Patch Notes
Overwatch PTR Patch Notes – August 26, 2020
Bug Fixes
Genji
- Fixed a bug where canceling Genji's Dragonblade swings to Swift Strike could cause inconsistent application of damage at certain latencies
- Fixed a bug where Genji would not move forward if using Swift Strike while aiming at a wall close in front of him
- Fixed a bug where Genji could sometimes not immediately look around at the end of Swift Strike, which happened more often when dashing towards a wall or ground
- Fixed a bug that caused issues with third person spectating when scaling
- Fixed a bug that caused McCree's Flashbang to not hit targets when scaled up to 20 times
- Fixed a bug that caused air and ground movement speeds to differ when setting a character's movement speed to very slow
Overwatch PTR Patch Notes – August 14, 2020
Bug Fixes
- Fixed a bug that caused Training Bots to not reflect buffs and debuffs on their health bars
Echo
- Fixed a bug that caused players hit by Echo’s Focusing Beam to not hear the attack sound
Overwatch PTR Patch Notes – August 13, 2020
Workshop Updates
- The valid range for numbers stored in variables and used in mathematical expressions has been increased
- Start Scaling Players
- Stop Scaling Players
- Start Scaling Barriers
- Stop Scaling Barriers
We're pleased to bring you the ability to scale players to very small and very large sizes, but it comes with one notable caveat: Scaling players to very large sizes and moving them into spaces where they don't easily fit can impact server load and potentially cause your instance to shut down. There are two ways to mitigate this: First, you can choose one of the Workshop maps. These are designed for experimentation and can accommodate very large players. Second, you can use the "Disable Movement Collision With Environment" action. This will cause the player to pass through walls and ceilings, though the player can still stand on floors if the "Include Floors" option is set to False. (Collision with floors does not have the same server load implications.) When in doubt, you can display the Server Load values in the HUD in order to determine how scaling is affecting server load.
Bug Fixes
- Fixed a bug in Deathmatch that caused the "Defeat" string to potentially display for the winning player on the Victory screen
Ana
- Fixed a bug with the "Vacation" highlight intro not animating properly
D.Va
- Fixed a bug with the "Sitting" victory pose not displaying properly
Orisa
- Fixed a bug with the "Medal" victory pose not displaying properly
- Fixed a bug with Halt! that caused tether to break when attempting to pull at max range
Pharah
- Fixed a bug with the "Barrage" highlight intro not animating correctly
- Fixed a bug that could cause the game to enter an endless match restart cycle if too many of certain actions were executed immediately on match start
- Fixed a bug that could cause players to lose their bodies altogether when the "Start Forcing Player To Be Hero" action was combined with Control maps or the "Spawn As Random Hero" setting
- Fixed a bug preventing automatic reloads from being disabled when disabling reloading via Workshop
- Fixed a bug preventing D.Va from properly handling ammo/reload related actions/values when out of mech
- Fixed a bug where strings with unicode characters could be trimmed incorrectly when copy-pasting
- Fixed a bug where certain values failed to export from inspector when copying as action text
PTR Patch Notes
Upcoming heroes and maps are tested on the Public Test Region (PTR) before official launch (PC only).