Patch Notes
Past Experiments
Overwatch Experimental Patch Notes – February 11, 2021
Experimental Hero Updates
The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Orisa
This will make Fortify more reliable at preventing large bursts of incoming damage and should help it feel more consistent as a defensive ability.
- Prevents critical headshot damage while effect is active

Reaper
Reaper's shotguns have a high damage potential but require close range or large targets to fully utilize. We're experimenting with smoothing this out by extending the range at which he can consistently deal damage while lowering the maximum damage of each shot.
- Spread reduced from 8 to 6
- Damage per projectile reduced from 7 to 6

Winston
With this change Winston will be slightly more resilient against shotguns, beams, and weapons with a high rate of fire.
- Base Armor/Health has been redistributed from 100/400 to 150/350

Wrecking Ball
For how often it can occur, Wrecking Ball's knockback is potentially too strong. We're reducing the distance it moves enemy players to bring it more in line with other low cooldown knockback abilities.
- Knockback strength reduced 25%
Experiments
The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.