Patch Notes
Overwatch PTR Patch Notes – March 29, 2019
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
BUG FIXES
Heroes
Doomfist
- Fixed a bug where targeting Seismic Slam on a surface that inclines or declines, like stairs, would fail if you were looking downwards
Mei
- Fixed a bug where placing Ice Wall on a surface that inclines or declines, like stairs, would fail if you were looking downwards
Reaper
- Fixed a bug where placing Shadow Step’s target on a surface that inclines or declines, like stairs, would fail if you were looking downwards
Symmetra
- Fixed a bug where Teleporter wouldn’t fit in some short windows
- Fixed a bug where placing Teleporter on a surface that inclines or declines, like stairs, would fail if you were looking downwards
Overwatch PTR Patch Notes – March 27, 2019
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
HERO UPDATES
Doomfist
- Seismic Slam
- Can now target through railings
Mei
- Ice Wall
- Easier to place on thin surfaces
- Appears less jittery when placing while moving around
Reaper
- Shadow Step
- Easier to place on thin surfaces
- Appears less jittery when placing while moving around
Symmetra
- Teleporter
- Players that use your Teleporter now continue to look in their current viewing direction
- Easier to place on thin surfaces
- Appears less jittery when placing while moving around
BUG FIXES
Heroes
General
- Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter
Doomfist
- Fixed a bug where Doomfist would get caught on door frames when impacting a wall
Reaper
- Fixed a bug where Shadow Step’s placement target would fall from ledges
- Fixed a bug where Reaper was able to gain capture progress on an objective while phased using Shadow Step
Symmetra
- Fixed a bug where the Teleporter’s placement target would fall from ledges
Overwatch PTR Patch Notes – March 25, 2019
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
HERO UPDATES
Junkrat
- Frag Launcher
- Projectile speed increased from 20 to 25
- Grenades now bounce less but explode sooner
Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him.
Reaper
- Shadow Step
- Can now be used in air
- Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second
- Reaper is now invisible for the entire time it takes to exit shadow step
- Can now teleport onto surfaces that would usually break, like railings
Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations.
Symmetra
- Teleporter
- Railings and other breakable objects no longer block teleporter placement and teleporting
USER INTERFACE UPDATES
Hero Gallery
- You can now set your Victory Pose choice to random
Social
- There is now an option to set your profile so only your current group can view it
BUG FIXES
General
- Fixed a bug that caused your view to become jittery if you were standing on certain objects
- Fixed an issue where the camera would be offset slightly when changing rapidly into third person view
- Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps
Heroes
Ana
- Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote
- Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted lands a shot
Ashe
- Fixed a bug where the Orb of Discord sound effect would play when B.O.B. was affected by Zenyatta’s Orb of Discord
Baptiste
- Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload
Doomfist
- Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch
- Fixed a bug where Seismic Slam wouldn’t break objects that should break
Mei
- Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze
Mercy
- Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted lands a shot
- Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie
Reinhardt
- Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards
Soldier: 76
- Fixed a bug where his Heroic victory pose didn’t loop properly
Widowmaker
- Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope when wearing the Biathalon skin
- Fixed a bug where dying did not cancel Infra-Sight
Maps
- Black Forest
- Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests
- Busan
- Fixed a bug where flying heroes could get stuck on trees
- Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point
- Castillo
- Fixed a bug where Reaper could Shadow Step to unintended places
- Dorado
- Fixed a bug where the spectator camera started at the incorrect position
- Horizon Lunar Colony
- Fixed a bug where players could get stuck on top of a worktable
- King’s Row
- Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row
- Oasis
- Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage
- Numbani
- Fixed a bug where D.Va would get stuck behind a desk when using Call Mech
- Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike
- Rialto
- Fixed a bug where players killed on a specific bridge would fall through the bridge
- Fixed an issue where players could become stuck between a dolly, the wall, and a counter
- Watchpoint: Gibraltar
- Fixed a bug where Wrecking Ball would get stuck on ventilation ducts
Overwatch PTR Patch Notes – March 8, 2019
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
HERO UPDATES
Baptiste
- Made significant visual and audio updates to abilities
BUG FIXES
General
- Fixed a bug where damage boost stat tracking was incorrect in some circumstances
Heroes
Ana
- Fixed a bug where, when a character boosted by Ana landed a shot, Ana didn't receive audio or visual cues
Ashe
- Fixed a bug where Dynamite’s damage over time was not being damage boosted
Baptiste
- Fixed a bug where his Amplification Matrix was boosting enemy damage
- Fixed a bug where the healing done by the grenades from his Biotic Launcher was not boosted by the Amplification Matrix
Brigitte
- Fixed a bug where her Barrier Shield would not regenerate after being destroyed
D.Va
- Fixed a bug where D.Va’s mech would destroy itself sooner than intended
Mercy
- Fixed a bug where Mercy was only gaining ultimate charge if she was boosting a hero while their projectile did damage, not when the hero shot the projectile
- Fixed a bug where, when a character boosted by Mercy landed a shot, Mercy didn't receive audio or visual cues
- Fixed a bug where Mercy gained more ultimate charge than intended while damage boosting an ally who was also being damage boosted by someone else
Moira
- Fixed a bug where Moira’s healing Biotic Orb would not run out of resources
Overwatch PTR Patch Notes – March 6, 2019
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
HERO UPDATES
Baptiste
- Biotic Launcher
- Can now be stopped from automatically reloading by switching the Automatic Reload option to OFF. This option defaults to ON
- Immortality Field
- Made significant changes to its visual appearance and sounds
Junkrat
- Frag Launcher
- Impact damage changed from 60 to 50
- RIP-Tire
- Cost increased by 10%
Developer Comments: Since the recent increase of Frag Launcher’s damage output, Junkrat has been building his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.
Zarya
- Particle Cannon
- Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level
BUG FIXES
Heroes
Baptiste
- Fixed a bug that allowed Baptiste’s Immortality Field to be placed under a payload
- Fixed a bug where Baptiste’s Immortality Field was not destroyed when run over by the payload
- Fixed a bug where Baptiste’s Immortality Field prevented death in out of bounds areas
- Fixed a bug that allowed Baptiste’s Biotic Launcher to heal through barriers
Doomfist
- Fixed a bug that caused Doomfist to not lose his upward jumping movement when using Rocket Punch while in the air
- Fixed a bug that caused Doomfist to not move while using Rocket Punch if he was recently knocked backed
Junkrat
- Fixed a bug where Junkrat’s Steel Trap didn’t make a sound when it landed
Lúcio
- Fixed a bug where Lúcio’s wall jump speed was lower than expected
Overwatch PTR Patch Notes – March 1, 2019
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
HERO UPDATES
Baptiste
- Amplification Matrix
- Made significant changes to its appearance
Developer Comments: When we originally released Amplification Matrix, we felt like it looked a little too much like a shield. These changes will make it clear that this is a field and not a shield.
Symmetra
- Photon Projector
- Primary Fire's damage ramps up 20% faster
Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector.
BUG FIXES
Heroes
Baptiste
- Fixed a bug that allowed Baptiste to gain ultimate charge by healing heroes after they were damaged by passing cars on Oasis
Doomfist
- Fixed a bug where Seismic Slam didn’t pull in enemies as intended
Maps
Horizon Lunar Colony
- Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech
User Interface
- Fixed a bug where the destruction of Baptiste’s Immortality Field generator wouldn’t display on the kill feed
PTR Patch Notes
Upcoming heroes and maps are tested on the Public Test Region (PTR) before official launch (PC only).