Patch Notes
Overwatch 2 Retail Patch Notes - May 1, 2025
Hotfix Balance Update
This is a game balance hotfix. Replay codes from the April 22, 2025 patch are still available.
Stadium Balance Updates
Developer Comments: In this update we are primarily adjusting some outlier Powers and Items as well as adjusting a few that can lead to some undesirable experiences in Stadium. We’re also adjusting how much Stadium Cash is earned from damage and healing for a number of heroes. In the near future, we’ll be taking a close look at some of the Powers and Items that are underperforming to see how we can increase their viability.
Tank

D.Va
Developer Comments: Nano Cola™ Nitrous has been making it too difficult for opponents to take down D.Va while out of her mech and allowing her to get her mech back consistently. These changes will help add some risk of being out of her mech back into her kit.
Busan Blaster was allowing D.Va to get her mech back instantly, which was not the intention of this item's design.
Nano Cola™ Nitrous – Epic Survival Hero Item
- Health reduced to 25 (down from 50).
- Reduced Max Life increase to 5% (down from 25%).
- Reduced duration of Nano Boost to 4 seconds (down from 8 seconds).
Busan Blaster – Epic Ability Hero Item
- No longer generates Ultimate Charge.

Orisa
Developer Comments: We've observed many scenarios where it feels like Orisa can become invincible. In combination with some of her other powers and items, we felt that Restorify was healing too much.
Solar Regenergy was too efficient for its cost, so we’re tuning it back to be more in line with items of similar cost.
Restortify – Powers
- Reduced healing to 5% of your Max Life every 1 second (down from 10%).
Solar Regenergy – Rare Survival Hero Item
- Reduced Armor Restoration to 3% of Max Life (down from 5%).

Reinhardt
Developer Comments: Reinhardt had a higher rate of earning Cash from damage and healing due to his range. However, Reinhardt has been overperforming and making a bit too much Cash so we’re pulling this back a bit.
- Reduced the amount of Stadium Cash gained from damage and healing by 13.64%

Zarya
Developer Comments: Lifelift has proven to be the most consistently effective Power for Zarya. We're reducing the scaling on it to try and make it feel less like a must pick in all styles of Zarya builds.
We’re also adding a little bit more healing in hopes of making Here to Spot You a bit more reliable of a power to choose from.
Lifelift – Power
- Particle Barrier health scaling reduced to 50% of your bonus Max Life (down from 100%).
Here to Spot You – Power
- Increased healing to 20% of your Max Life over 3s (up from 15%).
Damage

Mei
Developer Comments: While rolling around in ice balls has been very fun, we feel that the power currently feels too consistent at disrupting players for a long duration ability. We're hoping with these changes that it will still feel powerful but reduce its ability to carry an enemy around for its entire duration.
Coulder - Power
- Reduced the knockback frequency rate by 60%.
- Increased how far enemies are knocked back.
- Increased the damage dealt per knockback to 20 (up from 10).

Reaper
Developer Comments: Reaper originally had a higher rate of earning Cash from damage and healing since on average he has more difficulty dealing consistent damage due to his range. However, Reaper has been overperforming and making too much Cash so we’re pulling this back a bit.
- Reduced the amount of Stadium Cash gained from damage and healing by 10%.

Soldier: 76
Developer Comments: Soldier 76 has been consistently making too much money from damage and healing, allowing him to consistently snowball his lead.
We love that players have been enjoying using Rocket Visor. It's been great to see some players pick up Soldier: 76 who may not have played him much in the past. That said we have always intended for the build centered around Rocket Visor to be a strong accessible build, but not necessarily the build with the highest practical performance ceiling. We've seen that it's overperforming and can feel frustrating to play against. We're hoping to reduce a bit of the power with this change, but we will continue to keep a tactical eye on this build as we move forward with more balance updates.
We felt the payoff for making Biotic Bullseye work was a bit too low to be worth it.
- Reduced the amount of Stadium Cash gained from damage and healing by 12.5%.
Rocket Visor – Power
- Duration reduced to 0.5 seconds (down from 0.75 seconds).
Biotic Bullseye – Power
- Increased ammo restoration to 10% per critical hit (up from 5%).
Support

Kiriko
Developer Comments: Kiriko was consistently earning a bit too much Cash from damage and healing.
- Reduced the amount of Stadium Cash gained from damage and healing by 16.67%.

Juno
Developer Comments: We know Juno has been very popular in Stadium but we’re addressing some of the most oppressive aspects of those builds in this update. We have found that on average, Juno was earning less Cash from damage and healing than other heroes, especially in the early rounds. We’re increasing this to help balance out with some of the Pulsar Torpedo build nerfs, as well as to help out the other Juno builds that are underperforming.
Pulsar Torpedo enthusiasts have been everywhere you look in Stadium and sometimes it feels like there's always a Pulsar Torpedo chasing you. We're reducing the cooldown of Cosmic Coolant per hit to reduce some of her ability pacing.
We felt that PulStar Destroyers had too much vertical power for damage focused Pulsar Torpedo builds. We've replaced the Ability Power with Ability Lifesteal to retain that aggressive playstyle.
Solar Shielding was providing too much Ability Power combined with its effect at its current cost.
- Increased the amount of Stadium Cash gained from damage and healing by 33.33%.
Cosmic Coolant – Power
- Cooldown per target hit reduced to 0.5 second (down from 1 second).
PulStar Destroyers – Epic Ability Hero Power
- Removed 15% Ability Power.
- Added 10% Ability Lifesteal.
Solar Shielding – Epic Ability Hero Power
- Ability Power reduced to 15% (down from 25%).

Lúcio
Developer Comments: On average, Lúcio was gaining less than average Cash from damage and healing, so giving him a small bump here.
In combination with Amp It Up, Crowd Pleaser was allowing for too much burst healing that was outside of acceptable output ranges.
Amp It Up healbot builds have been a little too consistent so we’re shaving a little off from Megaphone.
Weapon Power Lúcio builds have been overshadowed by Ability Power Healing and Soundwave builds. We’re adding more consistency to Signature Shift to make it a more reliable and accessible option.
B-Side Bop has a very low pick rate, so we’re adding more Health to make it a more attractive option and add more power to less popular Lúcio builds.
- Increased the amount of Stadium Cash gained from damage and healing by 10%.
Crowd Pleaser – Power
- Healing reduced to 150% of Crossfade healing (down from 200%).
Megaphone – Power
- Amp It Up duration reduced to 15% (down from 20%).
Signature Shift – Power
- Increased Projectile Size increased to 80% (up from 20%).
B-Side Bop – Epic Weapon Hero Item
- Health increased to 50 (up from 25).
Live Patch Notes
These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.