Patch Notes

May 16, 2025

Overwatch 2 Retail Patch Notes – May 20, 2025

Stadium Continues!

Midseason is bursting with style, celebration, and surprises as Season 16 continues. Choose your fighter to KO the competition in the Overwatch 2 x Street Fighter 6 collab and join Dokiwatch by unlocking the Mythic Merciful Magitech Mercy Weapon Skin! Then step back into another Overwatch Classic era, reignite the fight with Drives, and dress up like Palace Royals. Plus, Freja enters the Stadium and brings incredible powers that will blow the opponents away!

Overwatch 2 x Street Fighter 6

ROUND ONE – FIGHT! Overwatch 2 x Street Fighter 6 collide for an explosive crossover event, celebrating the heart-pounding action of both worlds. With eight hard hitting skins, emotes, plus cosmetic combos inspired by iconic moves and matchups, this collab brings Street Fighter 6 to the frontlines of Overwatch 2. So, get ready to hit those lightning-fast kicks, charge with Psycho Power, or unleash a Hadoken-like arrow, because every move hits harder with this collab’s fighting flair. It’s time to choose your fighter and KO the competition in the fight for the future.

©CAPCOM

Mythic Merciful Magitech Mercy Weapon Skin

Even in her absence from the Heroes of Heart, the spirit of Mercy endures. The Merciful Magitech Mythic Weapon channels the soul of Eleos, the Hamster of Benevolence, and reimagines Mercy’s Caduceus Staff and Blaster through the radiant lens of Magitech might. Rescued after a daring escape, Eleos now brings kindness, healing, and hope to those heroes still standing against Woe. When you’re defending your team, this charming companion within your Mythic weapon ensures that Mercy's Hero of Heart legacy lives on in every beam, every boost, and every act of compassion.

Overwatch Classic: October 2020

The nostalgia is real and Overwatch: Classic is back in action! Experience the October 2020 Patch in all its 6v6 glory with returning balance changes, role queue, and heroes like Sigma, Echo, Baptiste, and more. Whether you're a veteran returning home or a new hero curious about the past, this is a classic fight you won’t want to miss.

General Updates

Player Report Tool
  • Players can now receive an instant notification if a player is already actioned.
  • Prior to this feature, reporting a player that had already been banned or suspended would not result in any additional information. The Instant Reporting Feedback feature will immediately inform the player of the fact that banned or suspended players have been actioned when they are reported.

Hero Updates

Tank

Hazard
Hazard

Developer comments: Hazard's slower climbing fits his lumbering tank fantasy, but it was a point of friction when trying to chase down or escape from enemies, so we're speeding up how quickly he can vault over a ledge. Additionally, we're boosting Anarchic Zeal’s lifesteal as the current value wasn't effective enough.

Vault - Passive

  • Ledge climb animation time reduced from 0.6 to 0.4 seconds.

Anarchic Zeal - Major Perk

  • Spike Guard’s Lifesteal is increased from 25% to 40%.
Reinhardt
Reinhardt

Developer comments: Reinhardt generally does well across the game but falls off in effectiveness at high ranks. We're increasing the speed and responsiveness of Fire Strike to make it more reliable from range.

Fire Strike - Ability 2

  • Projectile speed increased from 25 to 30 meters per second.
  • Recovery time reduced from 0.63 to 0.45 seconds.

Damage

Freja
Freja

Developer comments: Freja has continued to climb in win-rate now that players have become accustomed to her kit. We are partially reverting the Quick Dash cooldown to reduce her airtime and frequency of explosive bolts.

Quick Dash

  • Cooldown increased from 3.5 to 4 seconds.
Genji
Genji

Shuriken - Primary and Secondary Fire

  • Ammo reduced from 30 to 24.
  • Projectile speed increased from 60 to 75.
Hanzo
Hanzo

Developer comments: Hanzo's been underperforming recently so we're reverting his bow draw speed back to its original, faster value. The Sonic Disruption perk isn't picked very often but increasing its duration will make it more useful and require less upkeep to control a health pack.

Storm Bow - Primary Fire

  • Draw time reduced from 0.8 to 0.72 seconds.

Sonic Disruption - Minor Perk

  • Health pack hack time increased from 12 to 30 seconds.
Pharah
Pharah

Developer comments: Drift Thrusters and Concussive Implosion have been too consistent at securing kills. These adjustments will give better opportunities for counterplay when fighting against these perks.

Drift Thrusters - Minor Perk

  • Movement speed while using Barrage reduced by 20%.

Concussive Implosion - Major Perk

  • Distance pulled reduced by 50%.
Reaper
Reaper

Developer comments: We're aligning the recovery of Dire Triggers with Reaper’s primary fire to improve the flow when alternating between the two.

Dire Triggers - Major Perk

  • Recovery reduced from 0.7 to 0.5 seconds.
Soldier: 76
Soldier: 76

Developer comments: Stim Pack's button mapping made it difficult to activate, especially in combat. Binding it to Weapon Swap improves the control scheme and removing the anti-heal makes it less punishing to use.

Stim Pack - Major Perk

  • Anti-heal removed. Now deals 75 self-damage on use.
  • Is now activated by using Weapon Swap.
Sombra
Sombra

Developer comments: Invisibility is a frustrating mechanic to play against for many, so we're increasing the windows for counterplay. Sombra will now take longer to exit stealth and to disappear after taking damage.

Translocator - Ability 2

  • Fade in time increased from 0.15 to 0.3 seconds.
  • Stealth reveal duration on taking damage increased from 1 to 1.3 seconds.
Widowmaker
Widowmaker

Developer comments: Widowmaker is a more map-dependent hero than most and now with hero bans restricting her usefulness we're looking to make her viable in more situations.

Widow's Kiss - Primary Fire

  • Maximum spread reduced from 3 to 2 degrees.
  • Damage increased from 13 to 14.

Deadly Deux

  • Venom Mine's bonus damage increased from 50% to 100%.

Support

Illari
Illari

Developer comments: Illari often has to move into high-risk positions to heal effectively. Extending the range on her healing beam will give her more flexibility in how she positions and supports her team.

Solar Rifle - Secondary Fire

  • Range increased from 15 to 20 meters.
Lifeweaver
Lifeweaver

Developer comments: The opportunity cost to use Thorn Volley is still too high compared to constantly charging Healing Blossom. We are improving the auto-charge to make weaving damage between healing less punishing.

Healing Blossom - Primary Fire

  • Auto-Charge rate increased by 25%.

Superbloom - Major Perk

  • The number of hits to trigger reduced from 20 to 16.

Stadium Updates

Mercy Rule
  • Now triggers when the cash disparity between the teams is at 10,000 or more (down from 15,000).

Developer comments: We feel that not enough games that reach 3-0 are triggering the Mercy Rule when they probably should. We'll be keeping a close eye on this and will be considering other changes to the Mercy Rule system in the future.

Round Completion Cash

We've added a system where players are granted an additional boost to their Round Completion Cash in rounds that end with players on both teams having lower than intended amounts of cash. This additional cash will be equivalent for every player.

Competitive Rewards
  • Competitive points for winning a match has been increased to 20 per match.

Tank

Reinhardt
Reinhardt

Developer comments: To compensate for the buff to Reinhardt's Fire Strike in Core Overwatch, we're decreasing the burst potential of Reinhardt's Fire Strike build and normalizing the max projectile speed Fire Strike can reach. We're also tuning down Reinhardt's Melee build to be a bit more counterable, which is performing too consistently given the high payoff of the build.

Smashing - Power

  • Reduced Move Speed per stack to 1% (down from 2%).
  • Reduced Life Steal per stack to 3% (down from 5%).
  • Increased maximum stacks to 10 (up from 5).
  • Reduced duration to 2s (down from 3s).

To Me, My Friends! - Power

  • Increased healing based on Max Life to 4% (up from 3%).

Wilhelmwagen - Power

  • Decreased healing from damage mitigated to 5% (down from 15%).

Rocket Strike - Epic Hero Ability Item

  • Decreased Fire Strike Projectile Speed to 25% (down from 50%).
  • Decreased Ability Power to 10% (down from 20%).

Chimera's Maw - Rare Hero Ability Item

  • Decreased Ability Power to 5% (down from 10%).

Damage

Freja
Freja
  • Added to the Stadium Hero Roster

Cyclone - Power

  • New Stadium Power.
  • When you use Updraft, fire a Take Aim bolt at your crosshair.

Seekerpoint - Power

  • New Stadium Power.
  • When Take Aim bolt sticks an enemy, automatically fire 3 additional crossbow shots at them that deal 66% reduced damage.

Seismic Shot - Power

  • New Stadium Power.
  • Take Aim explosion radius is increased by 33%. Double this if the bolt is stuck to a target.

Thread the Needle - Power

  • New Stadium Power.
  • Take Aim bolts pierce enemies. Additional explosions deal 66% reduced damage.

Deep Pockets - Power

  • New Stadium Power.
  • When you use an ability, restore 50% of your Max Ammo.

Forager - Power

  • New Stadium Power.
  • For 2 seconds after using Quick Dash. Revdraw Crossbow hits heal you for 3% of your Max Life.

Peak Performance - Power

  • New Stadium Power.
  • While firing Revdraw Crossbow your fall speed is decreased by 80%.

Redux - Power

  • New Stadium Power.
  • Revdraw Crossbow hits against targets stuck by a Take Aim bolt or Bola Shot reduce the cooldown of your abilities by 5% and refunds 1 ammo.

Volley à Deux - Power

  • New Stadium Power.
  • Every fifth Revdraw Crossbow shot fires an additional 2 bolts in a spread that deal 50% reduced damage.

Lille Fælde - Power

  • New Stadium Power.
  • After using Updraft, your next Take Aim while airborne fires a Bola Shot that deals 60% reduced damage instead of an explosive bolt.

So Cooked - Power

  • New Stadium Power.
  • Bola Shot's damaging zone deals 50% more damage and lingers for 3 seconds. Bola shot eliminations count toward Bounty Hunting.

Mighty Gust - Power

  • New Stadium Power.
  • Updraft launches a wind blast toward your crosshair, knocking back enemies and dealing 40 ability damage.

Tracker Tag - Rare Hero Weapon Item

  • New Rare Hero Weapon Item.
  • 30% Max Ammo.
  • When Take Aim bolt sticks to an enemy, increase your Attack Speed by 20% for 3 seconds.

Slipstream Scarf - Rare Hero Weapon Item

  • New Rare Hero Weapon Item.
  • 25 Health.
  • 5% Weapon Power.
  • 25% Quick Dash Distance.

Portable Zipline - Epic Hero Weapon Item

  • New Epic Hero Weapon Item.
  • 15% Weapon Power.
  • Eliminations reset both charges of Quick Dash cooldown.

Windwalker Boots - Rare Hero Ability Item

  • New Rare Hero Ability Item.
  • 25 Health.
  • 5% Cooldown Reduction.
  • 20% Updraft Height.

Magnetic Maelstrom - Epic Hero Ability Item

  • New Epic Hero Ability Item.
  • 15% Ability Power.
  • Bola Shot pulls in nearby enemies even when it misses.

Hunter's Mark - Rare Hero Survival Item

  • New Rare Hero Survival Item.
  • 25 Health.
  • Enemies with a Bounty of 75- or more are revealed to you within 40 meters. Eliminating them grants 250 additional Stadium Cash.

Aeroweave Cloak - Rare Hero Survival Item

  • New Rare Hero Survival Item.
  • 25 Health.
  • 100% Take Aim Slowed Momentum Duration.

Tourniquet - Rare Hero Survival Item

  • New Rare Hero Survival Item.
  • 25 Health.
  • After using Updraft, reset Quick Dash and gain 50 Overhealth for 5 seconds.

Toxin Tips - Epic Hero Survival Item

  • New Epic Hero Survival Item.
  • 50 Health.
  • Take Aim bolts sticks and explosions slow enemies by 30% but takes 1 second longer to explode.
Soldier: 76
Soldier: 76

Developer comments: Soldier 76's Helix Rocket build is one-shotting a little too consistently. We're decreasing the damage here a bit to reduce the burst potential.

Cratered - Power

  • Reduced increased Explosion Damage to 15% (down from 25%)

General Items

Items

Developer comments: Stacking large amounts of Weapon Power or Ability Power have become too prevalent, crowding out other itemization options. We are lowering the cost efficiency of these items to promote greater item diversity and weaken builds that rely on high amounts of burst through stacking Weapon or Ability Power. We're also strengthening some weaker item options.

Champion's Kit - Epic Ability Item

  • Increased cost to 14000 (up from 13500).
  • Decreased Ability Power to 35% (down from 40%).

The Closer - Epic Weapon Item

  • Increased cost to 14500 (up from 13000).

Eye of the Spider - Epic Weapon Item

  • Increased cost to 14000 (up from 13500).

Nano Cola - Rare Ability Item

  • Increased cost to 6000 (up from 5500).

Talon Modification Module - Rare General Weapon Item

  • Increased cost to 6000 (up from 5500).

Gloomgauntlet - Epic Survival Item

  • Increased cost to 10000 (up from 9500).

Icy Coolant - Rare Weapon Item

  • Increased cost to 5500 (up from 5000).

Multi-Tool - Rare Ability Item

  • Decreased cost to 4500 (down from 5000).
  • Decreased Cooldown Reduction to 5% (down from 10%).
  • Increased Ability Power to 10% (up from 5%).

Bloodbound - Epic Survival Item

  • Decreased cost to 9000 (down from 9500).

Geneticist's Vial - Epic Survival Item

  • Increased Life after reviving to 250 (up from 200).

Electrolytes - Common Survival Item

  • Now gives 100 Overhealth every time you respawn (instead of just at the start of the round).
  • Increased cost to 1500 (up from 1000).

Adrenaline Shot – Common Survival Item

  • Increased Health to 25 (up from 10).
  • Increased cost to 1500 (up from 1000).

Bug Fixes

General
  • Fixed an issue where challenges were not progressing when queued as a specific role.
  • Fixed a graphical error that caused flashing for certain heroes on consoles.
Heroes

Doomfist

  • Fixed an issue where Doomfist was able to continue charging his punch through Sigma's Accretion stun.

Illari

  • Fixed an issue where Illari's Captive Sun Ultimate would not explode after a deflect.

Mercy

  • Fixed an issue where Mercy's resurrect could complete in spawn if spawn timer was reached.
Stadium
  • Fixed a visual issue causing the Rank Progress bar to show incorrect Stadium Points after a match.
  • Fixed an issue with Competitive title rewards displaying the wrong role in stadium.
  • Fixed an issue with Zarya not working with Codebreaker item.
  • Fixed and issue where the mercy rule would activate inconsistently.
  • Fixed an issue with Mercy's First Responder power.
  • Fixed an issue where the armory could load in an incomplete state.
  • Fixed an issue where the Better Together challenge was not tracking for D.VA players under certain conditions.
  • Fixed an issue where the Better Together challenge was not counting towards MVP or Star of the Show challenges.
  • Fixed an issue that occurs when Soldier uses the On Me power with both Vishkar Condenser and Vital-E-Tee mods together.
  • Fixed an issue that occurs when Junker Queen uses both the Reckoner's Roar power and Cybervenom mod.
  • Fixed an issue that occurs when Ana uses both Comfy Cloud and Dreamy powers.
  • Fixed an issue that occurs when Mei uses both the Coulder power and Cybervenom mod.
  • Fixed an issue with Freja's animation while holding down her secondary fire.
  • Fixed an issue with Mercy's Equivalent Exchange mod and this has now been re-enabled.
  • Fixed an issue with Genji's Deflect-O-Bot power and this has now been re-enabled.
  • Fixed an issue where Moira's Empowering You power would not play hit markers when the buffed ally dealt damage.
  • Fixed an issue where Zarya's Hybrid Battery item wouldn't reset energy to 0 when sold.
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May 14, 2025

Overwatch 2 Retail Patch Notes – May 15, 2025

Hotfix Balance Update

This is a game balance hotfix. Replay codes from the May 6, 2025 patch are still available.

Stadium Updates

Economy
  • Increased bounty cap to 3000 (up from 2000).

Developer Comments: Bounties are intended as a comeback mechanic, and we feel like the current cap can increase to maximize that potential.

Armory
  • Reduced timer from 100 seconds to 75 seconds in round 1 and 3.
  • Reduced timer from 75 seconds to 60 seconds in round 2.

Developer Comments: We are reducing the amount of time you can shop during early rounds. We find that players need this time later in the game as they as are selling and countering, but it's not as useful up front.

Tank

Zarya
Zarya

Developer Comments: Zarya continues to overperform at all levels. Most of her power comes from how Weapon Power scales with Energy, allowing her to reach very high damage ceilings, so slowing down the rate at which she can scale her Weapon Power.

  • Reduced cash income from damage and healing by 12.5%.

Damage

Cassidy
Cassidy

Developer Comments: Cassidy continues to be too dominant too consistently, especially at higher levels of play. Most of his power comes from how well he scales with Weapon Power, so shaving off a bit of his currency gain to slow down the pace of his scaling.

  • Reduced income from damage and healing by 12.5%.
Reaper
Reaper

Developer Comments: We're squashing a few bugs that we believe have contributed to Reaper's high win rate. We're also making a slight adjustment to Revolving Ruin's ramp up time and maximum stacks. We're planning to make some more adjustments to Reaper's weapon builds in the future to incentivize them to build stats other than just Weapon Power.

Revolving Ruin - Power

  • Reduced Attack Speed per stack to 4% (down from 5%).
  • Increased maximum stacks to 10 (up from 8).

Wraith Renewal - Power

  • Fixed an issue where Wraith Renewal healing was always being doubled, regardless of what your current Life was.

Spirited to Slay - Power

  • Fixed an issue that caused Reaper's cooldowns to be reset without getting an Elimination.

Support

Ana
Ana

Developer Comments: Ana’s abilities feature some of the longest cooldowns in the support roster, and their impact hasn’t always matched that investment in Stadium. This update improves the effectiveness of her utility, helping her keep allies in the fight longer and better rewarding well-timed ability usage. These changes should give Ana more consistent value in extended engagements.

Home Remedy - Power

  • Increased Overhealth gain to 200% (up from 100%).

Dreamy - Power

  • Decreased heal to 80% (down from 100%).
  • Decreased duration to 4s (down from 8s).

Venomous - Power

  • Increased damage to 50 (up from 30).

Quick Scope – Rare Hero Weapon Item

  • Increased Weapon Power to +10% (up from 5%).

I.V. Drip – Rare Hero Survival Item

  • Increased Overhealth to 150 (up from 100).
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May 9, 2025

Overwatch 2 Retail Patch Notes – May 8, 2025

Hotfix Balance Update

This is a game balance hotfix. Replay codes from the May 6, 2025 patch are still available.

Stadium Updates

Tank

D.Va
D.Va

Developer Comments: D.Va has been struggling in matchups against beam-focused heroes like Zarya, where her defensive tools feel less effective. We're adding some synergy with Defense Matrix Powers/Items when using it to mitigate Beam damage. We're also adding some power to some of the builds that utilize her main defensive tool, Defense Matrix, in hopes to allow them to have a bit more flexibility and apply more pressure in team fights.

Countermeasures – Power

  • Decreased mitigation requirement to 100 (down from 150).

Mastermind's Mitigator – Rare Ability Hero Item

  • Decreased damage mitigation requirement to 200 (down from 300).

Stat Boost – Power

  • Increased Defense Matrix recovery rate to 125% (up from 100%).

Ultrawide Matrix – Power

  • Defense Matrix duration increased to 25% (up from 20%).

Multi-Task Mod – Epic Weapon Hero Item

  • Increased Weapon Power to 20% (up from 10%).

Singijeon's Pulse Plating – Epic Survival Hero Item

  • Increased Ultimate Charge gain to 10% (up from 5%).

Plot Armor – Rare Survival Hero Item

  • Damage reduced now gets counted as damage mitigated by Defense Matrix.
Junker Queen
Junker Queen

Developer Comments: Junker Queen thrives when she can close the distance and brawl up close, and her current mobility has been allowing her to engage too freely. We're toning down her gap-closing potential to make her positioning more deliberate and reduce her ability to aggressively dive into enemy lines without consequence. This should encourage more thoughtful engagements while preserving her core bruiser identity.

Booming Voice – Epic Ability Item

  • Reduced Ability Power to 15% (down from 25%).

Slicing Spree – Rare Hero Survival Item

  • Reduced Move Speed stat to 5% (down from 10%).
  • Reduced Move Speed while near an enemy with a Wound to 5% (down from 10%).
  • Increased Attack Speed while near an enemy with a Wound to 10% (up from 5%).
Reinhardt
Reinhardt

Developer Comments: Reinhardt has been overperforming, especially at lower levels. We're tuning down some of the powers that are most difficult to counterplay, such as Melee Reinhardt feeling inescapable due to his crazy amount of Move Speed or being one shot by an Impact Burst Fire Strike. As an important known issue with this balance change, the Move Speed per stack is currently not represented correctly on the tooltip but it is functionally set to 2%. This will be fixed in a future update.

Impact Burst – Power

  • Reduced bonus damage to 15% (down from 20%).

Smashing – Power

  • Reduced Move Speed per stack to 2% (down from 3%).
Zarya
Zarya

Developer Comments: Zarya continues to be overperforming, especially at higher levels of play. We're reducing some of the survivability of Weapon Power Zarya builds so that she should be more vulnerable, especially if she is opting to itemize full damage.

Lifelift – Power

  • Reduced Particle Barrier health scaling to 25% of your bonus Max Life (down from 50%).

Pre-Workout – Power

  • Reduced Lifesteal to 15% of your Energy (down from 20%).

Damage

Ashe
Ashe

Developer Comments: Ashe has strong potential in the hands of experienced players, but parts of her kit have been falling off in the later stages of the game compared to other heroes. We're making targeted adjustments to help her scale more effectively into the late game, while also smoothing out some of the sharp edges that make her less forgiving for newer players. These changes aim to make Ashe a more rewarding pick across all skill levels.

Head Honcho - Power

  • Increased damage increase per unscoped shot landed to 5% (up from 3%).

B.O.B. Jr. - Power

  • Reduced Attack Speed reduction to 20% (down from 50%).

Infrared Lenses – Epic Ability Hero Item

  • Fixed an issue where the increased damage against Burning targets was only applying to The Viper and B.O.B. Now increases all damage dealt by Ashe to Burning targets.
  • Reduced increased damage to Burning targets to 20% (down from 25%).

Support

Lúcio
Lúcio

Developer Comments: Lúcio's Ability Power Healing builds have continued to give too much healing output for how accessible and consistent they are, and have been overperforming at all levels of play. We're tuning down the healing output here because of how consistently effective it is. Lúcio's Weapon Power builds have mostly been crowded out by Ability Power builds, in both output and consistency. We're adding a bit more power here to encourage some more build variety.

Crowd Pleaser – Power

  • Healing reduced to 100% of Crossfade healing (down from 150%).

Let's Bounce - Power

  • Reduced Wall Slam damage to 25 (down from 40).
  • Reduced Knockback Increase to 25% (down from 30%).

Sonic Boom – Power

  • Increased Healing to 30% of damage dealt (up from 20%).

Fast Forward – Power

  • Increased damage increase to 30% (up from 25%).

#1 Single – Rare Ability Hero Item

  • Reduced Ability Power to 5% (down from 10%).

All Out Auditiva – Epic Ability Hero Item

  • Reduced Ability Power to 15% (down from 20%).
  • Reduced Amp It Up Duration to 25% (down from 33%).
Moira
Moira

Developer Comments: We're adding some small buffs to some of the less popular Powers in hopes to better enable some new build paths.

Precarious Potency – Power

  • Increased healing to 25% of Biotic Grasp's healing (up from 20%).

Destruction's Divide – Power

  • Increased Coalescence effectiveness when toggled to 30% (up from 25%).

General

General Items

Developer Comments: Nebula Conduit has been too efficient of a purchase given the strength of its effect. We're reducing some of the Weapon Power to put more focus on its niche and less of an obvious choice in Weapon focused builds. Booster Jets was too easily enabling builds that benefit from Move Speed, especially for a certain Tank that swings a large hammer. Generally, we're going to be looking at peeling back some of the Move Speed increases as we felt we went a bit too far. We're hoping that will help out our less mobile heroes feel like they have a better chance in Stadium.

Booster Jets – Epic Weapon Item

  • Reduced Move Speed when using an ability to 10% (down from 20%).

Nebula Conduit – Epic Survival Item

  • Reduced Weapon Power to 5% (down from 10%).
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May 6, 2025

Overwatch 2 Retail Patch Notes - May 6, 2025

Bug Fix Update

This is a bug fix patch and contains no game balance updates. In-Game Replay Codes and Highlights from the previous patch are removed.

Bug Fixes

General
  • Fixed an issue where some Loot Boxes were not auto-opened and were unable to be opened manually. They should now be opened and visible in Loot Box history.
  • Fixed a bug that could prevent you from participating in Hero Bans if you were watching a replay when the queue located a match.
  • Fixed a bug that caused the wrong skin to be equipped when using the "Try Out" button.
  • Fixed an issue with the Wave Respawn timer.
Heroes

Cassidy

  • Fixed an issue with Cassidy's Quick Draw Perk and the Peacekeeper Secondary Fire.

Reinhardt

  • In a previous update, fixed an issue with Reinhardt's Crusader's Fire Perk.
Stadium

General

  • Fixed an issue preventing disconnected players from rejoining a Stadium match when that match is transitioning between rounds.
  • Fixed an issue where the UI was incorrectly displaying Competitive Points for winning when actually losing a Stadium match.
  • Fixed an issue allowing enemy team selections to be viewed in the assemble phase in Stadium Matches.

Items

  • Fixed an issue where the Multi-Tool Rare Weapon Item was not boosting healing abilities for certain heroes.

Ana

  • In a previous update, fixed an issue with Ana's Unscoped Resources Epic Weapon Hero Item, this item is now reenabled.

Cassidy

  • Fixed an issue with Cassidy's Quick Draw Power.

Mei

  • Fixed an issue where the mini-blizzard from Mei's Cryclone power would not target in front of the player correctly.
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May 1, 2025

Overwatch 2 Retail Patch Notes - May 1, 2025

Hotfix Balance Update

This is a game balance hotfix. Replay codes from the April 22, 2025 patch are still available.

Stadium Balance Updates

Developer Comments: In this update we are primarily adjusting some outlier Powers and Items as well as adjusting a few that can lead to some undesirable experiences in Stadium. We’re also adjusting how much Stadium Cash is earned from damage and healing for a number of heroes. In the near future, we’ll be taking a close look at some of the Powers and Items that are underperforming to see how we can increase their viability.

Tank

D.Va
D.Va

Developer Comments: Nano Cola™ Nitrous has been making it too difficult for opponents to take down D.Va while out of her mech and allowing her to get her mech back consistently. These changes will help add some risk of being out of her mech back into her kit.

Busan Blaster was allowing D.Va to get her mech back instantly, which was not the intention of this item's design.

Nano Cola™ Nitrous – Epic Survival Hero Item

  • Health reduced to 25 (down from 50).
  • Reduced Max Life increase to 5% (down from 25%).
  • Reduced duration of Nano Boost to 4 seconds (down from 8 seconds).

Busan Blaster – Epic Ability Hero Item

  • No longer generates Ultimate Charge.
Orisa
Orisa

Developer Comments: We've observed many scenarios where it feels like Orisa can become invincible. In combination with some of her other powers and items, we felt that Restorify was healing too much.

Solar Regenergy was too efficient for its cost, so we’re tuning it back to be more in line with items of similar cost.

Restortify – Powers

  • Reduced healing to 5% of your Max Life every 1 second (down from 10%).

Solar Regenergy – Rare Survival Hero Item

  • Reduced Armor Restoration to 3% of Max Life (down from 5%).
Reinhardt
Reinhardt

Developer Comments: Reinhardt had a higher rate of earning Cash from damage and healing due to his range. However, Reinhardt has been overperforming and making a bit too much Cash so we’re pulling this back a bit.

  • Reduced the amount of Stadium Cash gained from damage and healing by 13.64%
Zarya
Zarya

Developer Comments: Lifelift has proven to be the most consistently effective Power for Zarya. We're reducing the scaling on it to try and make it feel less like a must pick in all styles of Zarya builds.

We’re also adding a little bit more healing in hopes of making Here to Spot You a bit more reliable of a power to choose from.

Lifelift – Power

  • Particle Barrier health scaling reduced to 50% of your bonus Max Life (down from 100%).

Here to Spot You – Power

  • Increased healing to 20% of your Max Life over 3s (up from 15%).

Damage

Mei
Mei

Developer Comments: While rolling around in ice balls has been very fun, we feel that the power currently feels too consistent at disrupting players for a long duration ability. We're hoping with these changes that it will still feel powerful but reduce its ability to carry an enemy around for its entire duration.

Coulder - Power

  • Reduced the knockback frequency rate by 60%.
  • Increased how far enemies are knocked back.
  • Increased the damage dealt per knockback to 20 (up from 10).
Reaper
Reaper

Developer Comments: Reaper originally had a higher rate of earning Cash from damage and healing since on average he has more difficulty dealing consistent damage due to his range. However, Reaper has been overperforming and making too much Cash so we’re pulling this back a bit.

  • Reduced the amount of Stadium Cash gained from damage and healing by 10%.
Soldier: 76
Soldier: 76

Developer Comments: Soldier 76 has been consistently making too much money from damage and healing, allowing him to consistently snowball his lead.

We love that players have been enjoying using Rocket Visor. It's been great to see some players pick up Soldier: 76 who may not have played him much in the past. That said we have always intended for the build centered around Rocket Visor to be a strong accessible build, but not necessarily the build with the highest practical performance ceiling. We've seen that it's overperforming and can feel frustrating to play against. We're hoping to reduce a bit of the power with this change, but we will continue to keep a tactical eye on this build as we move forward with more balance updates.

We felt the payoff for making Biotic Bullseye work was a bit too low to be worth it.

  • Reduced the amount of Stadium Cash gained from damage and healing by 12.5%.

Rocket Visor – Power

  • Duration reduced to 0.5 seconds (down from 0.75 seconds).

Biotic Bullseye – Power

  • Increased ammo restoration to 10% per critical hit (up from 5%).

Support

Kiriko
Kiriko

Developer Comments: Kiriko was consistently earning a bit too much Cash from damage and healing.

  • Reduced the amount of Stadium Cash gained from damage and healing by 16.67%.
Juno
Juno

Developer Comments: We know Juno has been very popular in Stadium but we’re addressing some of the most oppressive aspects of those builds in this update. We have found that on average, Juno was earning less Cash from damage and healing than other heroes, especially in the early rounds. We’re increasing this to help balance out with some of the Pulsar Torpedo build nerfs, as well as to help out the other Juno builds that are underperforming.

Pulsar Torpedo enthusiasts have been everywhere you look in Stadium and sometimes it feels like there's always a Pulsar Torpedo chasing you. We're reducing the cooldown of Cosmic Coolant per hit to reduce some of her ability pacing.

We felt that PulStar Destroyers had too much vertical power for damage focused Pulsar Torpedo builds. We've replaced the Ability Power with Ability Lifesteal to retain that aggressive playstyle.

Solar Shielding was providing too much Ability Power combined with its effect at its current cost.

  • Increased the amount of Stadium Cash gained from damage and healing by 33.33%.

Cosmic Coolant – Power

  • Cooldown per target hit reduced to 0.5 second (down from 1 second).

PulStar Destroyers – Epic Ability Hero Power

  • Removed 15% Ability Power.
  • Added 10% Ability Lifesteal.

Solar Shielding – Epic Ability Hero Power

  • Ability Power reduced to 15% (down from 25%).
Lúcio
Lúcio

Developer Comments: On average, Lúcio was gaining less than average Cash from damage and healing, so giving him a small bump here.

In combination with Amp It Up, Crowd Pleaser was allowing for too much burst healing that was outside of acceptable output ranges.

Amp It Up healbot builds have been a little too consistent so we’re shaving a little off from Megaphone.

Weapon Power Lúcio builds have been overshadowed by Ability Power Healing and Soundwave builds. We’re adding more consistency to Signature Shift to make it a more reliable and accessible option.

B-Side Bop has a very low pick rate, so we’re adding more Health to make it a more attractive option and add more power to less popular Lúcio builds.

  • Increased the amount of Stadium Cash gained from damage and healing by 10%.

Crowd Pleaser – Power

  • Healing reduced to 150% of Crossfade healing (down from 200%).

Megaphone – Power

  • Amp It Up duration reduced to 15% (down from 20%).

Signature Shift – Power

  • Increased Projectile Size increased to 80% (up from 20%).

B-Side Bop – Epic Weapon Hero Item

  • Health increased to 50 (up from 25).
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Apr. Patch NotesApr.
Live Patch Notes

These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.