Patch Notes

July 22, 2025

Overwatch 2 Retail Patch Notes – July 22, 2025

Better Together Challenges

Overwatch is always better with backup! From July 29 to August 25, you’ll get rewarded for rolling with your crew. Complete 2, 4, and 6 games with a group to unlock up to three Loot Boxes, with each milestone paying out once. Simply completing the games is all it takes, but wins and Stadium matches count double, so bring your A-game. Buddy up and battle it out again to finish the season strong, whether that's rallying old friends or queuing with new ones. Have some fun, it's Better Together!

Junkrat's Loot Hunt

From August 1 to August 3, Junkrat is back with another blast of chaos and it’ll be raining loot again...and also probably shrapnel. Junkrat’s Loot Hunt is bringing daily match challenges that will unlock 3 Loot Boxes per day and up to 9 Loot Boxes total. Play 2, 5, and 10 matches each day to hit your milestones and stack the rewards. Progress resets daily at 11AM PT, so you’ve got a fresh chance to go boom every morning.

General Updates

New Tag Improvements
  • We've made several enhancements to the "New" tag for newly acquired cosmetic items and brought back the "Mark All as Seen" button in the Hero Gallery. Because this is implemented, all previously owned items will appear as "New”, but you can dismiss it by clicking the "Mark All as Seen" button.
Drives

Competitive Drives return from August 21 to 26 with a new challenge curve and the Season 17 Signature. Rack up wins, checkpoint your progress, and master your climb. Squad wins earn bonus Drive Score, and if you completed the last Drive, you’ll see a shiny Prestige upgrade waiting at the top. Before the first checkpoint you won't lose any Drive Score for losses, and the amount you lose now scales up to last season's rate as you climb the Checkpoints, making it easier than ever to claim these awesome rewards.

  • Drive progress can now be earned in both Competitive Play and Stadium Ranked modes.
Hero Updates

Developer Comments: The meta has been in a steady state for most of Season 17 so we are using this Midseason patch to take a look at less desirable perks, make adjustments based on hero ban trends, and tweak a few heroes in reaction to the Season 17 changes and the more powerful Damage Role Passive. With Season 18 including many Perk changes, we wanted to bring up a handful of our least picked/less powerful perks so that they are competitive options that cut through your standard gameplay loops. As players have gotten fairly settled in their perk choices on particular heroes, some of these changes are beyond where we would've started for perk balance in Season 15. Over time we've learned what's necessary for perks to stand out as an interesting choice and make a marked change in how you approach engagements.

Below you'll also find some adjustments that are related to hero ban trends or the current meta. Orisa has seen her matchup spread shift since the introduction of Hero Bans, particularly when it comes to facing beam-based weapons. Being able to dodge heroes like Zarya has brought up her popularity and performance, so we are pulling back a bit on her survivability and cooldown cycle. For Freja and Tracer, we are pulling back slightly on their damage capabilities and attempting to find a good middle ground for their current standing in the damage roster. Zenyatta also sees his Harmony Orb healing increased as it has been lacking in an environment with a more powerful Damage Role Passive.

Tank

D.Va
D.Va

Heavy Rockets - Major Perk

  • Number of rockets reduced from 8 to 7.
  • Impact damage reduced from 7 to 5.
  • Explosion damage increased from 14 to 22.
  • Explosion radius increased from 2.75 to 3 meters.
  • Projectile gravity increased.
Orisa
Orisa
  • Armor health reduced from 325 to 300.

Energy Javelin - Secondary Ability

  • Cooldown increased from 6 to 7 seconds.
Reinhardt
Reinhardt

Crushing Victory - Major Perk

  • Overhealth gain increased from 50% to 100% of Charge damage.
Sigma
Sigma

Experimental Barrier - Secondary Ability

  • Deployment cooldown reduced from 2 to 1 second.

Massive Impact - Minor Perk

  • Knockdown stun now reaches maximum duration at 30 meters, down from 40 meters.
Winston
Winston

Short Circuit - Minor Perk

  • Bonus damage to buildable objects increased from 50% to 100%.

Damage

Ashe
Ashe

Rapid Fire - Minor Perk

  • Primary fire damage penalty reduced from 15% to 10%.

Sidewinder - Minor Perk

  • Knockback increase for both Ashe and enemies reduced from 20% to 12%.
Bastion
Bastion

Configuration: Artillery - Ultimate Ability

  • Ultimate cost reduced 7%.
Freja
Freja

Revdraw Crossbow - Primary Fire

  • Primary fire damage reduced from 30 to 25.
  • Maximum ammo increased from 12 to 15.
Hanzo
Hanzo

Storm Bow - Primary Fire

  • Bases projectile size increased from 0.1 to 0.125 meters.

Dragonstrike - Ultimate Ability

  • Ultimate cost reduced 8%.
  • Damage per second increased from 300 to 400.

Dragon Fury - Major Perk

  • Attack speed duration increased from 1 to 2 seconds.

Yamagami Technique - Major Perk

  • Cooldown speed increased from 250% to 300%.
Junkrat
Junkrat

Aluminum Frame - Minor Perk

  • Now prevents trapped enemies from being healed instead of revealing them through walls.

Tick Tock - Major Perk

  • Concussion Mine arming time reduced from 0.5 to 0.25 seconds.
Reaper
Reaper

Death Blossom - Ultimate Ability

  • Ultimate cost increased 9%.
Tracer
Tracer

Pulse Pistols

  • Spread increased from 3.0 to 3.5 degrees.
Widowmaker
Widowmaker

Infra-Sight - Ultimate Ability

  • Ultimate cost decreased 10%.

Support

Juno
Juno

Mediblaster - Primary Fire

  • Minimum falloff range increased from 20 to 25 meters.

Glide Boost - Ability 1

  • Movement acceleration in air reduced when changing directions, after the initial movement burst.
Lúcio
Lúcio

Sound Barrier

  • Ultimate cost increased 9%.
Zenyatta
Zenyatta

Harmony Orb

  • Healing increased from 30 to 35 health per second.

Transcendence

  • Healing per second increased from 300 to 400.

Core Map Updates

Developer Comments: Flashpoint has always sparked a range of passionate opinions, and with the new map Aatlis, we felt that we applied a lot of learnings from Suravasa and New Junk City—so it’s only fitting that we go back and update those maps as well. These changes focus on three areas: Readability, Stronger Themes, and Flow.

Navigating and understanding where you are (and where you need to go) should now be easier. Entrances to Points have been highlighted more clearly, and the layouts and cover surrounding many entrances have been reworked. Building heights have also been reduced to help keep the focus on points of interest and spawn rooms. Understanding these maps is crucial, and having a clear visual distinction between areas is key. Many themes have been improved to ensure each area feels stronger, more distinct, and easier to recognize in the heat of battle. Objective Points are now less contained. The chokes are, as the team puts it, “less choky.” Various pieces of cover, new flank routes, and updated connecting paths have been added to give players more options—and a better shot at pushing onto and capturing points successfully.

Suravasa

Market

Market

  • Boxes have been added to the walls surrounding the point for easier upward access.
  • Signage and surrounding prop cleanup have been made to help highlight the entrance to the Market.
Before and After
Temple and Ruins
  • The entrance to the areas surrounding these points has been rotated 45 degrees and scaled up to feel more open and intuitive to players on approach.
  • The pavilion in the transition near the starting spawn has been replaced with an open wall and recessed garden area, giving players a cleaner line of sight and making it easier to orient.
  • Theres a new back path connecting Temple and Ruins for more strategic rotations.
  • The long staircase into Ruins now opens to a balcony that overlooks the point.
  • Water has been added to the Ruins to visually reinforce the point’s theme.
  • There is also a new back path behind the points to connect Temple and Ruins for more strategic rotations.
  • The Market and Garden areas will have cover adjustments, and one of the less-used side paths is getting removed entirely to simplify the layout.
Before and After
Before and After
Starting Spawn
  • The enclosed structure near the starting spawns on the Temple and Ruins side has been replaced with an open wall and recessed garden area, giving players a cleaner line of sight and making it easier to orient.
Before and After
Before and After

New Junk City

To varying degrees, there have been reworks to every point on New Junk City.

Arena
  • The Hammer Mill entrance has been scaled up, the column inside slimmed down, and the side door is bigger.
  • A new hallway will link both lower sides with grating that lets you see—but not shoot—onto the point, offering an easy connection to navigate the space without making players feel exposed.
Before and After
Bomb Flats
  • The 2 main side chokes have been widened, slightly moved to the side and the overhang removed. Cover placement and theme around the point has been reworked.
  • New bomb props and visual elements will make the area feel stronger thematically; while pathing and sightlines are being refined for better fights and easier comebacks for the attacking team.
  • The street at the main entrance has been simplified and the lowered path removed.
Before and After
Junkyard
  • New crane props and thematic changes have also been added to the front entrance to further sell the setting and support player orientation.
  • The large trash piles in the choke are scaled down. Ramps have been added along with other small layout changes to the center route for easier rotations around all entrances.
Before and After
Refinery
  • The main entrance doors have been scaled up for cleaner sightlines and smoother movement.
  • The props and their positions outside of the main entrance have been changed to strengthen the theme and flow around the exterior.
  • On the point, the small cylinder props now have extended cover along the sides.
Before and After
The Ducts
  • Redesign of the exterior shell and pathing into the point.
  • The entrances now connect and flow together.
  • The main front entrance is now highlighted as such with stronger thematic elements and navigation options.
  • There is a new interior flank through the side chokes. These changes are meant to be a total flow fix to this point.
Before and After
Forward Spawn
  • Runbacks are slightly reduced with new upper paths and overhangs. It’s a small timing change that adds up over the course of a match.
Before and After
Exterior Streets
  • Similar to Suravasa, there have also been readability adjustments around the entire map to improve the general navigation for players.
  • Various building heights have been reduced and simplified to help frame the points of interest around the map.
  • Various cover objects have been removed or their placement adjusted. Navigating the map should be much easier for players.
Before and After

Stadium Updates

General Updates
  • Ability tooltip details in the Armory UI are now always display. This option has been removed from the Armory.
Third Person Camera
  • Aim down sights for Ana and Ashe has been updated to fade out over time for the local player while scoping in from third person.
  • Your camera will now smoothly fade when it collides with allies from third person.

Tank

D.Va
D.Va

Developer Comments: D.Va has been having a tough time in early rounds, especially against beam-heavy heroes that counter her defensive tools. To address this, we're introducing a new hero item aimed at improving her effectiveness in those matchups. Additionally, her solo survivability has been lagging behind other tanks, so this patch includes improvements to help her stay in the fight longer and thrive even without immediate team support.

TOKKI Slam - Power

  • Now the damage scales from both armor and shield combined.

Facetanking - Power

  • Increased healing scalar to 50% (up from 30%).

Refraction Armor - Normal Survival Hero Item

  • New Hero Item
  • +25 Armor
  • While you have Armor, gain 15% damage reduction against beams.
  • Cost: 2000
Orisa
Orisa

Developer Comments: Orisa’s javelin-focused build has been effective at disrupting enemies, but it also came with some clunky interactions that impacted its reliability and clarity. This patch addresses those rough edges to smooth out the experience and help her disruption tools to feel more responsive and intuitive to use.

Advanced Throwbotics - Power

  • Now shoots the javelin after 0.5s and the Javelin Spin must be ongoing to shoot. Canceling Javelin Spin will also cancel shooting the javelin.

Lassoed - Power

  • If a javelin hits an enemy, nearby enemies are pulled to the enemy's position now instead of where it was hit.
  • If a javelin hits the environment, it just pulls nearby enemies.
  • If a javelin hits a barrier, the pull will not activate.

Damage

Mei
Mei

Developer Comments: This update improves its consistency so you can land those chilly plays more reliably. Enjoy freezing the competition!

Slowball - Power

  • Now normal hit with Secondary Fire will also apply slow to the hit enemy.

Support

Ana
Ana

Developer Comments: Ana has struggled to make an impact in the late game with unscoped weapon power build. This new epic item is designed to address that, giving her the tools to become a more reliable formidable threat.

Unscoped Resources - Epic Weapon Hero Item

  • Added +15% Weapon Power.
Juno
Juno

Developer Comments: Stellar Focus lacked a clear standout strength compared to other power options, often feeling underwhelming in practice. This update aims to give it a more defined impact, helping it stand out as a meaningful and competitive choice in your build.

Stellar Focus - Power

  • Increased duration to 50% (Up from 35%).
Kiriko
Kiriko

Developer Comments: Kiriko’s clone is reworked to serve a more utility-focused role, rather than functioning as the overly lethal auto-turret it once was. This change should help her contribute more reliably to team utility and generate Stadium Cash more consistently. In addition, Fleet Foot has been updated based on popular feedback, requiring a bit more commitment when diving into the backline, reinforcing the risk-reward dynamic of aggressive plays.

Clone Conjuration - Power

  • Now the Clone's heal and damage contributes to earning Stadium Cash.
  • Now there is a short delay before the Clone starts healing or dealing damage after being spawned.
  • Clone's health has been reduced and can be increased by Ability Power.

Fleet Foot - Power

  • Swift Step cooldown is increased by 30% when used without a target.

Foxy Fireworks - Power

  • Projectile speed is now the same as regular kunai.
Armory

Ironclad Exhaust Ports - Rare Survival General Item

  • Each stack of Overhealth granted now expires individually instead of refreshing the duration of all stacks of Overhealth granted from this Item.

Developer Comments: Ironclad Exhaust Ports have been too powerful on certain heroes with low base ability cooldowns and crowding out other survival options at that price point. We're making this more consistent with other Overhealth stacking effects to bring the payoff down to a healthier level.

Bug Fixes

General
  • Fixed an issue that could cause the top 5 highlights to have unsynchronized sound and video.
Heroes

D.Va

  • Fixed an issue with D.Va’s Defense Matrix visual effects while using Boosters in 3rd person.

Echo

  • Fixed an issue where Sunstruck explosions from an Echo Clone after the clone timer ended didn’t deal any damage.

Soldier: 76

  • Fixed an issue with Soldier’s animation while using the "Stim Pack" perk and sprinting.
Maps

Aatlis

  • Fixed an issue where the Aatlis map was unavailable in 6v6.
Stadium
  • Fixed an issue where a user’s Career Profile displayed incorrect data for Stadium games.
  • Fixed an issue that caused animations to stop playing on certain abilities after death.

Ana

  • Fixed an issue with Ana’s "Dreamy" Power incorrectly doubling the damage of her Sleep Dart.

Junker Queen

  • Fixed an issue with Junker Queen’s "Let’s Go Win" power not reducing the Commanding Shout cooldown by the stated 50%.

Kiriko

  • Fixed an issue with Kiriko’s "Clone Conjuration" power where her clone would not always award bounty currency correctly.

Reinhardt

  • Fixed an issue with Reinhardt that caused Barrier Field to shift slightly upward while jumping.

Sigma

  • Fixed an issue that prevented the Sigma "Perfected Barrier" and "Orbital Bombardment" challenges from progressing.
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July 9, 2025

Overwatch 2 Retail Patch Notes - July 9, 2025

Hotfix Balance Update

This is a stadium balance hotfix. Replay codes from the June 24, 2025 patch are still available.

Stadium Updates

Support

Juno
Juno

Developer comments: Juno’s Blink Boosts have been dominating the skies, especially when paired with ability-survival items to gain overhealth and damage repeatedly. After reviewing performance data and player feedback, we've committed to a multi-step approach to bring this build back into balance. This update is the second step in that process, with more adjustments planned to ensure a healthier gameplay experience for both Juno players and their opponents.

Blink Boosts - Power

  • Decreased Cooldown Reduction to 30% (Down from 65%).
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July 3, 2025

Overwatch 2 Retail Patch Notes - July 8, 2025

REPLAY CODES RESET

This is a bug fix patch along with additional Stadium balance updates. In-Game Replay Codes and Highlights from the previous patch are removed.

Stadium Updates

Tank

D.Va
D.Va

Developer Comments: Tokki Slam was originally toned down due to its disruptive potential, but after observing its performance over a full season, it’s clear the impact was reduced a bit too much. We’re bringing some power back to the ability to give D.Va that big slam-dunk moment she deserves which is rewarding well-timed engages with satisfying payoff.

Tokki Slam - Power

  • Increased Tokki Slam's damage scalar to 30% (Up from 20%).

Damage

Junkrat
Junkrat

Developer Comments: Junkrat has brought his branded mayhem to Stadium but mostly on the back of his Weapon focused powers. We're adding some power to some of his Ability Power focused powers and items to help make them more attractive options.

  • Increased cash income from damage and healing by 11.11%.

It's A(Nother) Trap - Power

  • Fixed an issue where using Steel Trap while you had 1 charge would also consume the recharging charge.

Hop Boom - Power

  • Now deals 30% reduced damage (up from 50% reduced).

Rainin' Lead - Power

  • Frequency increased to every 0.3s (up from 0.4s).

Lithium Alloy - Epic Ability Hero Item

  • Burn damage increased to 75 (up from 50).

Fawkes' Funny Fuel™- Epic Ability Hero Item

  • Ability Power increased to 15% (up from 10%).
  • Ability Lifesteal increased to 15% (up from 10%).
Mei
Mei

Developer Comments: Snowball Flight now synergizes with Twice as Ice, expanding Mei’s mobility options and enabling more frequent use of Mini-Blizzard. This update gives her more fluid movement and crowd control opportunities, encouraging dynamic play and rewarding smart positioning.

Twice As Nice - Power

  • Twice As Ice also resets next Snowball Flight's cooldown.

Support

Ana
Ana

Developer Comments: Ana remains one of the most impactful heroes when it comes to empowering her teammates, and this patch leans further into that strength. We're enhancing her ability to turn the tide of battle with key utility, particularly by increasing the impact of Biotic Grenade to create more high-stakes, high-reward moments in critical team fights. These changes aim to make Ana an even more decisive force in coordinated play.

Our Turn - Power

  • Decreased duration reduction to 25% (Down from 50%).

My Turn - Power

  • Increased self [Nano Boost] duration to 100%. (Up from 50%).

Your Full Potential - Power

  • Increased ultimate charge given to 35%. (Up from 25%).

Time Out - Power

  • Increased slow duration to 2.5s. (Up from 1.5s).

Venomous - Power

  • Increased damage to 75. (Up from 50).
Juno
Juno

Developer Comments: At higher MMR tiers, Juno has earned the nickname "Flying Tracer" for good reason. Her survivability, especially after Round 3, made her extremely slippery and difficult to deal with. This base adjustment is focused on slightly reducing her survival capability to keep her challenging without feeling unfair to eliminate.

Hyper Healer - Power

  • Decreased Overhealth to 75 (Down from 100).
Kiriko
Kiriko

Developer Comments: We're shifting Kiriko's clone to serve its role as a decoy and utility tool, rather than functioning as a lethal, cold-blooded assassin. This adjustment is the first step toward making the ability feel more fair, interactive, and enjoyable for both Kiriko players and their opponents. More updates are planned to further refine its identity and gameplay impact.

Clone Conjuration - Power

  • Clone now deals 65% less healing and damage.
  • Increased duration to 4s (Up from 2.5s.)
Zenyatta
Zenyatta

Developer Comments: While Zenyatta has often leaned toward offensive playstyles, we're making adjustments to encourage his healing focused builds as well. These changes aim to better support players who want to take on a more traditional support role and provide stronger team-wide healing presence.

Dual Harmony - Power

  • Decreased healing reduction to 40% (Down from 45%).

Gotta Have Faith - Power

  • Increased orb duration to 10s (Up from 5s).

Soul Control - Power

  • Increased ultimate meter cap to 75% (Up from 65%).
Armory

Aerial Distresser

  • Cost decreased to 9000 (down from 10000)

Three-Tap Tommy Gun

  • Cost increased to 10500 (up from 9500)

Developer Comments: We're reducing the cost of Aerial Distresser to make it more efficient and easier to purchase in the matchups that you need it. Additionally, Three-Tap Tommy Gun has become the linchpin of many popular builds and was priced too low for the amount of value it is providing.

Bug Fixes

General
  • Fixed an issue where the “Force Keyboard/Mouse User Interface” was incorrectly swapping between input types.
Heroes

Moira

  • Fixed an issue with Moira’s mythic skin; it is available again.
Stadium

Junkrat

  • Fixed an issue with Junkrat’s Soot Shaker and Commander’s Clip mods not granting the correct ammo count.
  • Fixed an issue with Junkrat’s Zip Grease mod not refreshing after new concussion mine detonations.

Kiriko

  • Fixed an issue where Kiriko’s clone gained excessive attack speed when using the “Clone Conjuration” power in combination with Swift Step.
  • Fixed an issue where Kiriko did not receive damage and healing stats from her clone when using the “Clone Conjuration” power.

Sigma

  • Fixed an issue where Sigma’s Experimental Barrier unintentionally blocked certain projectile damage while the Mass Driver power was equipped.
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June Patch NotesJune
Live Patch Notes

These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.