Patch Notes
Overwatch PTR Patch Notes – January 23, 2020
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
HERO UPDATES
Hanzo
Storm Arrows
- Damage reduced from 70 to 60
McCree
General
- Base health increased from 200 to 250
Peacekeeper (Primary Fire)
- Recovery time increased from 0.42 to 0.5 seconds
Deadeye
- Firing Deadeye no longer locks the player's aim
Reaper
The Reaping (Passive)
- Healing amount reduced from 40% to 30% of damage dealt
Orisa
Fusion Driver (Primary Fire)
- Damage reduced from 11 to 9
Fortify
- Cooldown increased from 8 to 10 seconds
Halt!
- Snare duration reduced from 1 to 0.65 seconds
Sigma
Hyperspheres (Primary Fire)
- Range reduced from 22 to 20 meters
Gravitic Flux
- Can now be interrupted before targets begin falling
- Impact slow duration reduced from 0.9 to 0.6 seconds
Accretion
- Explosion damage reduced from 60 to 40
Baptiste
Biotic Launcher (Primary Fire)
- Recovery time increased from 0.36 to 0.45 sec
Biotic Launcher (Secondary Fire)
- Heal explosion reduced from 60 to 50
Overwatch PTR Patch Notes – January 9, 2020
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
CUSTOM GAME OPTIONS
The Lobby section of Custom Game Settings has a new option “Data Center Preference”. This option provides the game creator with more control over where the game will be hosted. The default “Best Available” choice automatically provides the creator with the best quality connection available to them. We only suggest choosing a specific datacenter if no single datacenter can simultaneously provide the best connection to all players. This is usually only the case when the players participating in the custom game are located in different geographic regions of the world.
HERO UPDATES
Baptiste
Immortality Field
- Maximum duration reduced from 8 to 5 seconds
- Cooldown increased from 20 to 25 seconds
Amplification Matrix
- Ultimate cost increased by 20%
Mei
Endothermic Blaster (Primary Fire)
- Slowing effect now reduces enemy movement speed from 20-70%, down from 30-90%
- Slowing effect duration reduced from 1.5 to 1.0 second
D.Va
Boosters
- Cooldown decreased from 5 to 3 seconds
Orisa
Fortify
- Damage reduction reduced from 50% to 40%
Hanzo
Storm Bow (Primary Fire)
- Maximum projectile speed reduced from 125 to 110
Developer Comment:
The way Hanzo arrows work is there is a base speed of 25 and it adds another bonus speed determined by how long the shot was charged up. Last patch this was 25+100 x Charge for a total maximum speed of 125. The PTR value is now 25+85 x Charge so the max speed is now 110, the same value as it was before the Hanzo rework.
Doomfist
Rising Uppercut
- Recovery time increased from 0.2 to 0.5 seconds
PTR Patch Notes
Upcoming heroes and maps are tested on the Public Test Region (PTR) before official launch (PC only).