Note delle patch
Note sulla patch di Overwatch 2 - 6 dicembre 2022
OVERWATCH 2, SEASON 2
**Ramattra approda nel Pass Battaglia della Stagione 2. Si sblocca al Livello 45 o immediatamente con il Pass Battaglia Premium. **
Parti in pellegrinaggio per esplorare la nostra ultima mappa di Trasporto, il Monastero Shambali, dove potrai visitare templi antichi e percorrere le tortuose vie del villaggio.
Avanza con il Pass Battaglia, ottieni ricompense ispirate all’Antica Grecia e preparati per tre eventi a tempo limitato: Magico Inverno, Battaglia per l’Olimpo e Capodanno Lunare!
AGGIORNAMENTI AGLI EROI
Ruolo Attacco - Passiva
- Non fornisce più bonus di velocità di movimento
- Bonus di velocità di ricarica aumentato dal 25 al 35%
TANK

Ramattra
- Ramattra è stato aggiunto agli eroi
- Primaria: spari una serie di proiettili seguendo uno schema fisso
- Secondaria: crei una barriera nella posizione scelta
- Assumi la Forma Nemesi: i tuoi attacchi cambiano e ottieni armature aggiuntive
- Primaria: sferri pugni davanti a te, creando ondate d'energia perforante a ogni colpo.
- Secondaria: riduce in modo significativo i danni subiti frontalmente e diminuisce la velocità di movimento
- Spari una piccola sfera che esplode a contatto col terreno, espandendosi in un'area che danneggia i nemici. I nemici colpiti vengono rallentati e attirati verso il basso.
- Entri in Forma Nemesi e generi uno sciame d'energia attorno a te. Lo sciame si scatena contro i nemici vicini, infliggendo danni e mettendo in pausa la durata dell'effetto mentre vengono inflitti danni.

Doomfist
- Portata danni da impatto (minimo-massimo) aumentata da 15-30 a 25-50 danni
- Portata danni da schianto a muro (minimo-massimo) ridotta da 20-40 a 10-30 danni
- Intervallo durata stordimento per schianto a muro provocato da Pugno a Reazione potenziato ridotto da 0,5 -1 a 0,25-0,75 secondi. Pugno a reazione non potenziato ora stordisce per una durata minima di 0,25 secondi allo schianto a muro
Raggio di respinta di Pugno a reazione potenziato ridotto da 4 a 3 metri
Tempo minimo prima che l’opzione di annullamento diventi disponibile ridotto da 0,25 a 0,12 secondi
- Tempo di recupero ridotto da 4 a 3 secondi. Attivo già dalla rivisitazione dell’eroe, ma mai menzionato prima
- Tempo di recupero ridotto da 8 a 7 secondi
- Durata aumentata da 2 a 2,5 secondi
- Attenuazione minima dei danni necessaria per potenziare Pugno a reazione ridotta da 90 a 80 secondi
- Ora potenzia Pugno a reazione all’atterraggio
- Durata dell’effetto di rallentamento dei nemici aumentato da 2 a 3 secondi
- Salute temporanea massima aumentata da 150 a 200
- Salute temporanea ottenuta per bersaglio colpito con abilità aumentata da 30 a 40

Regina dei Junker
- Area colpita di torso e capo aumentata del 12%
- Durata delle ferite ridotta da 5 a 4,5 secondi
- Costo dell’Ultra ridotto del 10%
- Tempo di recupero ridotto da 15 a 14 secondi
- Il moltiplicatore delle cure con Adrenalina (abilità passiva) è aumentato da 1 a 1,25x danni inflitti dalle ferite
DAMAGE

Bastion
Developer comments: The intent for Bastion's ultimate is that enemy players can survive it if they are quick to react to the damaging impact areas, however, it ended up being too easy to avoid the damage areas entirely. We’re reducing both the amount of warning time and explosion damage so that it’s more reliable in dealing damage, but it won't be as lethal the closer the target gets to the edge of the explosion range.
- Delay before projectile drops reduced from 1 to 0.6 seconds
- Explosion damage reduced from 300 to 250
- No longer deals explosion damage to self
- Minimum delay between placing shots reduced by 20%
- Cooldown reduced from 12 to 10 seconds

Sojourn
Developer comments: Sojourn is performing well at the highest tiers of competitive play but poorly below those tiers. Much of the perception that she is too powerful seems to be driven by the reaction to dying to long range, charged headshots from her Railgun secondary fire. These changes are aimed at reducing frustrations there, with the biggest change being the reduced critical multiplier for headshots. A fully charged headshot no longer kills a full health 200 hp hero. To help account for this loss of power we're increasing the damage of her primary fire and how quickly her energy charges during her ultimate.
- Energy delay before draining reduced from 8 to 5 seconds
- Secondary fire damage falloff starting range reduced from 70 to 40 meters
- Secondary fire critical damage multiplier reduced from 2 to 1.5
- Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added)
- Primary fire damage per projectile increased from 9 to 10
- Overclock energy charge rate increased by 20%

Symmetra
Developer comments: The changes to Symmetra's primary fire will make her gameplay faster by enabling her to charge the beam up to dangerous levels more quickly. However, it will also drain to less lethal levels at an increased rate when not damaging a target. We're reverting the adjustments to her ammo management because, while it helped with matchups where there were no barriers, it lost something interesting to its interactions.
- Beam charge rate and decay rate increased by 20%
- Primary fire ammo consumption rate increased from 7 to 10 per second
- Primary fire gains ammo from damaging barriers again

Tracer
Developer comments: We balanced Tracer’s damage in a previous patch due to an undiscovered bug regarding her Pulse Pistol’s falloff damage. The bug is resolved, so we are reverting the damage.
- Damage increased from 5 to 6
SUPPORT

Ana
Developer comments: Sleep Dart is still one of the most powerful crowd control abilities in 5v5, though with the addition of cleanse mechanics to offer a potential counter to this effect we're more comfortable with reducing the cooldown here to improve Ana's personal survivability.
- Cooldown reduced from 15 to 14 seconds

Kiriko
Developer comments: The hit volume adjustment is to help address her arms sometimes blocking headshots in some of her animations. Kiriko feels balanced overall, but her ultimate could feel too frenetic at times. We're reducing both the movement speed and cooldown rate boost it grants so that it's easier to aim during its effect for both allies and enemies, as well as there being fewer abilities being thrown about. The rest of the changes are primarily for quality-of-life improvements to make the abilities feel better to use.
- Arm hit volumes width reduced 15%
- Added an auto-wall climb hero option
- Ultimate cost increased by 10%
- Movement speed bonus reduced from 50 to 30%
- Cooldown rate reduced from 3 to 2 times faster
- Cast time reduced from 0.15 to 0.1 second
- Ammo increased from 12 to 15
- Ability input can now be held to activate

Mercy
Developer comments: This is a change that will enable Mercy to better defend herself or even go on the offensive at times. In 5v5 these situations occur much more often.
- Weapon swap time reduced from 0.5 to 0.35 seconds
- Ammo increased from 20 to 25
SEASON 2 MAP POOLS
- New Queen Street – Morning
- Colosseo – Evening
- Esperança - Morning
- Blizzard World - Overcast (NEW)
- Eichenwalde – Evening
- King’s Row – Evening
- Midtown – Morning
- Paraíso - Morning
- Dorado – Evening
- Junkertown – Morning
- Circuit royal – Night
- Rialto – Morning
- Route 66 – Night
- Shambali Monastery – Night (NEW MAP)
- Busan – Night
- Ilios – Evening
- Lijiang Tower – Dawn
- Nepal - Evening (NEW)
- Oasis - Morning (NEW)
BUG FIXES
- Fixed a bug that was causing Roadhog's breaths to not be audible when viewing some animations in the Hero Gallery
- Fixed a bug that caused some players to lose competitive challenge progress
- Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
- Fixed an issue with the Lifesaver Challenge not counting Mercy's Resurrect as a 'Save'
- Resolved an issue with purchases not immediately showing up after purchase
- Fixed a bug with Torbjörn and Symmetra's turrets displaying hostile red overlays in Deathmatch for the player that placed them
Busan
- Fixed an area of the map where players could get stuck
Colosseo
- Fixed geometry that allowed some heroes to contest undetected
Esperança
- Fixed some areas that could be used to escape the playable space
- Fixed geometry that allowed some heroes to contest undetected
Gibraltar
- Fixed lighting issues across the map
- Fixed some areas where Torbjörn could place his turret in unreachable spots
Nepal
- Replaced some missing pillars on Sanctum
Paraíso
- Fixed a bug that allowed some heroes to get inside of the payload
Route 66
- Fixed lighting issues across the map
New Queen Street
- Fixed some issues with shadows across the map
- Fixed an area of the map where players could get stuck
- Heroes no longer take damage from their own abilities if they’re on the other side of a friendly barrier
- Fixed an issue with the Damage Passive where sometimes a double reload animation could occur when the buff was active
Cassidy
- Resolved an issue with some skins using the wrong props in the 'Flashbang' victory pose
Doomfist
- Fixed an issue where Doomfist's Power Block reduced the damage from some area of effect abilities
- Meteor Strike - You can no longer detect Sombra if the targeting reticle gets near her
D.Va
- Fixed a bug that allowed players to use Self-Destruct during their Mech's destruction while Hacked
Junker Queen
- Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
- Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
- Jagged Blade now takes a curved trajectory on return
Mercy
- Guardian Angel now correctly resets its cooldown if Valkyrie is used
- Guardian Angel 'cancel boost' is now disabled when Mercy is stunned
Moira
- Junkrat's Trap no longer displays at chest height in first person when using Fade
Pharah
- Fixed a bug that reduced the ult cost of Rocket Barrage
Soldier 76
- Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor
Symmetra
- Fixed a bug that resulted in all VO being cut out when taking the Teleporter
Tracer
- Fixed a big causing her Pulse Pistol damage falloff to not start until max range
Winston
- Resolved an issue with the Werewolf skin and the 'Excuse me' highlight intro turning Winston red in the Hero Gallery
Zenyatta
- Fixed an issue with melee not correctly animating if used to cancel alternate fire
Note della patch live
Queste note della patch rappresentano cambiamenti generali apportati alla versione live di Overwatch, e i cambi al bilanciamento elencati influiranno su Partita rapida, Partita competitiva, Arcade e Partite personalizzate.