Patch Notes

Past Experiments

24 April 2020

Overwatch Experimental Patch Notes – April 23, 2020

Experimental Hero Updates

The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Ana
Ana
Sleep Dart
  • Sleep duration lowered from 6 to 5 seconds
Brigitte
Brigitte
Shield Bash
  • Stun duration lowered from 0.75 to 0.65 seconds
Mei
Mei
Endothermic Blaster

Primary Fire

  • Freeze stun duration lowered from 1.5 to 1.3 seconds
Blizzard
  • Duration lowered from 5 to 4.25 seconds
McCree
McCree
Flashbang
  • Stun duration lowered from 0.85 to 0.7 seconds
Reinhardt
Reinhardt
Earthshatter
  • Knockdown duration lowered from 3 to 2.5 seconds
Roadhog
Roadhog
Whole Hog
  • Knockback increased 20%
Sigma
Sigma
Accretion
  • Knockdown duration is now a fixed 0.8 second instead of scaling with distance
  • Cast time reduced from 0.75 to 0.65 seconds
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1 April 2020

Overwatch Experimental Patch Notes – April 1, 2020

Experimental Hero Updates

The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Ashe
Ashe
The Viper

General

  • Magazine size increased from 12 to 15
  • Shots no longer queue up the next shot if pressed slightly before recovery has finished

Primary Fire

  • Unscoped shots to reach maximum spread increased from 4 to 6
  • Unscoped shots can now be fired much more quickly after firing a scoped shot

Secondary Fire

  • You can now start reloading much more quickly after firing a scoped shot
Genji
Genji
Shuriken

Secondary Fire

  • Recovery lowered from 0.75 to 0.65 seconds
Mei
Mei
Endothermic Blaster

Primary Fire

  • Maximum ammo reduced from 200 to 120

Secondary Fire

  • Ammo cost reduced from 20 to 10
Pharah
Pharah
Rocket Launcher
  • Explosion damage increased from 65 to 80
  • Impact damage decreased from 55 to 40
Reinhardt
Reinhardt
  • Steadfast passive knockback resistance reduced from 50% to 30%
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Experiments

The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.