Patch Notes
Past Experiments
25 February 2020
Overwatch Experimental Patch Notes – February 25, 2020
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Experimental Hero Updates
The first set of changes we want to test is a mode titled "Triple Damage," which modifies the existing 2-2-2 Role Queue system. In this mode, teams will be composed of 1 tank, 3 damage, and 2 support heroes. One of our hopes with this test is to see if this change reduces queue times for the Damage role.

D.Va
- Adjusted armor to health ratio (Total health is still 600)
- Armor health pool increased from 200 to 400
- Base health decreased from 400 to 200
Fusion Cannons
- Movement penalty reduced from 50% to 30%
Defense Matrix
- Duration increased from 2 seconds to 4 seconds

Orisa
Protective Barrier
- Cooldown reduced from 10 seconds to 8 seconds
- Barrier health increased to 900

Reinhardt
- Adjusted armor to health ratio (Total health is still 500)
- Armor health pool increased from 200 to 300
- Base health decreased from 300 to 200
Rocket Hammer
- Damage increased from 75 to 90
Barrier Field
- Regeneration rate increased from 200 to 250 per second

Roadhog
Scrap Gun
General
- Damage per pellet reduced from 6 to 5 (150 damage per shot down to 125 damage)
Take a Breather
- Now leaves behind a cloud when used. This cloud heals all allies within it for 25 health per second and provides 25% damage reduction
Chain Hook
- Cooldown reduced from 8 seconds to 6 seconds
Whole Hog
- Cost increased by 15%

Sigma
Experimental Barrier
- Regeneration rate increased from 120 to 200 per second
- Barrier health increased from 900 to 1200

Winston
- Armor health pool increased from 100 to 200 (Total health is now 600)
Barrier Projector
- Cooldown reduced from 13 seconds to 10 seconds

Zarya
- Shields health pool increased from 200 to 300. (Total health is now 500)
- Maximum energy gain per barrier decreased from 40 to 30
Particle Cannon
Primary Fire
- Maximum primary fire damage per second reduced from 170 to 140
Secondary Fire
- Maximum secondary fire damage reduced from 95 to 80
Particle Barrier
- Cooldown decreased from 10 seconds to 8 seconds
Projected Barrier
- Now creates barriers on all allies within 8 meters of your target
- Duration increased from 2 seconds to 3 seconds
Experiments
The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.