Patch Notes
Overwatch Retail Patch Notes – March 24, 2020
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To share your feedback, please post in the General Discussion forum.
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For a list of known issues, visit our Bug Report forum.
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For troubleshooting assistance, visit our Technical Support forum.
General Updates
- Achievements listed on the Career Profile page can now be earned in Quick Play Classic
Bug Fixes
- Fixed several AI pathing issues in the Archives missions
- Reduced volume of Slicer's pre-attack sound in Uprising as they were previously a bit too prominent
Overwatch Retail Patch Notes – March 12, 2020
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To share your feedback, please post in the General Discussion forum.
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For a list of known issues, visit our Bug Report forum.
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For troubleshooting assistance, visit our Technical Support forum.
Overwatch Archives 2020
Experience story-driven co-op missions from pivotal moments in Overwatch history. While the event is active, earn Archives Loot Boxes containing skins, highlight intros, emotes, and sprays inspired by moments from Overwatch’s past. And, new this year, demonstrate your tactical finesse with weekly Challenge Missions. Challenge Missions allow you to play Uprising, Retribution, and Storm Rising with new gameplay twists.
General Updates
Players can now share their in-game replays with others!
A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want: in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.
The replay system has also received several improvements:
- Pin up to 10 replays to keep until the next patch. Unpin a replay to make room for a different replay The 10 most recently imported replay codes are tracked. This allows you to watch the same imported replay again without retyping the code There is a new note field for each replay entry, allowing you to add descriptions or notes for yourself
- In game friend requests will now only display in game once per session]
- RealID friend requests will only show RealID names in game if you have recently played with that player
- The initial Assemble Heroes timer for games using the Assault, Hybrid, Control, and Payload game modes has been further reduced from 35 to 30 seconds
- In the Assault, Payload, and Hybrid game modes for Competitive Play, when both teams complete a round of offense and have more than 2 minutes of time bank then each team’s time bank is equally reduced until one of the teams has a 2 minutes remaining
- Example: If Team A completes a round of offense on Volskaya with 4:37 remaining in their time bank, and Team B completes their round on offense with 2:50 remaining, then 50 seconds is removed from each team’s timebank. This leaves the teams tied 2-2 and Team A with 3:47 remaining and Team B with 2:00 remaining
Competitive Updates
- Season 3 of Competitive 6v6 Lockout Elimination has begun!
Hero Updates

Baptiste
- Charge time reduced from 1 to 0.7 seconds
- Cooldown lowered from 15 to 13 seconds

D.Va
- Cooldown increased from 3 to 4 seconds

Mei
- Cooldown increased from 10 to 13 seconds
- Player collision now allows large heroes to fit through 1 pillar gaps

Orisa
- Damage increased from 10 to 11

Sigma
- Ultimate cost reduced 10%
- Flight speed increased 30%

Soldier: 76
- Cooldown reduced from 8 to 6 seconds

Sombra
- Spread decreased by 10%
Bug Fixes
- Fixed bug that could case the "New" tag to remain on the "Player Icon" menu tab even after viewing the new icon(s)
- Fixed a UI bug that could cause both teams to show 100% at the end of a Control Point map
- Fixed a bug that could cause friend request "toasts" to be permanently displayed on screen when getting more than one request at a time
- Fixed a bug that could cause several heroes' ultimate sounds to be silent when observing in third-person
- Fixed an issue preventing replays from recording in Custom Games that start immediately
- Fixed a bug that caused hero portraits in the Hero Select screen to appear blurry/low resolution
- Fixed a bug where Slept or Knocked Down heroes could not be walked over by enemies
- Fixed some issues with server crashes
- Fixed an issue where AI bots could get stuck in the Practice Range and in Archives game modes
Numbani
- Fixed a bug that allowd players to stand in an unintended location near the final checkpoint
Bastion
- Brick Skin: Fixed a bug that caused Bastion's brick bullets to grow in size after shooting through a Mei Icewall
Orisa
- Fixed an issue where Orisa's supercharger placed on Petra's breakable floors was not properly being destroyed along with the floor
Reinhardt
- Fixed a bug that resulted in assisted or environment kills not being counted in Reinhardt's Charge killls stat, if the killed player was first knocked back by Reinhardt's Charge
Sigma
- Fixed a bug where Sigma's Gravitic Flux animation would play even if he was slept or stunned
Sombra
- Fixed a bug where Sombra's translocator placed on Petra's breakable floors was not properly being destroyed along with the floor
Zarya
- Fixed a bug where Zarya's Projected Barriers could prevent mutual knockdowns from happening between charging heroes
- Fixed an issue causing Player Joined Message to trigger multiple times when a player joined the match
- Fixed an issue preventing Set Team Score/Modify Team Score from working in Assault, Hybrid, and Payload
- Fixed an issue causing the editor to eat the last character of a unicode string when pasting text
- Fixed an issue preventing "Is Firing Primary" from returning true when Doomfist shoots his last bullet
- Fixed an issue causing "Disallow Button" to fail to disable Reaper's Shadow Step
- Renamed "Spectators" to "Non-Team Spectators" in Create HUD Text and Create In-World Text for clarity
- Fixed an issue preventing the Non-Team Spectators option from working properly in Create HUD Text and Create In-World Text
Live Patch Notes
These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.