Patch Notes
Overwatch Retail Patch Notes - April 14, 2026
Season 2: Summit Patch Notes
The story resumes in Reign of Talon - Season 2: Summit, raising the stakes as new Damage Hero Sierra joins the Overwatch ranks, and letting you learn her lore in an Operation: Grand Mesa event. Then celebrate your squad with the return of Post Match Accolades and explore a reworked Antarctic Peninsula. Plus, overclock justice as Mythic Volted Overdrive Soldier: 76 and wield the Sumi-ichimonji Genji Mythic weapon to cut down your foes in style. Ramattra steps into Stadium alongside a new Lijiang Night Market map to expand experimentation and test your skills. And Spring has sprung in the Battle Pass and Shop, with Spring Fairy and Sakura looks for you to truly bloom on the battlefield. The climb is on, find out what lies beyond the summit!
Operation: Grand Mesa puts Sierra’s arrival front and center with a three-week event built around the aftermath of her stand against Talon. Uncover more details surrounding the assault on Watchpoint: Grand Mesa, and the reasons it was targeted by Talon. Get to know Overwatch’s newest Damage Hero as you step into her story from April 14 - May 12.
- In Week 1, you will have access to Tier 1 challenges which grant you progress on your event Rewards Pass.
- Also available are tougher Meta challenges; these take longer to complete than typical challenges, but completing them nets you better rewards.
- In Week 2, Tier 2 challenges unlock (provided you've completed all non-Meta Tier 1 challenges).
- As you progress your event Rewards Pass, you'll also unlock additional lore entries and insights that shine a light on the story.
- You have all 3 weeks that the event runs to complete every Tier 1, Tier 2, and Meta challenge, giving you plenty of time to snag every reward and unlock all lore pieces.
Rewards you can earn over the course of the event include:
- 1 Epic Lootbox
- 1 Legendary Lootbox
- 1 Rare Title
- 3 Battle Pass Tier Skips
- Rewards for all-new hero, Sierra!
- 2 Sierra voicelines
- 1 Sierra Spray
- 1 Sierra Avatar
- 1 Sierra Namecard
- Junkrat's Loot Hunt is back again, running from May 8 - 11! Earn lootboxes by completing challenges that unlock as you play!
- Our Nintendo Switch 2 version has officially launched! Please be sure to download the correct version for your platform from the Nintendo eShop.
General Updates
The end of round cards return to Overwatch in an improved new format, now letting players show off their favorite skins on a 3D stage and crown an MVP based on your votes! The two top-performing heroes on each team will be selected for the stage. The hero we think did the best on each team gets one bonus vote, giving them a slightly higher chance to win MVP. Players can now easily Endorse each other by selecting a hero portrait on the left or right sides of the stage, but all of the other social options can also be accessed from these portraits too!
For the first time in Unranked and Competitive Play, players will be able to access Match Voice Chat as Post-Match Accolades begin. Players can join just before the stage appears but always need to manually opt-in by pressing a button. Keep in mind that Match Voice Chat is monitored for disruptive communication in the same way that other voice channels are, so while banter is encouraged, abusive communication is not.
Epic and Legendary voice lines are played for heroes that win MVP, giving you a chance to hear some older lines you haven’t heard in several years for our original heroes, and several entirely new lines for all the heroes we’ve released since this system was available last! New heroes also have new hero-specific stats they can be recognized for. The ability to Endorse players for specific positive traits has also returned in the form of Heroic Endorsements.
- Tags have been added for New Maps and Reworked Maps. Any map with a New or Reworked tag gives bonus Battle Pass XP in Quick Play and an automatic +10 Competitive Points in Competitive Play. The penalty for losing in Competitive Play on a map with one of these tags is also reduced, so give them a shot and don’t worry as much about losing!
- A new Random Map option has been added as a 4th choice. The Random Map will never be one of the 3 visible maps.
- When a map has 6 or more votes than any other map it wins by a Landslide, skipping the roll entirely. For example, King’s Row with 7 votes does not win by a Landslide against Dorado with 2 votes, because King’s Row only has 5 more votes than Dorado. 8 votes ensures a Landslide in 5v5 and 9 votes in 6v6. Even the Random Map option can win by a Landslide!
- New Attack and Defend icons have been added to map cards for Hybrid and Escort, allowing players in Quick Play to know which side they’ll play if this map wins. In Competitive Play these just let players know which side they’ll play first.
- At least 2 different game modes will now be offered across the 3 visible maps.
- When you vote for a map that loses, this map will be offered to you sooner in future Map Votes.
- When no one votes for a map that loses, this map won’t be offered as soon in future Map Votes to anyone in this match.
- Mystery Heroes is now 6v6
- Map Voting is disabled
- Perks are disabled
- Tanks now use their 6v6 balance tuning
We've made a few adjustments to Mystery Heroes to help keep the mode's casual pace intact while mitigating some of the more extreme pain points it's had in the past. A lot of players check out Mystery Heroes on a daily basis, and we really appreciate all the feedback we've gotten around the mode. We look forward to getting your thoughts on these changes!
Hero Updates
Several heroes’ perks have become core to how they are played, reinforcing their identity and moment to moment gameplay. In Season 2, we’re moving select perks directly into heroes’ base kits to better support these playstyles. To offset these changes, we’re introducing several new perks, tuning existing perks, and adjusting perk costs across many heroes to better align with the average time for earning minor and major perks.
We’re continuing to evaluate mobility across the roster and are targeting heroes whose movement options feel too frequent or overly impactful.
With five new heroes added, we’re also making balance adjustments specific to 6v6 to address heroes that are over or underperforming compared to 5v5. As a reminder, all 5v5 hero changes apply to both modes unless explicitly stated otherwise.
- Sierra has been added to the Damage roster.
- Hitscan Auto Assist strength reduced by 4% to more closely match its pre–Season 20 values.
- This change does not affect Legacy Strength Mode.
Since the Aim Assist rework in Season 20, Hitscan heroes have tended to outperform other roles on console. This adjustment reduces the strength of Hitscan Aim Assist to better align with its pre–Season 20 performance.
- Vision duration on low-health enemies reduced from 5 to 3.5 seconds.
The reveal duration from the Recon subrole can feel lengthy, especially for enemies who may not be aware they’ve been revealed. Reducing the duration will make the effect window clearer and easier to play around.
Tank

Sigma
- Now restores barrier health only when damaging enemy heroes.
- (6v6) Maximum health reduced from 650 to 600.

Ramattra
The Vengeful Vortex perk significantly improved the flexibility of Ravenous Vortex, especially when interacting with airborne targets. That functionality has been added to the base ability with reduced damage. Prolonged Barrier returns as a Minor Perk option, and Void Surge has been buffed and moved to a Major Perk.
- Vengeful Vortex moved from Perk to Baseline ability.
- Projectile now explodes on contact with the ground.
- Explosion can now be manually detonated while airborne.
- Explosion damage reduced from 50 to 15.
- Added.
- Void Barrier duration and size increased by 25%.
- Removed.
- Moved from Minor to Major Perk.
- Delay between bursts reduced from 0.75 to 0.6 seconds.

Reinhardt
- Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped.

Roadhog
With Roadhog’s combo becoming more reliable, his overall effectiveness has increased. These changes reduce how frequently the combo can be executed and require more deliberate use of Chain Hook. Invigorate has also been replaced due to its overlap with the Bruiser subrole.
- Reload time increased from 1.5 to 1.75 seconds.
- Cooldown increased from 6 to 8 seconds.
- Removed.
- Added.
- Take a Breather now heals nearby allies for 50% of its healing amount.

Winston
Adding increased damage to deployables to Winston’s base kit introduces unique interactions and improves his effectiveness within certain matchups without increasing base weapon power.
- (6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.)
- Deals 50% increased damage to deployables.

Wrecking Ball
- (6v6) Base health reduced from 475 to 450. (Total health including armor and shields reduced from 575 to 550.)
Damage

Anran
Anran’s damage could feel underpowered relative to the time required to ignite enemies. Increasing Fan the Flames’ damage improves her ability to secure eliminations, while adding healing to Dancing Blaze’s base kit rewards effective use of the ability and improves her survivability.
Perk Costs
- Minor Perk cost reduced by 7%.
- Major Perk cost reduced by 5%.
- Impact damage increased from 5 to 6.
- Impact damage reduced from 50 to 30.
- Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.
- Changed.
- Increases the healing of Dancing Blaze’s subsequent strikes by 25.

Ashe
- Time required to retrigger Coach Gun increased from 1 to 2 seconds.

Bastion
Perk Costs
- Minor Perk cost increased by 10%.
- Major Perk cost increased by 6%.
- No longer fully refunds cooldown.
- Now reduces cooldown by 4 seconds.
- Overhealth degeneration reduced from 100 to 50 per second.

Echo
Allowing Echo to duplicate allied heroes opens up new strategic options and enables more creative ultimate combinations for coordinated teams.
- Can now duplicate allied heroes.
- Range increased from 4 to 6 meters.

Emre
- Added an accessibility option which allows players to hold Secondary Fire to automatically fire Siphon Blaster at a reduced fire rate.
- Heat generated from direct hits reduced from 100% to 60%.

Junkrat
- Moved from Minor to Major Perk.
- Eliminations with Concussion Mine restore one charge.
- Moved from Major to Minor Perk.
- Attack speed bonus reduced from 35% to 25%.

Pharah
Drift Thrusters’ functionality has been added to Pharah’s Barrage, allowing limited movement during the ultimate to reduce friction when using it. Barrage damage has been slightly reduced to offset the added flexibility.
- Bonus movement speed reduced from 40% to 30%.
- Pharah can now move while using Barrage.
- Explosion damage reduced from 30 to 25.
- Removed.
- Added.
- Concussive Blast deals up to 50 explosion damage.

Reaper
Dire Triggers has been moved into Reaper’s base kit to give him more consistent mid‑range options on a cooldown. This change adds additional decision‑making and skill expression to his gameplay.
- Moved from Perk to Baseline ability.
- Cooldown increased from 3 to 6 seconds.
- Added.
- Using an ability or reloading refreshes Dire Triggers’ cooldown.

Soldier: 76
Allowing Soldier: 76 to reload while sprinting introduces new playstyle opportunities and reinforces his identity as a mobile damage dealer. A temporary movement speed penalty during the reload has been added to ensure the interaction carries a meaningful tradeoff.
- Can now reload while sprinting.
- Reloading while sprinting reduces Sprint’s movement speed bonus by 50%, diminishing over the duration.
- Added a custom setting allowing Sprint to cancel reload.
- Removed.
- New.
- Sprint’s movement speed bonus gradually increases by an additional 25% over 2 seconds.

Sombra
Perk Costs
- Minor Perk cost reduced by 6%.
- Major Perk cost reduced by 5%.
- Movement speed bonus reduced by 50% while revealed by damage.

Tracer
Perk Costs
- Minor Perk cost reduced by 10%.
- Major Perk cost reduced by 7%.

Vendetta
Vendetta can feel difficult to mitigate once she closes the distance. These adjustments lower her survivability and make it more challenging for her to remain within effective range, forcing more deliberate positioning and cooldown usage.
- Armor reduced from 100 to 75.
Perk Costs
- Minor Perk cost reduced by 6%.
- Major Perk cost reduced by 5%.
- Movement speed per stack reduced from 4% to 2%.
- Overhead swing bonus range reduced from 2.5 to 2.0 meters.

Widowmaker
Perk Costs
- Minor Perk cost reduced by 6%.
- Major Perk cost reduced by 4%.
Support

Ana
With the removal of the Support passive, Ana has become more dependent on Biotic Grenade for self‑healing. Lowering its cooldown gives her more frequent access to the ability while supporting both offensive and defensive use cases.
- Cooldown reduced from 14 to 12 seconds.

Brigitte
Brigitte’s survivability can feel low despite needing to operate in close range to be effective. Increasing Barrier Shield health gives her more flexibility and better supports her defensive role.
- Health increased from 250 to 300.
- Cooldown refunded increased from 0.5 to 0.75 seconds.

Jetpack Cat
- Acceleration reduced by 11%.
- Cooldown reductions now apply to the Claws Out cooldown.

Juno
- (6v6) Cooldown increased from 10 to 12 seconds.
- Movement speed bonus reduced from 50% to 40%.

Lifeweaver
Lifeweaver has struggled to find effectiveness following reductions to his survivability and the introduction of in‑combat healing reduction. Increasing his overall healing output and adding a cleanse to Life Grip provides him with additional survivability and utility in his base kit.
- Maximum healing increased from 80 to 90.
- Healing increased from 45 to 55.
- Now cleanses allies when pulled.
- Cooldown reduced from 14 to 11 seconds.

Lúcio
- (6v6) Healing reduced from 20 to 18.
- Changed.
- Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up.
- Can no longer be charged before a round begins.

Kiriko
Kiriko’s mobility has been reduced to limit her ability to escape from long distances and require her to play closer to her teammates. To help offset this change, we’re increasing the cadence of Healing Ofuda to support her overall effectiveness despite the mobility reduction.
- Teleport range reduced from 35 to 30 meters.
- Fire rate increased from 5 to 7 per second.

Mizuki
These changes make small adjustments to the flow of Mizuki’s kit. Katashiro Return can now be used more reactively, while other tuning helps keep his overall power within intended bounds.
Perk Costs
- Minor Perk cost increased by 16%.
- Major Perk cost increased by 10%.
- (6v6) Minimum Healing Reduced from 5 to 4.5.
- (6v6) Maximum Healing reduced from 20 to 18.
- No longer spawns if Mizuki is eliminated during the cast time.
- Can now activate return while other animations are active, excluding Kekkai Sanctuary's cast animation.
- Movement speed bonus reduced from 35% to 30%.

Mercy
Flash Heal has proven to be a compelling and expressive ability and is now being added to Mercy’s base kit. This gives her more reliable on‑demand healing while rewarding thoughtful cooldown management. To account for the added power, some of Mercy’s baseline healing and mobility have been slightly reduced.
- Flash Heal moved from Perk to Baseline ability.
- Cooldown reduced from 15 to 12 seconds.
- Base healing increased from 50 to 60.
- Healing multiplier on allies below 50% health reduced from 3x to 2x.
- Healing reduced from 60 to 55.
- Launch speed reduced by 10%.
- New.
- Flash Heal gains an additional charge but its base healing is reduced by 10.

Wuyang
- Duration reduced from 4 to 3.5 seconds.

Zenyatta
- (6v6) Damage amplification reduced from 30% to 25%.
Map Updates
Antarctic Peninsula Map Rework
Stadium Updates
At the start of a new Competitive Season, you will be given Ranked Progress based on your Rank at the end of the last season.
- Contender: Start from Novice (5 Divisions down).
- Elite: Start from Contender (5 Divisions down).
- Pro: Start from Elite (5 Divisions down).
- All Star: Start from Elite (10 Divisions down).
- Legend: Start from Elite (15 Divisions down).
This change should help bring player's visual ranks more in line with their actual MMR and make getting to your target rank less of a grind each season.
Tank

Ramattra
- Added to the Stadium roster.
Void Blight - Power
- [Void Accelerator] infects enemies with nanites which explode for 20(WP) damage after dealing 100 damage.
Void Surge - Power
- [Void Accelerator] periodically releases a burst of 6 additional projectiles during continuous fire.
Ramparts - Power
- [Void Barrier] gains an additional charge.
Recursion Relay - Power
- +25% [Void Barrier] size. [Void Accelerator] projectile and [Pummel] that passes through the [Void Barrier] gain 10% increased damage.
Final Form - Power
- While [Nemesis Form] is active, Ramattra is healed for 80 per second while within [Ravenous Vortex].
Second Phase - Power
- When [Nemesis Form] is activated, reduce the cooldown of [Ravenous Vortex] by 100%.
Breakout - Power
- While blocking in [Nemesis Form], use [Pummel] to perform a dashing punch. (4s Cooldown)
Conversion Protocol - Power
- [Block] heals Ramattra for 50% of damage mitigated over 3s.
Retaliation - Power
- Releasing [Block] deals damage equal to 100% of the amount mitigated, up to 100 to enemies within 6m.
Insatiable Spiral - Power
- +50% [Ravenous Vortex] Radius, +30% [Ravenous Vortex] Damage
Ravaging Vortex - Power
- When [Ravenous Vortex] is detonated, deal 50 damage and gain 2% Ultimate Charge per enemy hit.
Dreadknight - Power
- +50% [Annihilation] Damage, +2s [Annihilation] Duration
Fusion Core - Rare Weapon Hero Item
- 5% Attack Speed
- When [Block] mititgates damage, gain 15% Attack Speed for 3s.
- 4000 Cost
Merged Munitions - Rare Weapon Hero Item
- 10% Weapon Power
- 50% [Void Accelerator] projectile size
- 4500 Cost
Omnium Augment - Rare Weapon Hero Item
- 10% Weapon Power
- 25% [Pummel] Range
- 4500 Cost
R-7000 Powercell - Epic Weapon Hero Item
- 5% Weapon Power
- 50% [Void Accelerator] Projectile Speed
- While continuously shooting [Void Accelerator], gain up to 20% Weapon Power over 3s.
- 12500 Cost
Anima of Anubis - Epic Weapon Hero Item
- 10% Ability Power
- 10% Attack Speed
- [Pummel] damage is also increased by Ability Power.
- 13000 Cost
Voracious Maelstrom - Rare Ability Hero Item
- 5% Cooldown Reduction
- For each enemy hit by [Ravenous Vortex], reduce [Nemesis Form]'s cooldown by 1s.
- 4000 Cost
Null Vector - Rare Ability Hero Item
- 5% Cooldown Reduction
- 100% [Ravenous Vortex] Height
- 4000 Cost
Abyssal Extender - Epic Ability Hero Item
- 25 Shields
- 10% Cooldown Reduction
- 50% [Void Barrier] Duration
- 10000 Cost
Swirling Ward - Epic Ability Hero Item
- 15% Ability Power
- 10% Cooldown Reduction
- All allies within [Ravenous Vortex] gain 300% increased jump height and 25% increased Movement Speed.
- 10000 Cost
Ultimatum Axis - Epic Ability Hero Item
- 15% Starting Ultimate Charge
- 50% [Annihilation] Range
- Activating [Annihilation] pulls in enemies within 6m.
- 9000 Cost
Shambali Shielding - Rare Survival Hero Item
- 25 Shields
- Receive 5% more Healing while in [Block].
- [Block]'s movement speed penalty is removed.
- 4500 Cost
Zenyatta's Aura - Rare Survival Hero Item
- 25 Health
- Gain 100 Overhealth after coming out of [Nemesis Form].
- 4000 Cost
Colossal Construct - Rare Survival Hero Item
- 25 Armor
- Gain 20% of [Annihilation] damage as Overhealth.
- 5000 Cost
Nano-mender - Epic Survival Hero Item
- 25 Shields
- 35% [Void Barrier] Health
- [Void Barrier] heals allies within 6m by 100 on spawn.
Caustic Exo-Armor - Epic Survival Hero Item
- 50 Health
- 10% Weapon Lifesteal
- 10% Ability Lifesteal
- +15% Lifesteal while in [Nemesis Form]
- 9000 Cost

Sigma
We're adding a small buff here to help increase the viability of this power as an option for Weapon Power oriented builds.
Symphonic Syzygy - Power
- Damage Absorbed threshold for Attack Speed reduced to 50 (Down from 100).

Winston
Winston has been struggling in the last season. We're starting with some smaller buffs to some of his weaker powers as well as a currency buff, but will continue to monitor his performance.
- Currency from damage and healing increased by 12.5%.
Lightning Rod - Power
- Bounce Damage increased to 75% (Up from 50%).
Volatile Volt - Power
- Critical Damage increased to 200% (Up from 175%).
Thick Skin - Power
- Added "+25% Starting Ultimate Charge".
Damage

Freja
Machine Gun Freja builds continue to overperform so we're trimming some power off the supporting pieces.
Deep Pockets - Power
- Max Ammo restore reduced to 30% (Down from 40%).
Forager - Power
- Max Life Healing reduced to 6% (Down from 8%).

Junkrat
This combination of items has proven to be out of bounds recently, so we're shaving some statistical power from each of these.
Zip Grease - Epic Weapon Hero Item
- Removed 5% Weapon Power.
Refreshing Radiation - Epic Survival Hero Item
- Max Life Overhealth Scaling reduced to 6% (Down from 8%).
Jamison Jumpers - Epic Survival Hero Item
- Removed 10% Weapon Power.
- Ability Power increased to 15% (Up from 10%).
- Cooldown Reduction upon self detonating Concussion Mine reduced to 10% (Down from 15%).

Vendetta
We're buffing some of Vendetta's weaker options to give her more build variety. We'll be continuing to keep a close eye on the performance of her strongest build to make sure its not out of bounds.
- Currency from damage and healing increased by 5%.
Cyclone Charge - Power
- Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).
Double Dash - Power
- Whirlwind Dash reactivation damage increased to 75% (Up from 50%).
Skycut - Power
- Free Projected Edge damage increased to 75% (Up from 50%).
Overloaded Strike - Power
- Mini Sundering Blade damage increased to 50% increased damage (Up from 25%).
Cataclisma - Power
- Explosion Damage increased to 30 (Up from 20).
Support

Ana
Perfected Formula - Rare Survival Hero Item
- Nano Boost Duration increased to 25% (Up from 15%).

Juno
We're improving Juno's Weapon Power oriented builds and improving the viability of some lesser picked powers and items.
Medimaster - Power
- Critical Multiplier decreased to 175% (Down from 200%).
- Tooltip now correctly states that it also allows you to crit on allies.
Fission Chamber - Power
- New
- While affected by [Hyper Ring], [Medi-Blaster] has a fully automatic fire rate.
Heal Formation - Power
- New
- Allies affected by [Hyper Ring] are healed for 40% of any damage you do.
Stellar Focus - Power
- Added "While using [Glide Boost] or hovering, gain 100% more Ultimate Charge from Damage or Healing."
Rally Ring - Power
- Removed
Black Hole - Power
- Removed
Pulse Spike - Epic Weapon Hero Item
- Removed Attack Speed after using Pulsar Torpedoes.
- Added "+35% Ally Lock On Speed".
- Cost decreased to 10000 (Down from 11000).
Long Range Blaster - Epic Weapon Hero Item
- Removed "[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away."
- Added "[Mediblaster] has 5m increased falloff range."
Gravitational Push - Epic Weapon Hero Item
- Cost decreased to 9000 (Down from 10000).
Lux Loop - Rare Ability Hero Item
- Ability Power decreased to 5% (Down from 10%).
- Added 5% Weapon Power.
Speed Tunnel - Rare Ability Hero Item
- New
- Activating Glide Boost as you pass through Hyper Ring reduces cooldown of Glide Boost by 50%.
- 5000 Cost
Boosted Rockets - Epic Survival Hero Item
- Cost decreased to 9500 (Down from 12000).

Wuyang
We're buffing some underutilized powers to help bring them in more line with Wuyang's other options.
Wave Lance - Power
- Non-empowered Primary Fire projectile speed increased to 150% (Up from 100%).
Shore Up - Power
- Active Restorative Stream self healing increased to 100% (Up from 75%).

Zenyatta
We're slightly decreasing the survivability potential of Zenyatta, and will continue to monitor his performance in this area.
Enlightenment - Power
- Healing based on damage dealt reduced to 30% (Down from 35%).
Seeking Salvation - Power
- Homing Health Threshold increased to 50% (Up from 35%).
Map Updates
- Lijang: Night Market has been added to the Stadium map roster.
Bug Fixes
- Fixed an issue that caused a delay when switching between Lifeweaver's primary and secondary fire animations.
- Fixed an issue where Mizuki did not receive credit for the "Enemies Hindered" stat when Binding Chain was used on a Zenyatta in Transcendence.
- Fixed an issue where Mizuki's Kekkai Sanctuary could disappear if it was cast and its position was modified.
- Fixed an issue causing Wuyang's orb control time to default to zero in custom games.
- Fixed an issue where Juno's sound effects would not play for eliminations when her mythic weapon was equipped.
- Fixed an issue where the Jetpack Cat's Purr ability would cancel after dropping users attached to Lifeline.
- Fixed an issue where the prompt text for Ashe's Remote Detonator perk would remain onscreen even while dead.
- Fixed an issue where Vendetta's Overhead Slash could sometimes not align with the reticle while moving in third person.
- Fixed an issue where Ana would incorrectly apply The Closer's reveal effect when not performing a headshot.
- Fixed an issue where the Overhealth from Ana's Lethal Dose Item was not scaling properly with Ability Power.
- Fixed an issue where Biotic Grenades created from Ana's Fountain of Soothe Power granted the same Overhealth as baseline Biotic Grenades with the Home Remedy Power equipped.
- Fixed an issue where bonus damage from Junker Queen's Blade Parade Power would persist after unequipping it.
- Fixed an issue where the prompt from Ashe's Controlled Boom Power stays on screen after main dynamite has exploded when the Out With a Bang Power is also equipped.
- Fixed an issue where Ashe's Incendiary Blastpaper item would apply bonus Burning damage twice if multiple Coach Gun pellets hit.
- Fixed an issue where the Iron Eyes mod would not reduce critical damage from Vendetta.
- Fixed an issue where Vendetta's Cataclisma power would also damage teammates.
- Fixed an issue where D.Va's Busan Blaster mod would incorrectly generate ultimate charge.
- Fixed an issue where Zenyatta's Circle of Strife would not apply Discord Orbs to enemies within the additional radius granted by Satya's Solution.
- Fixed an issue where the Salvaged Slugs general item was not healing Moira when damaging Barriers.
- Fixed an issue where Moira's Multiball Power spawned orbs with less capacity than intended.
Overwatch Retail Patch Notes - April 1, 2026
Underwatch Patch Notes
Not much, what's watch with you? Anyways, we have discovered a brand new version of 5v5 Overwatch after we flipped some switches and tore down part of the floor in the office. We're calling it 'Underwatch' because we found it under the floor, and we're letting you play it in the Arcade. But now, we're in a bit of a pickle because we hit a waterline and it's spilling all over people's desks. Please try out Underwatch so that tearing apart the floor feels worth it, because it's looking pretty dire right now - the water has reached my ankles. There's even some special challenges and rewards! We're having someone come repair the pipes on April 13th, so you'll have until then to try it out.
Get it? UNDERlying? Anyways, the water has already risen to my waist and I've been told the only way to slow it down is by disabling Perks in Underwatch. I hope you UNDERstand.
Tank

D.Va
D.Va has realized micro missiles are too small, so why not giganto missiles?
- Now fires two giant, slow-moving missiles that explode in a bigger area.

Domina
Domina has assigned Vishkar's engineers to properly show off what their tech is capable of: funny shapes!
- Will randomly select one of many pre-determined Barrier Array configurations.
- Barrier Panel Health increased by 50.
- Cooldown reduced to 7 seconds.

Doomfist
For some reason, Doomfist took being usurped as head of Talon, thrown out of a window, and betrayed by former allies surprisingly personally.
- Doomfist can see all active Talon members through walls.
- Doomfist deals and receives 50% more damage from active Talon members.
- Active Talon members: Vendetta, Emre, Sigma, Moira, Mauga, Freja
- Charge can be held indefinitely.
- Movement speed is no longer reduced when charge is held for long enough.

Hazard
Phreak Phuel
- No longer fires a wall-spawning projectile.
- Instead, Hazard enhances himself for 5 seconds, greatly increasing his attack speed, reload speed, movement speed, cooldown speed, and jump speed.
- Cooldown reduced to 8 seconds.

Junker Queen
The infinite ingenuity of Junkertown presents: a shotgun full of knives.
- Now shoots 7 knives instead of bullets.
- Now throws a regular shotgun instead of a knife.
- When impaling an enemy, the shotgun fires at the enemy.
- After recalling, the shotgun fires at your crosshair when caught by Junker Queen.

Mauga
Mauga is on fire! Everyone is on fire!
- Overrun can last forever.
- Using Overrun for too long lights Mauga on fire.
- While on fire from Overrun, colliding with enemies lights them on fire.
- Now makes Mauga's chainguns shoot blobs of lava, which explode and instantly ignite enemies.

Mei
Mei has been moved to the Tank role to help minimize confusion when she somehow doesn't die in combat.
- Moved to Tank role and Bruiser subrole.
- No longer has the Specialist subrole passive.
- Shields increased from 0 to 200.
- Mei's scale has been increased by 25%.
- Ice Wall's scale has been increased by 25%.

Orisa
Yeet-haw, rodeo!
- Now launches Orisa in the direction the Javelin is thrown.
- While charging Terra Surge, Orisa ascends into the sky and can move around.
- Upon unleashing Terra Surge, Orisa slams down onto the ground below her, triggering its damage on impact.
- No longer grants overhealth.
- Maximum damage reduced to 400.

Ramattra
Introducing: Ramattra! The one-omnic show!
- Health increased from 425 to 500.
- Armor increased from 100 to 500.
- Ramattra is now permanently anti-healed.
- Ravenous Vortex now heals Ramattra for 250% of the damage dealt (bypassing anti-heal).
- Annihilation now heals Ramattra for 100% of the damage dealt (bypassing anti-heal).
- Annihilation applies anti-heal to enemies.

Reinhardt
Back in his heyday, Reinhardt was named "pin king" at his local bowling joint.
- Charge can pin multiple enemies at once.
- Holding forwards or backwards speeds up or slows down Charge's speed.
- Charge's duration increased from 3 seconds to 10 seconds.

Roadhog
Let him hook!
- Hook no longer pulls enemies.
- Now slows, hacks, anti-heals, burns, and reveals the hooked enemy for 3 seconds.
- Cooldown reduced from 6 seconds to 4.5 seconds.

Sigma
Sigma's going to show you his rock collection, and you'd better be nice!
- Now fires a shotgun volley of small rocks.
- Has 2 charges.

Winston
Winston is currently unavailable due to a special reunion on Horizon Lunar Colony.
- Winston has been disabled.
- Seriously, you can't play as Winston.

Wrecking Ball
"WHO ARE YOU CALLING 'WRECKING SMALL'?!?"
- Greatly increases Wrecking Ball's size.
- Wrecking Ball is unstoppable and takes 30% reduced damage during Roll, but moves significantly slower.
- Retracting the Grappling Claw now launches Wrecking Ball in the direction he is moving.

Zarya
As a child, Zarya would blow bubbles with her friends. As an adult, Zarya blows bubbles at her enemies.
- Secondary fire now blows explosive bubbles.
Damage

Anran
Caw caw you cluckers.
- While airborne, Anran's secondary fire will push her backwards in the direction she is aiming.
- Anran can move around while dead before triggering Vermillion Revival.

Ashe
Pull!
- If Ashe shoots an airborne Dynamite, a new Dynamite will be launched upwards from the explosion.

Bastion
We noticed Bastion was running a bit slow while in turret mode, so we replaced his gun with a large fan to hopefully speed him up.
- Now shoots large wind-blasts with limited range, knocking back enemies.
- Bastion now moves faster while in this configuration instead of moving slower.

Cassidy
In the wild west, fingerguns are seen as a sign of hostility.
- Cassidy fires a piercing bullet that inflicts bleeding whenever saying hello.

Echo
Shapes, flight, bouncy bombs, oh my!
- Each successive shot increases the number of projectiles fired, creating new shapes for each volley.
- Cancelling Flight launches Echo in the direction she is moving.
- Sticky Bombs now bounce off the environment up to 3 times before sticking.

Emre
We've evolved Emre's combat so players can reach a higher skill ceiling with his kit.
- Emre's jump height has increased.
- Emre's gravity has decreased.
- 200 of Emre's health has been converted to shields.
- Projectile physics have been changed.
- Now sticks to enemies, dealing more damage when stuck.
- Projectile speed increased.
- Can now headshot.
- Lifesteal removed.
- No longer changes Emre's jump behavior.
- Now deals 60 damage.
- Will lunge at nearby enemies.
- Deals critical damage when hitting enemies in the back.
- Ultimate cost has been reduced by 50%.
- Now only fires 2 heavy rounds.
- Rate of fire has increased.
- No longer grants flight.

Freja
With Emre hogging all the airspace, Freja's taking a more grounded approach.
- Freja's regular movement is 70% slower.
- Freja's cooldowns are accelerated by 300% while on the ground.

Genji
Genji has been reworked to be our third-ever first-ever melee DPS.
- Moved from his Ultimate to his weapon.
- Damage reduced from 110 to 65.
- Moved from his weapon to his Ultimate.
- Shuriken projectile speed tripled.
- Primary fire now continues firing when held down.
- Secondary fire now fires 9 projectiles at a faster rate and in a wider arc.
- Ultimate duration increased to 8 seconds
- New ability.
- When activated, Genji's Dragonblade will fire large energy projectiles with each slash for a short duration.
- Only usable with Dragonblade equipped.
- Has an 8-second cooldown.

Hanzo
The Yokai replaced Hanzo's quiver with one they found in a warehouse as a prank.
- Replaces Sonic Arrow.
- Has a 6 second cooldown.
- Readies one of many possible arrows at random into Hanzo's bow, which can be seen before firing.

Junkrat
After getting booted from Junkertown, Junkrat has founded New Trap City.
- Maximum number of active Steel Traps has been increased from 1 to 3.
- No longer has a cooldown and instead costs 50 scrap to place.
- Heroes drop 25 scrap upon death, which Junkrat can pick up.

Pharah
Pharah knew she couldn't compete with a beloved cat in a jetpack so she decided to ground herself as well.
- Removed.
- Has increased self-knockback.
- The more Pharah knocks herself back with her Rocket Launcher, the faster she moves.
- No longer deals damage to Pharah.

Reaper
Reaper's learned to play peak-a-boo!
- During Shadow Step, Reaper has 6 seconds to choose if he wants to teleport there or retreat back to his original position.
- If he retreats, Shadow Step's cooldown is reduced to 5 seconds.

Sojourn
She's on that Tom Beansons caffeine kick.
- While at 100 energy, Sojourn's abilities consume 50 energy to become energized.
- Energized Power Slide moves 100% faster and trips enemies Sojourn collides with.
- Energized Disruptor Shot leaves behind 2 smaller energy bursts as it travels.
- The smaller energy bursts have a 2-meter radius and deal 60 damage per second.

Soldier: 76
Solder: 76's gym routine: leg day, every day, 7 days a week.
- Soldier: 76 can deal massive damage to enemies if he places Biotic Field on them.
- Final Blows increase Soldier: 76's Sprint bonus speed boost by 25%, up to 75% extra.
- This bonus is lost on death.

Sombra
For unspecified reasons, barrels have appeared on all maps. Please ignore them.
- Replaced Translocator.
- Transforms Sombra into a random object.
- Sombra can still move while disguised.
- Doing any action removes Sombra's disguise.

Symmetra
Symmetra's Sentry Turrets are so clingy these days.
- Sentry Turrets now automatically deploy around Symmetra and follow her around wherever she goes.
- Number of charges increased to 4 from 3.
- Cooldown reduced to 7.5 seconds.
- Damage reduced from 30 to 15.

Torbjörn
Hard Hard work work pays pays off off!!
- A second Torbjorn is on top of Torbjorn, mimicking all of his actions.

Tracer
Tracer's chrono-accelerator is accelerating her chrono more than ever before.
- Distance increased to 100 meters.

Vendetta
No one truly knows what Vendetta has gone through, especially not now that we moved the camera.
- Vendetta's camera is always in 3rd person, with her aim being totally separate from the player's.
- Vendetta will automatically lock on to nearby enemies, facing them no matter how the player moves.
- Press Interact to lock on to the nearest enemy your crosshair is aiming at.
- Overhead damage reduced by 40%.

Venture
Ooooh, buried treasure!
- When emerging from Burrow, a random pick-up is also dug out of the ground.
- The pick-up can be collected by any ally.

Widowmaker
You think you're so good at aiming? Prove it.
- Can now charge up to 150%.
- When charging above 100%, the charge rate is 80% slower and the scope zooms in even further.
Support

Ana
Now this is what we call a power nap.
- Now puts Ana to sleep for up to 3 seconds.
- When waking up, Ana will Nano Boost herself.
- The Nano Boost's duration will scale based on how long she was asleep.

Baptiste
Baptiste is looking rather dashing.
- Now charges up to 4 air-dashes.
- Air-dashes are used by jumping in mid-air, launching Baptiste horizontally in the direction he is moving.
- Air dash charges do not decay over time.

Brigitte
Why stop at 'shield bash' when you can also 'shield surf'?
- After Shield Bashing, Brigitte begins surfing on another shield for 3 seconds, increasing her movement speed and jump height.
- Shield Bash's cooldown begins once the shield surfing ends.
- Cooldown reduced to 3 seconds.

Illari
Now that's what we call a solar flare!
- No longer passively heals nearby allies.
- Shooting the pylon with Solar Rifle's primary fire reflects the projectile to all enemies in range.
- Solar Rifle's secondary fire can heal the pylon.
- Shooting the pylon with Solar Rifle's secondary fire reflects the beam to all damaged allies in range.
- Build time reduced to 0.5 seconds.
- Illari can throw the Pylon further.
- Cooldown is always 7 seconds.

Jetpack Cat
Meow!!! Meow mrOW mroW MROAR ROARRRR...
- Comes pre-attached with a Wrecking Ball that can be used to slam into enemies.
- Ending Lifeline launches the ball at high speeds in the direction it is moving.
- Now has a 12-second duration.
- Cooldown increased to 6 seconds.

Juno
Having grown up on Mars, Juno never got to experience the joy of a trampoline... until now.
- Hyper Ring is now deployed sideways.
- Allies within Hyper Ring can jump higher. Wheeee!

Kiriko
Eat your heart out, Mizuki.
- Kiriko can move along walls horizontally while wall climbing.
- After wall-climbing, Kiriko can re-grab the wall without needing to touch the ground.

Lifeweaver
Lifeweaver's size was scaled down in a previous patch. We believe we did not go nearly far enough.
- Lifeweaver's scale has been reduced by 50%.
- Health reduced from 200 to 75.
- Shields reduced from 50 to 25.
- Allies pulled by Life Grip get shrunk for 5 seconds after being pulled.
- Petal Platform's scale has been reduced by 50%.
- Health reduced from 300 to 150.
- Tree of Life's scale has been reduced by 50%.
- Health reduced from 1200 to 600.

Lúcio
Putting the hop in hip hop.
- Successive jumps off of the floor increase Lucio's jump height, up to 5 times.
- Failing to chain jumps together resets Lucio's jump height back to normal.
- When at maximum jump height, Lucio can land on an enemy's head, dealing damage and bouncing him back up.

Mercy
The team won't need healing if the enemy dies first.
- Can now target enemies.
- Now only targets enemies.
- Using "Resurrect" on an enemy deals damage while casting, ending in an explosion of damage when finished.
- Mercy heals for 50% of the damage dealt with Resurrect.
- Cooldown reduced to 15 seconds.

Mizuki
We have fixed an issue with Mizuki where he was not wearing his iconic 3-hat-stack.
- Healing Kasa has 3 charges.
- Mizuki now wears a hat for each charge of Healing Kasa available.
- Healing Kasa no longer returns to Mizuki.
- While Mizuki has 1 or more charges of Healing Kasa, he cannot be headshot.
- Mizuki can teleport to his previous location 3 times per use.

Moira
The orbs are orbing.
- Now requires targeting an ally to cast.
- The Biotic Orb will attach itself to the targeted ally, moving around with them.
- Damage orb's range increased from 4 meters to 8 meters.
- Healing orb's range increased from 5 meters to 10 meters.

Wuyang
Wuyang's Guardian Wave has been properly adjusted to show just how washed the enemy team is.
- Wuyang can charge up Guardian Wave, empowering its size, damage, healing, and knockback.

Zenyatta
Spin to win!
- Secondary fire now has a 6-second cooldown.
- While charging secondary fire, orbs begin circling around Zenyatta, dealing damage and knocking back nearby enemies for up to 8 seconds.
- When releasing secondary fire, the orbs are shot out all around Zenyatta rather than all straight-forwards.
- Secondary fire's damage and knockback increase with each orb charged.
- Zenyatta moves 30% faster while charging Orb of Destruction.
- Zenyatta gains 15 overhealth with each stored orb.
Live Patch Notes
These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.

























































































