Patch Notes
Overwatch 2 Retail Patch Notes - April 23, 2025
Hotfix Bug Fix Update
This is a hotfix for bugs recently discovered. Replay codes from the April 22, 2025 patch are still available.
Bug Fixes
D.Va
- Fixed a bug where pilot D.Va could be invisible in Stadium.
Genji
- Fixed an issue where using Gloomgauntlet, Ambusher Optics or Hidden Blade did not increase Dragon Blade damage in Stadium.
Roadhog
- Fixed an issue with Take a Breather after using the Pent Up perk.
Sigma
- Fixed an issue with Sigma being able to hover correctly with the Levitation perk.
Zenyatta
- Fixed an issue with Zenyatta being able to hover correctly with the Ascendence perk.
- Fixed an issue where the UI was unclear in the Resistance mission, making it difficult to progress through the mission.
Overwatch 2 Retail Patch Notes – April 22, 2025
Season 16 - Stadium
Enter the ultimate battleground with Stadium , an all-new way to play Overwatch 2 where customization takes the reigns in a fun, best of seven, round based fight. Then, celebrate the launch with the Stadium: Initiation seasonal event to unlock exclusive rewards. Plus, the relentless bounty hunter Freja arrives as the latest DPS Hero, bringing precision and mobility to every match. Meanwhile, the battlefield transforms with stunning skins, from the Dokiwatch team—led by Mythic Heart of Hope Juno—to Legendary Ashe, Genji, Brigitte, Lifeweaver, and Mauga in the Premium Battle Pass. Whether you’re outwitting opponents in Stadium, hunting your prey with Freja, or wielding magic with Dokiwatch, this season is packed with action, strategy, and a whole lot more.
Stadium: Initiation
Celebrate Stadium's launch with the Stadium: Initiation, a special event where winning earns you more than just bragging rights. Make a name for yourself by conquering challenges, climbing the ranks, and unlocking seasonal cosmetics like the Stadium Rookie Soldier: 76 and Stadium All-Star Juno skins before they're gone. Perfect your strategy, dominate your opponents, or just simply rake in some wins for the fun of it (and the prizes)—the Stadium: Initiation event is the here for you to flex your skills and reap the rewards all season long.
- Take on event challenges to earn Stadium: Initiation exclusive rewards like the Soldier: 76 Stadium Rookie skin and additional rewards.
- Reach All-Star rank in the new Stadium ranking system to earn the S16 exclusive Stadium All-Star Juno skin.
- Complete multiple challenges for unique loot boxes.
Introducing Stadium
Step into Stadium, an all-new way to play Overwatch 2! This fast-paced, best-of-7, round-based experience you to strategically build your Hero’s loadout, customize on the fly, and outmaneuver your foes with tactical upgrades to rise through the Stadium ranking system. With the option to play in first or third person, bounties to speed up progress or make comebacks, and the freedom to play your Heroes in completely different ways, no two battles will ever be the same. Plus, Stadium will have 17 Heroes available at launch with regular updates bringing more Heroes, modes, Items, abilities, maps, and balances to keep things fresh. Rewrite the rules, conquer the ultimate battleground, and have some fun in Stadium. Learn more about how Stadium is played in our official blog.
- Stadium is a new core game mode listed alongside the Unranked, Competitive Play, and Arcade cards in the main menu.
- Two teams of five compete across multiple rounds and maps.
- First to four round wins will win the match.
- Available only in Role Queue.
- Custom Game modes are not yet available for Stadium.
- Players may group up with other players regardless of skill or Competitive rank in Stadium.
- Nine new or modified maps on three different map types are added.
- Control maps play one round only and capture progress is faster.
- Clash maps play on three objective points only.
- Push maps play with distance to the objective at approximately half the distance as full Push maps.
- Heroes selected are locked in for the entire match.
- Tank Heroes: D.Va, Junker Queen, Orisa, Reinhardt, and Zarya.
- Damage Heroes: Ashe, Cassidy, Genji, Mei, Reaper, and Soldier: 76.
- Support Heroes: Ana, Juno, Kiriko, Lucio, Mercy, and Moira.
- Perks are not enabled in Stadium.
- Spend Stadium Cash to buy Items for your Hero and gain additional max health.
- Each player starts with 3,500 at the beginning of the match.
- Players earn more Stadium Cash by dealing damage, providing healing, and getting eliminations or assists.
- Players can earn bounties by eliminating or assisting with eliminating an opponent that has been performing well.
- The player on each team with the most Stadium Cash earned for the round receives a 1,000 cash bonus.
- A team that is significantly behind at the start of a round will have a bonus multiplier added to their earnings throughout that round.
- Every player starts with a value of 300 at the start of the match.
- Every time a player gets an elimination or assist their bounty value increases by 75 and can have a maximum value of 2,000.
- Every time a player with more than 300 is eliminated their bounty is reset to 300.
- Every time a player with 300 or less is eliminated their bounty value drops by 100.
- Any player with a bounty of 750 or more is displayed in the gameplay HUD.
- For Damage and Support players every 500 total cash earned adds 1 additional max health at the end of the round and for the remainder of the match.
- For Tank players every 750 total cash earned adds 1 additional max health for the remainder of the match.
- Up to 300 additional health can be added on from Stadium Cash earnings.
- The initial 3,500 cash at the start of the round does not provide additional max health.
- At the start of each round, players will enter the Armory and have a limited time to browse.
- Players can use Stadium Cash to buy Items that modifies their weapons, abilities, and more.
- On round 1, 3, 5 and 7, players can equip Powers for transformative modifiers that enhances and changes that Hero's playstyle.
- Example Builds are available for every Hero. These are great places to start!
- Players can have up to six Items equipped at any time.
- Players can sell previously obtained Items for equal value to the purchase price.
- Items are organized into three categories, Weapon, Ability, and Survival.
- Weapon Items typically modify the stats of weapons that have no cooldowns to use.
- Ability Items typically modify the stats of abilities that are limited by a cooldown or ultimate charge.
- Survival Items typically modify the stats of the Hero's survival capabilities including max health, movement speed, and more.
- Items are organized into Common, Rare, and Epic tiers. Common Items are the most affordable with Epic ones being the most exclusive.
- Many Items are available to equip for all Heroes.
- Each Hero will have exclusive Hero Items that specifically change the attributes of that Hero's weapons, abilities, or passives.
- At the start of the 1st, 3rd, 5th, and 7th round players will equip a Power for their Hero.
- Powers cannot be removed once they are equipped.
- Stadium is a competitive mode with its own ranking system.
- There is a total of seven Leagues, Rookie, Novice, Contender, Elite, Pro, All-Star, Legend
- Each League has five divisions with 5 being the lowest rank and 1 being the highest.
- Players start in the Rookie Division 5 League every season.
- Players gain Stadium Points for every match win along with progress to advancing into the next League.
- In the Rookie and Novice Leagues, players do not lose Stadium Points for a loss.
- Players lose small amounts of Stadium Points after a match loss in the Contender or Elite Leagues.
- Players lose similar amounts of Stadium Points to what they win after a match loss in Pro, All-Star, and Legend Leagues.
- Players earn 10 Competitive Points for every match win in Stadium.
- Players earn additional rewards including Name Cards, Weapon Charms, and Titles based on which League they reached the highest throughout the season and these rewards are only useable for the duration of the next season.
- Players can earn the Epic Orisa Elite Skin by reaching the Elite League in the Tank Role in Season 16.
- Players can earn the Epic Genji Elite Skin by reaching the Elite League in the Damage Role in Season 16.
- Players can earn the Epic Moira Elite Skin by reaching the Elite League in the Support Role in Season 16. Players can earn the Legendary Juno All-Star Skin by reaching the All-Star League in any Role in Season 16.
- The same leaver penalties for Competitive Play also apply for Stadium.
- Players who disconnect or leave will only have a few minutes to return without penalty.
- Players who abandon a match entirely will be given the same penalties as if leaving a Competitive Play match up and including a season ban.
- Players who are suspended or banned in either Stadium or Competitive play cannot play both modes while that suspension is in effect.
New Hero: Freja
Once Overwatch’s top search-and-rescue operative, Freja now uses her elite tracking skills to hunt targets as a merciless bounty hunter. Agile, aggressive, and lethal, Freja rewards players who think fast, reposition smart, and strike with precision. Armed with her Revdraw Crossbow and a deadly set of movement abilities, Freja excels in high-pressure combat. Plus, her Bola Shot Ultimate tangles enemies together, setting up devastating team plays. With a dynamic, strategy-driven kit, she’s built for players who thrive on precision—and she never misses her mark.
- Freja is added to the Hero Roster
- Freja is now playable in Competitive Play
New Mythic Skin: Heart of Hope Juno Hero Skin
Juno, the newest Hero of Heart, steps into the fight against Woe with her Mythic Heart of Hope skin, featuring four brilliant stages of customization that evolve as her radiance grows. From a bright-eyed protector to an unstoppable warrior, and even a corrupted version lost to Woe In between, her progression tells a story of resilience and destiny. With dynamic ability VFX, shifting colorways, new hairstyles, and the Sharks of Dreams by her side, Juno’s transformation is more than just cosmetic—it’s a magical journey, yours to shape.
New Mythic Aspect: Iridescent Aspects
Introducing the new Iridescent Aspects, a prismatic upgrade that lets you bring even more personality to your fully leveled Mythic Hero Skins. This dazzling new customization option adds a vibrant, high-energy finish, making your Hero stand out like never before. Mythic Heart of Hope Juno’s Iridescent Aspect debuts at launch on April 22, with all previous Mythic Hero Skins gaining their Iridescent Aspects starting May 20.
General Updates
- New Option: Hide Player Icon from Others - Displays the default player icon instead.
- New Option: Hide Name Card from Others - Hides the Name Card, as if no Name Card were equipped.
- New Option: Hide Player Title from Others - Hides the Player Title, as if no Player Title were equipped.
Competitive Play Updates
- Hero Bans have been added to Competitive Play modes.
- Before the Ban Phase, players will be able to select their Preferred Hero. Selecting a Preferred Hero does not prevent it from being banned, it just communicates which Hero the player would like to play. This selection is optional.
- Players will enter the Ban Phase before the Versus Screen is displayed.
- Players can communicate with their own team during this phase but can't see or communicate with the enemy team.
- Bans are simultaneous, with each team banning 2 Heroes with a Ranked Choice system.
- Each player's first choice carries the most weight, while their second and third choices contribute proportionally fewer votes.
- Players aren't required to choose any Heroes to ban; they can pass by pressing the Ready button.
- Players can reset all their ban choices with the Reset button, or they can select any current choice and then swap that choice individually.
- Players can see which Heroes their allies are choosing to ban and which Hero they prefer to play on the left side of the screen during the bans phase.
- Allied choices are ordered from left to right, with the leftmost choice being their highest priority to ban.
- Ban Results are calculated when the Ban Phase ends. Only 2 Heroes can be banned per role.
- If a Hero is tied for votes, ties are broken by the number of players that voted for that Hero.
- If Heroes are still tied, ties are broken randomly.
Developer Comments: The battlefield just got more dynamic. With Hero Bans, you can influence matchups in Competitive Play through team-based voting to remove key counters from the game, leading to fresh strategies. You can remove up to two Heroes per match per team, so coordinate with your team, adapt your plans, and shape the meta your way.
- In 6v6 Game modes, wave respawn threshold reduced from 6 to 3 seconds.
Developer Comments: At the start of Season 15 we introduced perks, and it’s been amazing to see how you’ve embraced and experimented with them. Our goal is to make sure there’s always a meaningful choice when it comes to both Minor and Major perks, with decisions influenced by the state of the game and your preferred playstyle. We’re constantly iterating on perks, which is why we’re making some changes across the Hero roster. There will be new perks for 9 Heroes, aiming to give those Heroes fresh and exciting ways to fight on the battlefield. We're also fine-tuning several perks to improve the gameplay experience for both players who use them and those who face them. It’s been incredible to watch the community embrace this new system, and we’re constantly reviewing your feedback to make Perks as great as they can possibly be!
Tank

D.Va
Bunny Stomp
- Now combined with Ejection Suit.
Bunny Power
- New Minor Perk
- Eject grants 75 temporary overhealth and Call Mech’s damage radius is increased by 50%.
Extended Boosters
- New Minor Perk
- Hitting an enemy with Boosters increases the duration by 0.5 seconds.

Hazard
Off the Top
- Increase Leap Slash’s damage from 30% to 50%.

Orisa
Developer Comments: Orisa has been underperforming in comparison to other tanks. Increasing her damage to allow her to be more threatening without boosting her survivability.
Augmented Fusion Driver
- Damage increased from 13 to 14.
Fortify
- Now prevents Hack's ability lockout from interrupting abilities.
Heat Dissipater
- Increase amount of heat reduced per headshot by 33%.

Reinhardt
Fiery Uptake
- Removed.
Crusader’s Fire
- New Minor Perk
- Refund a charge of Fire Strike when you stun an enemy, overfilling up to 3.
Shield Slam
- Shield Slam distance increased by 50%.

Roadhog
Hog Toss
- Removed.
Pent Up
- New Minor Perk
- When Pig Pen is triggered, refill 50% Take a Breather resource which can overfill.
Hogdrogen Exposure
- Increased radius from 8 to 10 meters.

Sigma
Levitation
- Jump can now be held down to hover.

Winston
Developer Comments: With the introduction of perks, Winston has been overperforming. By adjusting his survivability—exchanging some of his armor for health—we aim to bring him in line with other tanks, without significantly impacting his overall gameplay.
- Base health increased from 225 to 275.
- Base armor reduced from 250 to 200.

Wrecking Ball
- In 6v6 game modes, Armor health reduced from 150 to 100.
Damage

Cassidy
Past Noon
- Removed.
Even the Odds
- New Minor Perk
- Regenerate 20 health per second for each enemy targeted by Deadeye.

Freja
Developer Comments: We received positive feedback during Freja's Hero trial, and it's exciting to see how much you enjoy experimenting with her kit. However, we’ve noticed that Freja is struggling to keep up with other Damage Heroes, particularly in terms of lethality. So, we're adjusting the time it takes for her to earn her minor perk, bringing it in line with other Heroes. Additionally, we’re increasing the number of shots before her max spread kicks in, making her Revdraw Crossbow more reliable at all ranges. Finally, while Freja’s Bola Shot was charging quickly, its effectiveness was somewhat lacking. We’re boosting both its damage and radius slightly, ensuring it can better secure eliminations when it lands.
- Time to earn Minor Perk reduced by 18%.
Revdraw Crossbow
- Number of shots before max spread increased from 8 to 12.
Bola Shot
- Bola Shot Damage and Explosion radius increased from 5 to 5.5 meters.
- Bola Shot damage over time increased from 75 to 90.

Hanzo
Developer Comments: Restoring the functionality of Hanzo's Storm Bow to retain draw progress will enable him to use wall climb more effectively, improving his ability to take space and position himself.
Storm Bow
- Arrow draw progress is preserved while wall climbing.
Storm Arrows
- Projectile speed increased from 110 to 140 meters per second.

Junkrat
Aluminum Frame
- Now also reveals trapped enemies to allies.
Tick Tock
- The description has been changed to "Concussive Mine strengthens .5 seconds after landing, increasing damage by 50%, explosion radius by 50%, and health by 200%."

Mei
Chilling Reach
- Removed.
Biting Cold
- Moved to Minor perk.
- Secondary fire hits slow enemies by 20% for 1.5 seconds.
Deep Freeze
- New Major Perk.
- Continuously hitting enemies with primary fire freezes them for a short time.

Sombra
Viral Efficacy
- Removed.
Encrypted Upload
- New Minor Perk.
- Hack can be used while invisible, successful hacks increase the duration of stealth by 2 seconds.
Stack Overflow
- Removed.
Viral Replication
- New Major Perk.
- Hitting a hacked enemy with Virus spreads Virus to enemies within 8 meters.

Soldier: 76
Field Emergency
- The description has been changed to "Biotic Field's healing is increased by 100% on Low health targets."

Torbjörn
Overloaded Turret
- Now transforms into Level 3 Sentry Turret if Overload was activated before fully constructed.

Tracer
Flashback
- Blinks restored reduced from 3 to 2.
Quantum Entanglement
- Quantum Entanglement now additionally grants 20 over ammo.
Support

Ana
Groggy
- Reduced initial slow from 75% to 50%.
- Now also deals 50 damage over the duration.
Biotic Bounce
- Second bounce damage and healing reduced from 50 to 25.

Baptiste
Biotic Launcher
- Healing explosion increased from 50 to 60.
- Direct impact healing increased from 20 to 30.
- Maximum ammo reduced from 13 to 10.
Assault Burst
- Will now do instant healing but cannot critically heal low targets.

Juno
Hyper Boost
- Removed.
Re-Boots
- Moved to Minor Perk.
- Duration increase removed.
Locked On
- New Major Perk.
- Reduce the cooldown of Pulsar Torpedoes by 1.5 seconds for every enemy hit.

Lifeweaver
Thorn Volley
- Projectile speed increased from 80 to 100 meters per second.
Lifeweaving
- Bonus healing increased from 30 to 40.

Lúcio
Groovin
- Removed.
Beat Drop
- New Minor Perk.
- Amp it Up is active during Sound Barrier.

Mercy
Angelic Recovery
- Removed.
Angelic Resurrection
- New Minor Perk.
- Mercy gains 100 overhealth after casting Resurrect.

Zenyatta
Orb of Discord
- In 6v6 game modes, Duration before expiring when target is out of sight reduced from 3 to 1.5 seconds.
Ascendance
- Jump can now be held down to hover.
Duality
- Increased converted damage from 20% to 30%.
Bug Fixes
Juno
- Fixed an issue with Juno's Ember skin.
Kiriko
- Fixed an issue preventing Kiriko's wall climb animation from playing after swift step.
Ramattra
- Fixed an issue with Rammatra's Void Barrier animation.
Overwatch 2 Retail Patch Notes - April 8, 2025
Hotfix Balance Update
This is a hero balance hotfix. Replay codes from the April 1, 2025 patch are still available.
Totally Normalwatch Updates
These changes only apply to heroes for the Totally Normalwatch game mode.
Tank

Wrecking Ball
- Health decreased from 425 to 350.
- Bonus health increases from Roll impacts reduced from 25 to 20.
Damage

Echo
- Fire rate reduced by 30%.
- Explosion damage reduced from 14 to 12.
Totally Normal Patch Notes for Totally Normalwatch – April 1, 2025
Everything is Normal
There is nothing to worry about here. Everything is perfectly normal. The development team has been dealing with an ant problem at their desks for the last few weeks and somehow caused these changes to take place somewhere in the game, but we think we fixed it… maybe. Don’t look at that game mode in the Arcade. We’re not sure where it came from. We’ll try to get it taken down but we’re not able to update that until April 14. Until we do, we’ve put up some challenges to distract you with and you can earn some new cosmetics including the Rainy Ducky Orisa Legendary Skin. Thanks, and you may now resume your totally normal Overwatch 2 experience.
Very Normal Hero Updates
Perks are disabled as we address an issue with a certain member of the development team yelling “PERKS!” every time they say the word Perks in our meetings.
Tanks

D.Va
Developer Comments: The Meka Squad are having a rough time against the Gwishin Omnics. So, they are experimenting with new designs to save on materials and rations.
- Mech Size reduced by 50%.
- Mech Base Health reduced from 375 to 25.
- Mech Armor Health is unchanged.
- Pilot D.Va size reduced by 50%.
- Pilot Base Health reduced from 175 to 25.
- Rate of fire increased by 100%.
- Damage reduced by 50%.
- Rate of Fire increased by 100%.
- Reload Speed increased by 25%.
- Damage reduced by 25%.
- Press Interact during Self-Destruct to freeze mech in place.

Doomfist
Developer Comment: Doomfist decided the best way to win is by punching the opponents… a lot.
- Removed from Primary Fire.
- Replaces Hand Cannon as the Primary Fire.
- Melee speed increased by 50%.
- Melee damage increased by 50%.
- Doomfist now lunges toward nearby enemies when he melees.
- Melee damage now builds Rocket Punch Charge meter.
- Charge meter no longer decays.
- Charge time reduced by 50%.
- Cooldown decreased by 1 second.

Hazard
Developer Comments: Hazard got tired of rooting people in place, so he thought he'd try knocking them around instead.
- Jagged Wall Knockback increased by 400%.
- Jagged Wall Cooldown decreased from 12 to 8 seconds.

Junker Queen
Developer Comments: Everyone got tired of Junker Queen shouting at them and started to ignore her. So, she has gotten selfish and is hoarding her Commanding Shout buffs for herself. She always wants to directly confront anyone who gets hit by Gracie .
- Can no longer be recalled with Secondary Fire.
- Junker Queen flies towards Gracie while Secondary Fire is held.
- No longer affects allies.
- Overhealth increased by 50%.
- Bonus Move Speed increased from 30% to 60%.

Mauga
Developer Comments: Gunny and Cha-Cha will now lift up their Papa, and whoever is tethered to him.
- While airborne and firing both Chainguns at the same time, Mauga is pushed backwards in the direction he is aiming.
- Ammo reduced from 300 to 150.
- Reload Speed increased by 15%.
- Ammo reduced from 300 to 150.
- Reload Speed increased by 15%.
- Can now be used during Cage Fight.
- Tether is now centered on Mauga and follows him.
- Grants Mauga infinite ammo for the duration.

Orisa
Developer Comments: “I see you glancing at me. You wish to ride me into battle?”
- Hanzo can press Interact while near Orisa to ride her into battle, giving Orisa extra movement speed.
- Javelin Spin now pulls enemies towards Orisa.

Ramattra
Developer Comments: Ramattra has elevated the discourse of battle, along with his opponents.
- Now reverses the gravity of all enemies inside.

Reinhardt
Developer Comments: Reinhardt recently saw some street racing anime and has become so obsessed with it that he has learned to drift.
- Cooldown reduced from 7 to 3.5 seconds.
- Turn speed increased by 150%.
- Charge lasts until you collide with a wall.

Roadhog
Developer Comments: We've been seen everyone's feedback about Chain Hook being so inconsistent over the years, so we hope that throwing three of them at once makes it more reliably lethal.
- Now throws 3 Hooks at once.

Sigma
Developer Comments: Sigma's realized he was not abiding by Newton's third law of motion, so he figures by deflecting the projectiles he blocks with Kinetic Grasp would make him a more psychics law abiding citizen.
- Deflects projectiles instead of absorbing them.
- Sigma gains free flight during Kinetic Grasp.

Winston
Developer Comment: "Winston Slam!"
- Press Crouch to do a body slam and deal more damage while coming down during Jump Pack.

Wrecking Ball
Developer Comment: Hammond has decided to try imitating tumbleweeds and snowballs.
- Size reduced by 50%.
- Wrecking Ball gains Overhealth based on his size.
- Damaging enemies during Roll increases Wrecking Ball's size.
- Area of effect increases based on Wrecking Ball's size.

Zarya
Developer Comment: Zarya's enemies have always feared her skills in battle, but now they will run in fear of her reflection too.
- Primary Fire now ricochets off of enemy heroes and the environment.
Damage

Ashe
Developer Comments: Bob's arm cannons are in the shop, but he's much more eager to jump into the fray.
- Increased knockback on enemy heroes and briefly reduces their air control.
- B.O.B. no longer shoots.
- B.O.B. now repeatedly dashes towards the nearest enemy hero and attempts to knock them into the air.
- Ultimate Cost reduced by 70%.

Bastion
Developer Comments: Bastion made a new friend that happens to be grenade-sized.
- Now spawns an explosive training bot.
- Impacts spawns explosive training bots.

Cassidy
Developer Comments: Cassidy recently borrowed Hanzo's scatter arrow and figured out how to make new ammunition out of the tech.
- Primary and Secondary Fire both ricochet three times. Ricocheted bullets deal increased damage.

Echo
Developer Comments: Echo is testing new updates in flight technology, but it seems her other abilities were affected.
- Now fires Sticky Bombs.
- Damage reduced from 25 to 14.
- Now fires a volley of Tri-Shot projectiles.
- Damage increased from 17 to 20.
- Flight is now always active.
- Activating Flight now causes Echo to dash a short distance.
- Now does extra damage to enemies above half health.

Genji
Developer Comments: Genji can once again spam that annoying emote to heal himself, though there might be negative consequences this time.
- Genji once again can occasionally heal himself when requesting healing.
- Don't abuse this. You've been warned.

Hanzo
Developer Comments: It’s not a preposterous thought. Hanzo is making a longtime dream come true.
- Fully-charged arrows ricochet twice.
- Each arrow ricochets up to 5 times.
- While wall climbing, press Reload to attach yourself to the wall.
- New Passive
- Press Interact while near Orisa to ride her into battle.
- While riding, gain 25% damage reduction.
- While riding, Orisa controls Hanzo's movement.
- While riding, feel 20% cooler.

Junkrat
Developer Comments: Junkrat loves explosions so much he decided to become one.
- Can now place up to 5 mines at once.
- Maximum damage reduced by 50%.
- Max charges increased to 5.
- Cooldown reduced to 4 seconds.
- Junkrat becomes invisible and untargetable while using Riptire.
- Junkrat teleports to Riptire when it explodes.
- Junkrat dies if the Riptire is destroyed.

Mei
Developer Comments: The cold doesn't bother Mei anymore, but it may bother Mei's enemies.
- Now creates a miniature Blizzard.
- Mei can now move during Cryo-Freeze.

Moira
Developer Comments: Fixed a bug where Moira was classified as a Support Hero and removed any unintended healing. Thank you for your patience as we resolved this seven-year-old issue that has prevented Moira mains from reaching their ultimate damage potential.
- Moved to Damage role.
- Now has Damage role passive.
- No longer has the Support role passive.
- Primary fire no longer heals and instead deals damage.
- Healing Orb removed.
- Now only deals damage.

Pharah
Developer Comment: Pharah now takes her enemies on a magic rocket ride.
- Direct hits deal increased damage to airborne enemies.
- Pull nearby enemies along with Pharah.
- Pulls nearby enemies along with Pharah.

Reaper
Developer Comment: Talon got tired of all of the shotguns Reaper was wasting and cut him off their weapon budget until he learns to be more resourceful.
- Reaper can no longer reload and drops his shotguns on the ground when empty.
- Dropped shotguns must be picked up to restore ammo.
- Movement Speed increased by 25% when out of ammo.
- Picking up shotguns increases attack speed for a short duration.
- Note: It's hard to melee enemies without your shotguns.

Sojourn
Developer Comment: Railgun can now be overcharged to deal more damage. WARNING: Okoton Kelvin-87 Railgun's recoil dampeners not certified for high energy payloads.
- Max charge is now 300%.
- Railgun Secondary Fire deals increased damage at above 100% charge.
- Railgun Secondary Fire knocks back Sojourn if fired at above 100% charge.

Soldier: 76
Developer Comment: Soldier: 76 being the stubborn old soldier that he is says he doesn't need any help and can still outrun anyone on the battlefield.
- Soldier 76 can no longer see allied or enemy health bars. Including his own.
- Passive healing starts faster and heals much faster.
- Running speed increased by 100%.

Sombra
Developer Comment: Sombra is exploiting a memory leak, and the only way to shut her down is to press Alt+F4.
- Hacking enemies grants a stacking buff (with a maximum of 10) of movement speed and magazine size.
- Stacks are lost on death.

Symmetra
Developer Comments: Symmetra is trying out the latest Vishkar fashions on her allies: turrets! She also traded in her gun for a new tankbuster gun that is overcharged.
- Primary Fire now does damage based on target's maximum health.
- Secondary Fire charge time reduced.
- Turret health Increased by 50%.
- Cooldown reduced by 40%.
- Projectile speed increased by 100%.
- Can now stick to allies.

Torbjörn
Developer Comments: Torbjörn's turret just needs some hammering to reach maximum potential.
- Turret can be Overhealed by Forge Hammer.
- When Overhealed, Turret gains increased size, damage, and health.

Tracer
Developer Comments: Reinhardt taught Tracer how to charge very short distances, if she stays low enough.
- Blinking while crouching collides with enemies.
- Colliding with enemies deals damage and knocks them back.

Venture
Developer Comments: Venture got tired of working underground. We hope you dig these changes.
- If Venture is directly impacted by the projectile from Accretion or a similar ability, Venture is not knocked down and instead consumes the rock and heals themselves.
- Can now fly while burrowed.
- Emerge can be charged longer for a stronger effect.

Widowmaker
Developer Comments: Widowmaker has learned how to catch her prey in her webbing.
- Can now hit enemy heroes, dealing damage and granting Widowmaker Overhealth.
- First successful melee attack after hitting a hero with Grappling Hook deals extra damage.
Support

Ana
Developer Comment: We’ve heard feedback from Ana players that their teammates ignore them when they call out that they are reloading and go and feed into the enemies anyways. We’re hoping this change makes for good practice for them to start paying more attention to their Support teammates.
• Magazine size reduced from 15 to 1. • Reload speed increased by 25%. • Damage and healing increased from 75 to 150.

Baptiste
Developer Comment: Baptiste discovered some of those old retro platformer video games and now it’s all he ever wants to do.
- Press Crouch while airborne to stomp on enemies.

Brigitte
Developer Comments: Mace to the face was working so well, so Brigitte thought she'd try her shield too.
- Removed.
- New Ability.
- Shield Throw will toss Brigitte’s Shield which stuns and bounces between enemies.
- During Rally, Shield Throw can hit more enemies.

Illari
Developer Comment: Illari got tired of allies being out of healing range, she altered her rifle accordingly.
- Primary Fire now heals allies and does not deal damage.
- Secondary Fire now damages enemies and does not heal allies.
- Secondary Fire range increased by 50%.

Juno
Developer Comment: We fixed a bug where allies and enemies were not getting welcomed into orbit as indicated by her Ultimate voice line.
- Knockback increased.
- Reverses gravity on all allies and enemies inside.

Kiriko
Developer Comment: Kiriko took some swiftness out of her step and put it into attack speed. What could go wrong?
- Swift Step now grants Kiriko overhealth and increased attack speed, but she can no longer choose her target.

Lifeweaver
Developer Comment: Be careful, as you don’t not want Lifeweaver to be a thorn in your side.
- Projectiles now home in on enemies.
- Projectiles per shot reduced from 2 to 1.
- Rate of fire reduced by 35%.
- Projectile speed reduced by 70%.
- When enough projectiles hit an enemy, they explode for 160 damage.

Lúcio
Developer Comments: "Can't stop, won't stop."
- Lúcio gains increasing Move, Reload, and Attack Speed while wall-riding.
- Buffs from Wall Ride persists for several seconds after touching the ground.

Mercy
Developer Comment: Mercy’s new pistol is just like a loot box… you’ll never know what you’ll get.
- Now fire random projectiles.

Zenyatta
Developer Comment: "We are all one within the many, googly irises."
- Now fires sticky googly eyes instead of orbs.
- Damage reduced by 25%.
- Attack Speed increased by 50%.
Bug Fixes
Developer Comments: On a positive note, we did fix a few other bugs. (Yes, these are real.)
- Fixed an issue preventing users from using Perks in the 6v6 Maximum 2 Tanks Open Queue Quick Play and will now be played for the remainder of Season 16.
- Fixed an issue preventing Perks to be selected while Overtime is in progress.
- Fixed an issue with Zarya’s kit in hero mastery and have reenabled Zarya's Hero Mastery Courses.
Live Patch Notes
These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.