Patch Notes

31 October 2023

Overwatch 2 Retail Patch Notes - October 31, 2023

LE SSERAFIM x OVERWATCH 2 LIMITED TIME EVENT

Overwatch 2 is teaming up with K-pop sensation, LE SSERAFIM in an in-game music collaboration. Play Concert Clash, a 3v3 capture-the-flag mode set in a K-pop themed Busan. Play as D.Va, Kiriko, Tracer, Brigitte and Sombra—decked out in LE SSERAFIM-inspired skins—and compete over tickets and capture objectives to turn them in and score points. This limited-time event begins on Wednesday, November 1, at 11:00 AM PDT.

GENERAL UPDATES

ENDORSEMENTS

Endorsement level decay has been reworked to be more forgiving in some circumstances. The endorsement level always decays slightly whenever you finish a match, but that decay is now reduced by the percentage of players who could not have endorsed you. If none of the players in the match could have endorsed you, your Endorsement level would not decay. The following reasons prevent other players from endorsing you:

  • The player is your friend.
  • The player endorsed you within the past 24 hours.

Endorsement level decay also no longer occurs when a server shuts down. The most common reason for this is a competitive match shutting down when players leave the match early.

CHALLENGES

Added Legendary, Mythic, and Ultimate Player Title challenges to each hero's progression challenges.

PROGRESSION
  • Victory Pose now shows your Progression Level instead of the Hero Level.

Developer Comments: The hero you end the match on isn't necessarily representative of you as a player. This change is intended to better show off your overall progression.

SOCIAL FEATURES
  • The default option for match text chat is now set to OFF (previously set to ON) for new players. This can be changed in the Social Options.
  • The default option for team voice chat is now set to ON (previously set to AUTO-JOIN) for new players. This can be changed in the Social Options.
  • Current text or voice chat settings for existing players are not changed.

Developer Comments: We will be changing the defaults for both text and voice chat to encourage effective communication through the ping system while reducing the chance of encountering disruptive chat in the game.

HERO UPDATES

Developer comments: This balance patch is largely focused on widening the window of time players have during combat between some impactful cooldowns, such as Bastion's reconfigure, Cassidy's grenade, and many of the support utilities.

TANK

D.Va

Developer comments: The added projectile speed to Micro Missiles helps improve their consistency at medium range while the decreased movement speed penalty on Fusion Cannons enable D.Va to stick closer to mobile targets, making her more of a threat when diving into the enemy team.

Fusion Cannons
  • Movement speed penalty reduced from 40 to 30%.
Micro Missiles
  • Projectile speed increased from 40 to 50.
Doomfist

Developer comments: This change will give the stunned player more opportunities to react to Doomfist following a wall stun.

Rocket Punch
  • Minimum wall stun duration decreased from 0.25 to 0.15 seconds.
  • Maximum wall stun duration decreased from 0.75 to 0.6 seconds.
Winston

Developer comments: Increasing the range of the alternate fire will give Winston some more flexibility in positioning while dealing damage from range.

Tesla Cannon
  • Secondary fire range increased from 30 to 40 meters.

DAMAGE

Bastion
Configuration: Assault
  • Cooldown increased from 10 to 12 seconds.
  • Weapon spread increased 10%.
Cassidy
Magnetic Grenade
  • Cooldown increased from 10 to 12 seconds.
Mei

Developer comments: With some of the recent changes, Mei is now slightly overperforming. Her improved primary fire damage output is good for her role, so rather than adjust that further, we're instead targeting the more commonly frustrating crowd control aspect of its slowing effect.

Endothermic Blaster
  • Slow effect decreased from 40 to 30%.
Sombra
EMP
  • Ultimate cost decreased 10%.
Symmetra

Developer comments: With Symmetra recently gaining more lethality in her long-ranged secondary fire, she's no longer as reliant on playing at close range, so we're reverting her total health back to 200.

  • Base shield health reduced from 125 to 100 (total 200 HP).
Widowmaker

Developer comments: Recon Visor is taking a long time to charge on average relative to other ultimate abilities so we're reducing the cost. Widowmaker is also at a more severe disadvantage against Sombra with the recent rework and these changes will add more counterplay.

Widow's Kiss
  • Unscoped shots to reach maximum spread increased from 3 to 7.
Infra-Sight
  • Ultimate cost reduced 10%.

SUPPORT

Ana
Biotic Grenade
  • Cooldown increased from 10 to 12 seconds.
Baptiste
Immortality Field
  • Health decreased from 150 to 125.
  • Cooldown increased from 23 to 25 seconds.
Illari

Developer comments: Illari's overall damage output throughout a match is too high so we're reducing how consistent her Solar Rifle damage is to apply. Her weapon has some other disadvantages such as needing to charge up and a reduced critical damage multiplier, but we'll be evaluating how much of an effect this change has in combination with the reduced Healing Pylon uptime.

Solar Rifle
  • Primary fire projectile size reduced from 0.1 to 0.05 meters.
Healing Pylon
  • Base health reduced from 75 to 50 (total 100 HP).
  • Cooldown when destroyed increased from 12 to 15 seconds.
Kiriko
Protection Suzu
  • Cooldown increased from 14 to 15 seconds.
Lifeweaver

Dev Comment: Lifeweaver's total healing over a match is significantly higher than any other hero so to help bring it more in line we're making some adjustments to his primary Healing Blossom.

Healing Blossom
  • Ammo reduced from 20 to 16.
  • Max heal reduced from 75 to 70.
Life Grip
  • Cooldown increased from 16 to 19 seconds.
Zenyatta

Developer comments: The goal of these changes is to add more counterplay against Discord Orb and encourage Zenyatta players to think more about who to place it on. Now, if the effect ends for any reason, the target is temporarily unable to be targeted again by Discord Orb. A new soft-targeting reticle appears when aiming toward an enemy player that cannot be affected by Discord Orb to display the remaining duration before it can be reapplied. This is a significant change both to how the ability feels to use and how clear it is to understand, so we will be keeping a close eye on player feedback.

Base health increased from 50 to 75 (total 225 HP).

Harmony Orb
  • Time to wear off when not in line-of-sight increased from 3 to 5 seconds.
Orb of Discord
  • Can no longer be reapplied to the same target for 7 seconds after the effect has been removed.
  • Range increased from 30 to 40 meters.

HERO CUSTOM CONTROL UPDATES

In addition to the hero balance adjustments in this update, we are implementing additional quality-of-life settings and additional input options for several hero abilities to give you the ability to custom-tailor your experience of playing your favorite heroes.

  • Sorted many Hero-Specific Options into Advanced Hero Options category.

TANK

Doomfist

Added the Hero-Specific Options:

  • Relative Aim Sensitivity During Power Block - 100% by default.
  • Relative Gyro Aim Sensitivity During Power Block - 100% by default (Only available on gyro-supported platforms).
Sigma

Added the Hero-Specific Option:

  • Rise During Gravitic Flux With Ability 3 - Off by default.

DAMAGE

Echo

Added the Hero-Specific Options:

  • Crouch Activates Glide - Off by default.
  • Rise During Flight With Ability 1 - Off by default.
  • Flight Cancel Input - Ability 1 by default.
  • Automatically Toggle Glide After Flight - Off by default.
Torbjörn

Added the Hero-Specific Option:

  • Interact Cancels Deploy Turret - On by default.

SUPPORT

Illari

Added the Hero-Specific Option:

  • Rise During Captive Sun With Ability 3 - Off by default.
Lúcio

Added the Hero-Specific Options:

  • Automatically Wall Ride - Off by default, Only available on Console Platforms.
  • Wall Ride Cares About Movement – Off by default.
Mercy

Added the Hero-Specific Options:

  • Crouch Activates Glide - On by default.
  • Automatically Toggle Angelic Decent After Guardian Angel - Off by default.
  • Rise During Valkyrie With Ability 3 - Off by default.

Rumble Updates

We've gone through and adjusted the Rumble and Trigger Feedback on several abilities for controllers. We looked to make the rumble more dynamic and responsive while also highlighting the unique feel of many abilities.

TANK

D. Va

  • Reworked Rumble on Primary Fire.
  • Added rumble on activation of Defense Matrix.
  • Adjusted trigger feedback on Defense Matrix to account for damage of destroyed projectile.
  • Added rumble on projectile destruction for Defense Matrix.
  • Added rumble on Self-Destruct activation.
  • Added trigger feedback on Boosters.
  • Added rumble on Call Mech start.
  • Adjusted rumble on Call Mech.
  • Added rumble on Call Mech hit.
  • Added rumble on entering the Mech after Call Mech.

Doomfist

  • Added rumble on start of Power Block.
  • Added rumble on Fist Empowerment.

Orisa

  • Fusion Driver rumble now scales slightly with Heat.
  • Added rumble on Overheat.
  • Added rumble on Javelin Spin start.
  • Added rumble on Javelin Spin duration.
  • Added rumble on Javelin Spin damaging an enemy.
  • Added rumble on Javelin Spin end.
  • Added rumble on Terra Surge start.
  • Added rumble on Terra Surge charge
  • Added rumble on Terra Surge activation.

Ramattra

  • Increase rumble strength and duration on Pummel.
  • Added rumble on Block activation.

Reinhardt

  • Added rumble on Barrier activation.

Roadhog

  • Added rumble on Chain Hook activation.
  • Added trigger feedback on Chain Hook activation.
  • Added trigger feedback on Chain Hook impact.
  • Added trigger feedback on Chain Hook retraction.

Sigma

  • Added rumble on Accreation fire.
  • Added rumble on Kinetic Grasp duration.
  • Added rumble on Kinetic Grasp absorb.
  • Added rumble on Kinetic Grasp Overhealth gain.
  • Added rumble on Gravitic Flux intro.
  • Added rumble on Gravitic Flux searching for targets.
  • Added rumble on Gravitic Flux found targets.
  • Added rumble on Gravitic Flux holding targets.
  • Adjusted rumble on Gravitic Flux slam.

Winston

  • Added rumble on Jump Pack activation.
  • Added rumble on Secondary Fire release.
  • Added rumble on Barrier Projector Activation.
  • Reworked rumble on Winston’s Primal Rage punch.
  • Added trigger feedback on Winston’s Primal Rage punch hit.
  • Wrecking Ball
  • Added rumble on Roll exit.
  • Adjusted the rumble on Piledriver impact.

Zarya

  • Added rumble on Particle Barrier.
  • Added rumble on Barrier Deploy.
  • Added rumble on Particle Barrier end.
  • Increased the rumble strength on Particle Beam while targeting an enemy.
DAMAGE

Ashe

  • Added rumble on Dynamite.
  • Added rumble on B.O.B. call.
  • Added rumble on B.O.B. landing.

Cassidy

  • Added rumble on Magnetic Grenade.
  • Added rumble on Deadeye start.

Genji

  • Added rumble during Dash.
  • Added rumble on Dash dealing damage.
  • Added rumble on Deflect start.
  • Added rumble on Deflect deflection.
  • Reworked rumble on Dragonblade swing.
  • Added Trigger Feedback on Dragonblade swing hit.
  • Added rumble on Wall Climb.
  • Added rumble on Ledge Climb.
  • Added rumble on Double Jump.

Hanzo

  • Added trigger feedback on Bow charge.
  • Reduced rumble duration on charging arrow to match charge time.
  • Reduced rumble on holding arrow.
  • Reduced rumble on arrow fire during Storm Arrows.
  • Added rumble on Lunge.
  • Added rumble on Dragonstrike fire.
  • Added rumble on Wall Climb.
  • Added rumble on Ledge Climb.
  • Added rumble on Sonic Arrow Equip.

Junkrat

  • Adjusted RIP-tire rumble.
  • Reduced rumble on Concussive Mine when not hitting self.
  • Increased rumble on Concussive Mine when hitting self.
  • Added rumble on Concussive Mine fire.
  • Added rumble on Steel Trap fire.

Mei

  • Added rumble on Blizzard fire.
  • Added rumble on Ice Wall start.
  • Added rumble on Ice Wall destroy.

Pharah

  • Increased Rumble on Primary Fire.
  • Added rumble on hitting yourself with Concussive Blast.

Reaper

  • Swapped the Left and Right Primary Fire rumble.
  • Increased the rumble on the Left Primary Fire.
  • Added rumble on Wraith Form activation.
  • Added rumble on Wraith form ending.
  • Adjusted Shadowstep’s trigger feedback for player’s input settings.
  • Added rumble on Shadowstep start.

Sojourn

  • Increased rumble on Primary Fire.
  • Adjusted rumble on Secondary Fire.
  • Added unique rumble on Secondary Fire shots charged above 90.
  • Added rumble on Power Slide jump.

Soldier: 76

  • Adjusted rumble on Helix Rockets.
  • Added rumble on Sprint start.
  • Added rumble on Spring duration.
  • Added rumble on Tactical Visor start.

Symmetra

  • Added rumble on all three levels of Primary Fire on miss.
  • Added rumble on moving from level 3 to level 2.
  • Added rumble on moving from level 2 to level 1.
  • Added rumble on Teleporter start.
  • Added rumble on Teleporter destroy.
  • Added rumble on Photon Barrier start.
  • Lengthened rumble on Photon Barrier fire.
  • Added rumble on using the teleporter (as any character).

Torbjörn

  • Added rumble on Turret Deploy.
  • Added rumble on Turret Destroy.

Widowmaker

  • Added rumble on Infra-sights.
SUPPORT

Baptiste

  • Reworked Exo-boots hold rumble.
  • Shortened Exo-boots charging-up rumble.
  • Added rumble on Amplification Matrix Start.

Brigitte

  • Reworked Brigitte’s Primary Fire rumble.
  • Added rumble on Shield Barrier activation.

Illari

  • Added rumble on Healing Pylon destroy.

Kiriko

  • Reworked Healing Ofuda rumble.
  • Adjusted Healing Ofuda rumble to respond to acquiring targets.
  • Added rumble on Wall Climb.
  • Added rumble on Ledge Climb.

Lifeweaver

  • Reworked Rumble on Rejuvenating Dash to be directional.
  • Added rumble on Tree of Life start.
  • Added rumble on Tree of Life destroy.

Lúcio

  • Added rumble on Amp It Up.
  • Added rumble on Crossfade.
  • Added rumble on Wall Ride start.
  • Added rumble on Wall Ride ride.
  • Added rumble on Wall Ride jump.
  • Added rumble on Sound Barrier start.
  • Added rumble on Sound Barrier.
  • Reworked rumble on Sound Barrier Fire.

Mercy

  • Added trigger feedback on Caduceus Staff Secondary Fire.
  • Added trigger feedback on Caduceus Blaster.
  • Added rumble on Valkyrie intro.

Moira

  • Reduced rumble on Secondary Fire.

Zenyatta

  • Added rumble on Healing Orb.
  • Added rumble on Discord Orb.

BUG FIXES

GENERAL

Audio

  • Fixed an issue in the Training Grounds where the Heavy Training Bot’s Shield was playing the incorrect impact effect.
  • Adjusted the areas in the training grounds in which the default Training Bot's weapon fire can be heard. This should provide content creators some additional quiet areas for capturing their media.

Hero Mastery

  • Fixed a bug that could result in a perpetual black screen if you died to enemy damage after a course restart.
  • Resolved an issue that resulted in no Hero icon being shown in the Results screen during a Replay.
  • Resolved a bug that could result in 'New Personal Best' being displayed for any score.
  • Fixed a bug that could occur on some platforms that caused the Kill Feed and HUD to vanish if Try Again was selected.
  • Resolved an issue for Mercy that resulted in Healing not being displayed in the Scoring Details.

Other Fixes

  • Fixed a bug that would disband your group if you selected 'Leave as Group' in a Competitive match.
  • Fixed a bug in the Hero Gallery that would cause the UI to highlight another cosmetic after equipping one.
  • Fixed an issue that caused the achievement 'The Friend Zone' to not unlock on some platforms despite requirements being met.
  • Fixed an issue that resulted in enemy team Roles being revealed via the scoreboard in Mystery Heroes.
  • Fixed a bug that prevented some Player Icons from being equipped.
  • Fixed a bug that prevented 'Random From Favorites' from working during Hero Select.
  • Fixed a bug with AI bots picking heroes excluded in the Custom Game Settings which would result in empty slots in the match.
MAPS

Antarctic Peninsula

  • Fixed some areas of the map that could get players stuck.

New Junk City

  • Moved some environment assets from floating in one of the spawn rooms.

Route 66

  • Fixed an area of the map that allowed players to stand outside the intended playable space.

Samoa

  • Fixed some areas that had gaps that caused unintended sight lines.
  • Fixed some areas that allowed players to stand in unintended locations.
  • Fixed some areas of the map that allowed turrets to be placed outside the playable space but still attack enemies.
  • Fixed some areas of that map that could get players stuck.
  • Fixed lighting in some areas of the map.
HEROES

Illari

  • Fixed a bug that resulted in the 'Daybreak' skin displaying twice in the Skin Selection while in pre-game Hero Select.
  • Resolved an issue with Healing Pylon that could result in players launching out of it.

Lifeweaver

  • Fixed a bug that prevented Petal Platform from falling when Hacked.

Lúcio

  • Fixed a bug with the Hermes skin that caused the sounds played during Wallride to be louder than intended.

Mercy

  • Fixed an interaction with Sombra that prevented Mercy's beams not properly fading out when applied to a Stealth Sombra.

Moira

  • Fixed a bug with the 'Be Beautiful' Highlight Intro not displaying the window behind Moira on all platforms.

Sombra

  • Fixed in a previous update - Resolved an issue that caused Sombra to appear untextured after interacting with Random from Favorites.

Zenyatta

  • Fixed an issue where sometimes Orbs of Discord and Harmony would not stay attached to the target.
Top of post
19 October 2023

Overwatch 2 Retail Patch Notes - October 19, 2023

BUG FIXES

GENERAL
  • Fixed a bug in the Practice Range that allowed players to spawn extra training bots.
  • Fixed a bug with Random From Favorites, sometimes causing a crash.
  • Fixed a bug with the timer for Daily Challenges not showing a consistent time remaining.
  • Fixed in a previous update - Fixed a bug with some Challenges not tracking correctly.
MAPS

Samoa

  • Fixed an area of the map that allowed players to escape the playable space.
HEROES

Hanzo

  • Fixed in a previous update - Fixed a bug with Hanzo's Storm Bow.

Sombra

  • Fixed in a previous update – Fixed a bug with Sombra not teleporting if she is stunned after throwing the translocator.
  • Fixed in a previous update – Fixed a bug with Sombra not being able to properly escort the TS-1 Push Robot on Push Maps.

Brigitte

  • Fixed an issue with Brigitte's Barrier Shield from blocking certain abilities.
Top of post
10 October 2023

Overwatch 2 Retail Patch Notes - October 10, 2023

HALLOWEEN TERROR 2023

Get ready for the spookiest event of the year as Overwatch 2 transforms into a haunted battleground. Halloween Terror is back with your favorite game modes—Junkenstein's Revenge, Wrath of the Bride, and Trials of Sanctuary, a new Blizzard crossover game mode. Team up with the heroes of Sanctuary, power up their abilities, and defeat powerful bosses, including Butcher Roadhog, Azmodan Wrecking Ball, and Lilith Moira.

NEW MAP - SAMOA

Samoa is a new Control map where you’ll fight on a tropical beach, a gleaming city, and inside a volcano! Watch out for deadly pitfalls, or you might just be swimming in lava! Samoa will be available to play right away in a dedicated Arcade card and will appear in Quick Play and other unranked modes starting on October 10 with it appearing in Competitive Play later in the season.

HERO REWORK – SOMBRA

We approached the Sombra Rework by identifying key goals to guide decisions throughout the design iteration process: make Sombra more committal when engaging, increase the active feel in her ability kit, and uphold the current Hacker fantasy. With these goals, there were multiple angles to tackle around her existing kit. Naturally, many ideas were also meant to address frustrations playing against the character, ensuring there is proper counterplay for enemies.

Sombra
Machine Pistol
  • Damage increased from 7.5 to 8.
  • Minimum Spread reduced from 0.5 to 0.
  • Number of shots until max spread has been increased from 3 to 6 shots.
  • Reload time reduced from 1.4 seconds to 1.2 seconds.
Hack
  • Cast time reduced from 0.75 seconds to 0.65 seconds.
  • Now cancels Stealth when hacking an enemy hero.
  • Cooldown increased from 4 to 6 seconds.
  • Hack has a reduced cooldown of 3 seconds if Hack is interrupted or if a non-hero enemy is hacked.
  • The "Hacked" warning text will now only appear while you are silenced and not for the remainder duration of the hack debuff.
Opportunist
  • Removed.
Stealth
  • Ability reworked to be a passive. Sombra automatically becomes invisible after 3.5 seconds while not shooting, using a damaging ability, or receiving damage.
  • Stealth movement speed bonus reduced from 60% to 45%.
  • Fade Out duration into Stealth reduced from 0.375 seconds to 0.25 seconds.
  • Fade In duration from Stealth reduced from 0.5 seconds to 0.375 seconds.
  • Updated the UI messaging to the Sombra player when hacking Health Packs to "Revealed" instead of "Detected". Now the message "Detected" is only used when an enemy player is in the detection radius.
Translocator
  • Can no longer can be manually activated. Translocator will now automatically teleport Sombra after 0.25 seconds from being thrown or when impacting the environment.
  • Reduces the Stealth passive cooldown after teleporting.
  • Projectile speed increased from 25 to 72.
  • Cooldown reduced from 6 seconds to 5 seconds. Cooldown now begins after
  • Sombra teleports to the location of the Transponder.
  • Projectile launch initial vertical offset removed.
EMP
  • Ultimate charge cost increased by 15%.
  • Health percent damage decreased from 40% to 30%.
Virus
  • This is a new ability assigned to Ability 1 by default.
  • Fire a projectile that damages an enemy over time. Damage is dealt faster on Hacked enemies.
  • Impact Damage: 10 (20 on hacked target).
  • Damage over time: 100 over 4 seconds (100 over 2 seconds on hacked target).

GENERAL UPDATES

GROUP RESPAWN
  • Heroes who die within 5 seconds of each other will respawn together, resulting in some players having either a slightly longer or shorter queue than the standard 10 seconds.
  • Heroes who die more than 5 seconds from another player eliminated will still respawn in 10 seconds on their own.
  • These changes do not apply to Competitive Play mode.

Developer Comments: We think that team fights are some of the most enjoyable moments in our game, but we've all been in matches where team cohesion--or lack thereof--makes these moments a rarity. These matches often turn into stomps for the team that can't group up, and preventing stomps is a high priority for us. As such, this season, we're modifying how heroes respawn for Quick Play. Heroes that die within 5 seconds of each other will be respawned in a wave together. This means that respawn times will sometimes change in order for heroes to respawn together. If a hero dies further apart than 5 seconds from another death on their team, they'll still respawn in 10 seconds as they would have in the past.

We'll be listening closely to feedback on this new system, and depending on the response and making any changes, we will consider adding these adjustments to Competitive Play in a later season.

UNRANKED LEAVER PENALTIES
  • 75% XP penalty removed.
  • The penalty thresholds have not changed, but the mechanics have also never been completely explained. The last 20 games played a player participated in are recorded. Leaving four of these 20 games activates the first penalty threshold. Leaving six of these 20 games activates the second penalty threshold.
  • Queuing for most game modes is now suspended when a player leaves a match inside a penalty threshold.
  • Players that reach the first penalty threshold will be suspended for 10 minutes.
  • Players that reach the second penalty threshold will be suspended for 30 minutes.
  • The queue suspension will reapply each time a player leaves a game when they are above the first penalty threshold but not when they complete their games.
  • Consecutive Match XP bonus has been renamed to Endurance Bonus.
  • Endurance Bonus is XP granted when finishing matches without leaving the previous match.

Developer Comments: Previously, if players left too many games, we would apply a 75% penalty to their Battle Pass XP that is gained. We found this had very little impact on those who leave deliberately and severely impacted those who don’t have much time to play but want to earn the rewards in our season Battle Pass. We’re changing this to make it more difficult for players who leave games to be disruptive while not applying too much impact to those who don’t intend on ruining the experience for others.

STORY MISSIONS
  • You can now spectate any Story Mission that your friends are playing if you own the campaign pack for that mission.
HERO MASTERY

Scoring Update

  • Bonus score granted from time remaining in the gold bonus tier is now accurate to one-hundredth of a second. (Previously completed games in the Top 500 leaderboards are not adjusted.)
  • The user interface has been updated to display this new time accuracy everywhere that we display time and score.

Replays

  • Hero Mastery now supports replays.
  • Replays are saved for any completed course that results in a new scoring record.
  • The user interface for Hero Mastery replays has been customized to display score, time, and other information.
PLAYER PROGRESSION
  • Lowered show priority for Time Played and Wins sub-badges in the Showcase.
  • Added Virus Kills to Sombra's sub-badge set.

Developer comments: All heroes share the Time Played and Wins sub-badges. This change is intended to highlight each hero’s unique sub-badges to better reflect individual playstyle.

CHALLENGES
  • Reduced the number of wins required to unlock Sojourn, Junker Queen and Kiriko through Hero challenges.
  • Illari is now unlockable through Hero challenges.

HERO UPDATES

TANK

Orisa

Developer Comments: We are further readjusting Orisa's survivability, which was originally increased due to the armor-damage reduction stacking change we made several patches ago. This particular change is relatively light as we still want her to be an effective pick against teams that lean on crowd control.

Fortify
  • Damage reduction decreased from 50% to 45%.
Ramattra

Developer Comments: This change lets Ramattra project his influence more frequently with Nemesis Form, which translates into increased survivability and damage. The flexibility also makes it less punishing if he swaps back to Omnic Form early to use the Void Barrier.

Nemesis Form
  • Cooldown decreased from 8 to 7 seconds.
Wrecking Ball

Developer Comments: This change lets Wrecking Ball finish off enemies a bit more reliably when he’s outside of point-blank range and makes him less reliant on his Piledriver combos.

Quad Cannons
  • Number of shots to reach max spread increased from 20 to 30.
Zarya

Developer Comments: Zarya is using the barrier on her allies more often to peel or initiate combination plays, which makes the ability more team-oriented and less self-serving. This change preserves that interesting choice by keeping the cooldown reduced when used on an ally while targeting her energy sustain instead, which has increased significantly with the bonuses to the barrier health and size.

Projected Barrier
  • Size decreased 15% now matching back to the size of Particle Barrier.
  • Health decreased from 225 to 200 matching back to the health of Particle Barrier.

DAMAGE

Cassidy
Combat Roll
  • Damage reduction increased from 50% to 75%.
Mei

Developer Comment: We liked the one-two combo that Deep Chill provided, as it added an interesting layer for hero mastery. However, in practice, it increased the amount of crowd control suffered by enemy players while also reducing Mei's effectiveness. Rather than further increasing the slow or increasing cumulative combo damage, both of which would lead to a more frustrating experience for the opposing player, we are reverting Mei back to her balance prior to adding the Deep Chill passive.

Deep Chill
  • Removed.
Endothermic Blaster
  • Damage per second increased from 70 to 100.
  • Now immediately slows enemies by 40% instead of building up over time.
Torbjörn

Developer Comments: Torbjorn's Rivet Gun can feel overwhelming with how quickly it shoots. This change reduces the firing cadence and makes it more manageable on the receiving end. Overload provides too much defensive value, so we are lowering the overhealth bonus.

Rivet Gun
  • Primary fire recovery increased from .48 to .51 seconds.
Overload
  • Overhealth bonus decreased from 100 to 75.

SUPPORT

Brigitte

Developer Comment: This change increases her proficiency at protecting her allies by rewarding accuracy with her most aim-focused ability.

Whip Shot
  • Damage increased from 70 to 80.
Illari

Developer Comments: Illari's burst healing output is still a little too high, so we are lowering the effectiveness of the Solar Rifle secondary fire to bring her more in line with other support heroes.

Solar Rifle
  • Secondary fire healing per second decreased from 120 to 105.

MAP UPDATES

ROUTE 66 DESIGN CHANGES

There are now additional places for the attacking team to take cover around their initial spawn. The doors on the first checkpoint will now only close one of the two doors after the payload passes by giving attackers more options to work through the difficult choke points. There will also be fewer places to take cover in the later parts of the map.

Before and After
Before and After
Before and After
Before and After
Before and After
Before and After

LIGHTING FOR SEASON 7

Push

  • New Queen Street – Morning
  • Colosseo – Evening
  • Esperança – Morning

Hybrid

  • Blizzard World – Night
  • Eichenwalde – Morning
  • Hollywood – Morning
  • King’s Row – Night
  • Midtown - Night (New)
  • Numbani – Morning
  • Paraíso - Evening

Escort

  • Dorado – Evening
  • Havana – Morning
  • Watchpoint: Gibraltar – Morning
  • Junkertown – Morning
  • Circuit royal – Morning
  • Rialto – Evening
  • Route 66 - Overcast (New)
  • Shambali Monastery – Night

Control

  • Antarctic Peninsula – Night
  • Busan – Morning
  • Ilios – Evening
  • Lijiang Tower – Dawn
  • Nepal – Morning
  • Oasis – Morning
  • Samoa -- Morning (New Map)

Flashpoint

  • New Junk City – Morning
  • Suravasa – Morning

HERO OPTION AND INPUT UPDATES

In addition to the hero balance adjustments in this update, we are implementing additional quality-of-life settings and additional input options for several hero abilities to give you the ability to custom-tailor your experience of playing your favorite heroes.

TANK

D.Va

Added the hero-specific options:

  • Light Gun Input -- Primary Fire by default.
  • Relative Light Gun Aim Sensitivity – 100% by default.
  • Relative Light Gun Gyro Aim Sensitivity – 100% by default (only available on gyro-supported platforms).
Doomfist

Added the hero-specific option:

  • Swap Meteor Strike Confirm and Zoom Out Inputs – Off by default.
Junker Queen

Added the hero-specific options:

  • Hide Commanding Shout Timer – Off by default.
  • Hold to use Jagged Blade – Off by default.
Orisa

Added the hero-specific option:

  • Hold to use Terra Surge – Off by default.
Ramattra

Added the hero-specific options:

  • Void Barrier Confirmation Input - Secondary Fire Release by default.
  • Void Barrier UI – On by default.
Reinhardt

Added the hero-specific option:

  • Charge Cancel Input – Ability 1 by default, with Primary Fire, Secondary Fire, or All as additional options available.
Roadhog

Whole Hog

  • Whole Hog can now be fired with Secondary Fire.

Added the hero-specific options:

  • Relative Aim Sensitivity During Whole Hog - 100% by default.
  • Relative Gyro Aim Sensitivity During Whole Hog - 100% by default (Only available on gyro-supported platforms).
Sigma

Added the hero-specific options:

  • Experimental Barrier UI - On by default.
  • Hide Gravitic Flux Timer - Off by default.
  • Gravitic Flux Confirmation Input - Primary Fire by default.
Winston

Primal Rage

  • Primal Rage melee attacks can now be fired with Secondary Fire and Quick Melee along with Primary Fire.

Added the hero-specific options:

  • Relative Aim Sensitivity During Primal Rage - 100% by default.
  • Relative Gyro Aim Sensitivity During Primal Rage - 100% by default (Only available on gyro-supported platforms).
Wrecking Ball

Added the hero-specific options:

  • Hide Adaptive Shields Timer - Off by default.
  • Adaptive Shields UI - On by default.
  • Piledriver UI - On by default.

DAMAGE

Echo

Added the hero-specific options:

  • Toggle Glide – Off by default.
  • Secondary Fire Activates Glide on Gamepad - On by default.
Genji

Dragonblade:

  • Dragonblade melee attacks can now be fired with Secondary Fire and Quick Melee along with Primary Fire.

Added the hero-specific options:

  • Hide Dragonblade Timer – Off by default.
  • Relative Aim Sensitivity During Dragonblade - 100% by default.
  • Relative Gyro Aim Sensitivity During Dragonblade - 100% by default (Only available on gyro-supported platforms).
Hanzo

Added the hero-specific option:

  • Toggle Primary Fire – Off by default.
Mei

Added the hero-specific option:

  • Cryo-freeze Cancel Input – All by default.
Pharah

Added the hero-specific options:

  • Relative Aim Sensitivity During Rocket Barrage - 100% by default.
  • Relative Gyro Aim Sensitivity During Rocket Barrage - 100% by default (only available on gyro-supported platforms).
Reaper

Added the hero-specific option:

  • Wraith Form Cancel Input – All by default.
Soldier: 76
  • Relative Aim Sensitivity During Tactical Visor – 100% by default.
  • Relative Gyro Aim Sensitivity During Tactical Visor – 100% by default (Only available on gyro-supported platforms).
Torbjörn

Molten Core:

  • Molten Core can now be fired with Secondary Fire along with Primary Fire.

Added the hero-specific options:

  • Relative Aim Sensitivity During Molten Core - 100% by default.
  • Relative Gyro Aim Sensitivity During Molten Core - 100% by default (Only available on gyro-supported platforms).

SUPPORT

Lifeweaver

Added the hero-specific options:

  • Tree of Life Cancel Input – Ability 3 by default.
Lúcio

Added the hero-specific option:

  • Toggle Wall Ride - Off by default.
Mercy

Added the hero-specific options:

  • Toggle Angelic Descent - Off by default.
  • Secondary Fire Activates Angelic Descent on Gamepad - On by default.
Moira

Added the hero-specific options:

  • Swap Biotic Orb Heal and Damage inputs - Off by default.
  • Hide Coalescence Timer - Off by default.
  • Relative Aim Sensitivity During Coalescence - 100% by default.
  • Relative Gyro Aim Sensitivity During Coalescence - 100% by default (Only available on gyro-supported platforms).
Zenyatta

Added the hero-specific option:

  • Toggle Secondary Fire - Off by default.

BUG FIXES

GENERAL
  • Fixed a bug where some players were unable to capture Plays of the Game using the in-game capture system.
  • Fixed an issue with the 'Random' option for Victory Poses and Highlight Intros not saving.
  • Fixed a bug that could result in Support Heroes losing the ability to see allied health bars in Control matches.
  • Fixed an issue with the camera breaking during Plays of the Game if the player used a Souvenir during the play.
MAPS

Watchpoint: Gibraltar

  • Fixed an issue with the end-of-game line-up camera clipping into the environment.

Junkertown

  • Fixed an area of the map that allowed turrets to be placed inside the environment.

New Junk City

  • Fixed some areas of the map that caused players to get stuck.
  • Fixed lighting in some areas around the map.
  • Fixed areas of the map that had gaps in its collision.

Rialto

  • Fixed an area near the boat docks that could result in players becoming stuck.

Suravasa

  • Fixed lighting in several areas on the map.
  • Fixed some collision on the map that could cause some odd interactions with certain ultimate abilities.
STORY MISSIONS

Toronto Mission

  • Fixed a few areas on the map that could trap Tracer.
HEROES

Cassidy

  • Fixed a bug that caused Magnetic Grenade to not detach from eliminated targets.

Illari

  • Fixed an issue that prevented the Perfect Placement achievement from completing in some cases.
  • Fixed an interaction with Healing Pylon and Lifeweaver's Tree of Life, the pylon should now pass through the tree's canopy.
  • Fixed an issue with Captive Sun that resulted in the normal primary fire being used if fired at the end of the ultimate duration.
  • Fixed a bug with Illari's secondary fire that could cause performance issues.

Kiriko

  • Fixed an interaction that prevented the 'Debuffs Cleansed' emblem from counting Captive Sun effects cleansed with Kiriko's Protection Suzu.
  • Fixed an issue that allowed Kiriko to teleport outside of the playable space.

Lifeweaver

  • Fixed an issue where Lifeweaver would call out an enemy Petal Platform as his own when pinging.

Mei

  • Fixed a bug that prevented damage from Mei's alternate fire from being counted toward the progress of the 'Weapon Damage' emblem.

Sigma

  • Fixed an issue with Kinetic Grasp that prevented the following abilities from being converted into overhealth: Ramattra's Ravenous Vortex, Mei's Blizzard, Sojourn's Disruptor Shot.

Symmetra

  • Fixed Symmetra's footsteps failing to play while crouched.
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Live Patch Notes

These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.