Patch Notes
Overwatch Retail Patch Notes – January 30, 2019
A new patch is now live on Windows PC. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
New Map – Paris
Paris, an elegant city of art and romance, is the home of our newest Assault map.
Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.
HERO UPDATES
General
- Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor
- Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
- New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health
Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regenerate, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.
GAME BROWSER AND CUSTOM GAMES UPDATES
General
- Players can appoint lobby ownership to other players in custom games
BUG FIXES
Arcade
- Fixed a bug in Mystery Heroes that caused the HUD to display an “Unspecified” notification when transitioning from Skirmish to a match
Heroes
Ashe
- Fixed a bug that prevented the lit fuse on Ashe's dynamite from being visible if it was deflected by Genji
- Fixed a bug that caused Mercy or Ana to see a skull hit marker on their screen if they were healing Ashe when she detonated her dynamite
- Fixed a bug that caused the lever on Ashe’s rifle to slip out of her hands when she used her Flourish emote
- Fixed a bug that caused Ashe's rifle to glow significantly brighter when hit with Ana's Nano Boost
D.Va
- Fixed a bug that prevented D.Va from being visible to teammates if her Junker or Scavenger skins were equipped
Hanzo
- Fixed a bug that caused the arrow arcs of Hanzo's Storm Arrow ability to be visually incorrect
Junkrat
- Fixed a bug with Junkrat's Mine Like a Steel Trap achievement that prevented Ashe's Bob from counting as a valid target
Mei
- Fixed a bug that caused Mei's hat to fold into itself when she used Cryo-Freeze with the Mei-rry skin equipped
Reinhardt
- Fixed a bug that prevented Reinhardt's Earthshatter from hitting an enemy if they were pinned by his charge but survived after traveling the maximum distance
Soldier: 76
- Fixed a bug that caused the visual effects for Soldier: 76's Tactical Visor to persist after the ability ended if the Ultimate Duration slider was set above 100% in a custom game
Symmetra
- Fixed a bug where Symmetra's teleporter could be used to reach unintended locations
Hero Gallery
- Fixed a bug that prevented players from previewing Orisa's Supercharger in the Hero Gallery
- Fixed a bug that prevented players from rotating hero models in the Hero Gallery if the Mouse 1 button was bound to a keybind in the Miscellaneous section
Game Browser and Custom Games
- Fixed a bug that prevented players from using the word "support" in the Game Browser
- Fixed a bug that caused a backfill player to become a spectator if a group leader rejoined the match after leaving
Maps
- Fixed a bug that caused Symmetra’s turrets to attach to the wall behind her rather than the intended target in Numbani
- Fixed a bug that allowed Sombra to throw her Translocator to unintended locations in Blizzard World
- Fixed a bug that caused Ashe's Bob to instantly break destructible tiles on Petra
- Fixed a bug that caused heroes to clip into a railing when spawning in Château Guillard
UI
- Fixed a bug that caused performance issues whenever the kill feed updated
- Fixed a bug that caused Doomfist’s ultimate indicator to float in the spectator UI when Meteor Strike was fully charged
- Fixed a bug that prevented Quick Melee icons from displaying in the kill feed
- Fixed a bug that prevented the “Draw” notification from displaying color blind colors
Overwatch PTR Patch Notes – January 7, 2019
A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.
HERO UPDATES
General
- Damage reduction from armor reduced from -5 to -3
Developer Comments: Before this change armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be mostly noticeable on heroes that fire quickly or in a burst of shots (such as shotguns), and which do more than 6 damage per shot. For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armor, up from 14, an increase of 15%. Armor was a bit too strong overall, especially when being healed quickly and often. This change will help more heroes fight against higher armored enemies.
Brigitte
- Rally
- Now has a maximum duration of 30 seconds
Developer Comments: Sometimes Rally could cause a snowballing effect where it was too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change puts a cap on how long her Rally effect can last to make it a bit more manageable in those situations.
D.Va
- Defense Matrix
- Cooldown increased from 1 second to 2 seconds
Developer Comments: This change allows D.Va’s enemies to try to play around her Defense Matrix by increasing its downtime between uses.
Reaper
- The Reaping
- Life steal increased from 30% to 50% of damage dealt
Developer Comments: Reaper’s passive is one of the main tools he has which allow him to play aggressively when near his enemies. This change allows him to keep the pressure up as long as he can stay near his enemies enough to keep dealing damage. This change is particularly effective versus tanks, as they tend to do less damage than damage heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.
PTR Patch Notes
Upcoming heroes and maps are tested on the Public Test Region (PTR) before official launch (PC only).