimate cost increased by 10%
  • Movement speed bonus reduced from 50 to 30%
  • Cooldown rate reduced from 3 to 2 times faster
Protection Suzu
  • Cast time reduced from 0.15 to 0.1 second
Kunai
  • Ammo increased from 12 to 15
Swift Step
  • Ability input can now be held to activate
Mercy
Mercy

Developer comments: This is a change that will enable Mercy to better defend herself or even go on the offensive at times. In 5v5 these situations occur much more often.

  • Weapon swap time reduced from 0.5 to 0.35 seconds
Caduceus Blaster
  • Ammo increased from 20 to 25

SEASON 2 MAP POOLS

Push
  • New Queen Street – Morning
  • Colosseo – Evening
  • Esperança - Morning
Hybrid
  • Blizzard World - Overcast (NEW)
  • Eichenwalde – Evening
  • King’s Row – Evening
  • Midtown – Morning
  • Paraíso - Morning
Escort
  • Dorado – Evening
  • Junkertown – Morning
  • Circuit royal – Night
  • Rialto – Morning
  • Route 66 – Night
  • Shambali Monastery – Night (NEW MAP)
Control
  • Busan – Night
  • Ilios – Evening
  • Lijiang Tower – Dawn
  • Nepal - Evening (NEW)
  • Oasis - Morning (NEW)

BUG FIXES

General
  • Fixed a bug that was causing Roadhog's breaths to not be audible when viewing some animations in the Hero Gallery
  • Fixed a bug that caused some players to lose competitive challenge progress
  • Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
  • Fixed an issue with the Lifesaver Challenge not counting Mercy's Resurrect as a 'Save'
  • Resolved an issue with purchases not immediately showing up after purchase
  • Fixed a bug with Torbjörn and Symmetra's turrets displaying hostile red overlays in Deathmatch for the player that placed them
Maps

Busan

  • Fixed an area of the map where players could get stuck

Colosseo

  • Fixed geometry that allowed some heroes to contest undetected

Esperança

  • Fixed some areas that could be used to escape the playable space
  • Fixed geometry that allowed some heroes to contest undetected

Gibraltar

  • Fixed lighting issues across the map
  • Fixed some areas where Torbjörn could place his turret in unreachable spots

Nepal

  • Replaced some missing pillars on Sanctum

Paraíso

  • Fixed a bug that allowed some heroes to get inside of the payload

Route 66

  • Fixed lighting issues across the map

New Queen Street

  • Fixed some issues with shadows across the map
  • Fixed an area of the map where players could get stuck
Heroes
  • Heroes no longer take damage from their own abilities if they’re on the other side of a friendly barrier
  • Fixed an issue with the Damage Passive where sometimes a double reload animation could occur when the buff was active

Cassidy

  • Resolved an issue with some skins using the wrong props in the 'Flashbang' victory pose

Doomfist

  • Fixed an issue where Doomfist's Power Block reduced the damage from some area of effect abilities
  • Meteor Strike - You can no longer detect Sombra if the targeting reticle gets near her

D.Va

  • Fixed a bug that allowed players to use Self-Destruct during their Mech's destruction while Hacked

Junker Queen

  • Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
  • Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
  • Jagged Blade now takes a curved trajectory on return

Mercy

  • Guardian Angel now correctly resets its cooldown if Valkyrie is used
  • Guardian Angel 'cancel boost' is now disabled when Mercy is stunned

Moira

  • Junkrat's Trap no longer displays at chest height in first person when using Fade

Pharah

  • Fixed a bug that reduced the ult cost of Rocket Barrage

Soldier 76

  • Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor

Symmetra

  • Fixed a bug that resulted in all VO being cut out when taking the Teleporter

Tracer

  • Fixed a big causing her Pulse Pistol damage falloff to not start until max range

Winston

  • Resolved an issue with the Werewolf skin and the 'Excuse me' highlight intro turning Winston red in the Hero Gallery

Zenyatta

  • Fixed an issue with melee not correctly animating if used to cancel alternate fire
Topo da publicação
Notas de atualização de Jan.Jan.Notas de atualização de Nov.Nov.
Notas de atualização em vigor

Estas notas de atualização apresentam as alterações gerais feitas na versão final de Overwatch. As mudanças de balanceamento mencionadas afetam Jogo Rápido, Jogo Competitivo, Arcade e Jogos Personalizados.