Patch Notes

15 July 2022

Overwatch 2 Beta Midcycle Patch– July 14th, 2022



Power Block
  • Minimum damage mitigated required to empower Rocket Punch reduced from 100 to 90 damage
  • Movement speed penalty while blocking reduced from 50 to 35%
Rocket Punch
  • Now deals damage to all enemies knocked back instead of only the first target impacted
Junker Queen
Commanding Shout
  • Radius reduced from 20 to 15 meters
  • Allied bonus health now decays over its duration
  • Maximum duration increased from 4 to 5 seconds
  • Radius reduced from 6 to 5 meters
  • Now disables critical damage
Javelin Spin
  • Bonus movement speed increased from 40 to 50%


  • Fire rate reduced from 15 to 14 shots per second
Railgun Alt Fire
  • Projectile radius now scales with energy level from 0 up to the previous 0.1 meters
    • The higher the energy level, the bigger the projectile radius
Photon Projector Alt Fire
  • Charge time reduced from 1.2 seconds to 1 second
  • Projectile radius increased from 0.4 to 0.5 meters
  • Cooldown reduced from 16 to 12 seconds


  • Shield health reduced from 175 to 150 (225 to 200 total max HP)


  • Fixed a crash affecting some Xbox consoles
  • Fixed a crash affecting players launching the "Portuguese (Brazil)" language on PS5

Rio de Janeiro

  • Fixed bug that affected spawn doors

Soldier 76

  • Fixed an issue that caused Sprint to give 40% movement speed instead of 50%


  • Fixed an issue where Dragon Blade could sometimes get stuck as active after the duration ended

Junker Queen

  • Fixed an issue that caused wounds to apply to invalid targets (Barriers/Ice Wall/Turrets/etc.)
  • Fixed an issue that caused her ability icons to not appear in the kill feed
  • Fixed an issue where Carnage also applied a Jagged Blade wound effect
Top of post
11 July 2022

Overwatch 2 Beta Patch Notes - July 11th, 2022


  • Added support for HDR displays when supported hardware is detected
  • Screenshot Quality now properly respects resolutions above 1x
  • Improved reflections on water surfaces for Xbox Series X|S and PS5 consoles
  • Realtime cloud rendering enabled on Xbox Series X|S and PS5 consoles


  • The final hit that would deplete a Hero’s Armor Pool is now dynamically reduced
    • For example: Previously if a hero had 1 armor remaining and took 100 incoming damage, that would instead be reduced to 70 damage due to armor. Now, in the same scenario, that hero will take 99 damage


Guardian Angel

The previous iteration of Guardian Angel led to less control for the player overall, often launching Mercy into danger or out of Resurrect range. This version keeps player intent at the forefront while still allowing for vertical mobility without sacrificing control input simplicity.

  • Mercy is no longer automatically launched upward when she reaches her destination
  • The ability now has a meter that charges up while Guardian Angel is active
  • Canceling the ability with Jump now launches Mercy in the direction she is facing
    • The more charge she has, the more launch speed she’ll have when canceling Guardian Angel with Jump
  • Holding the backward directional input and canceling Guardian Angel launches Mercy in the opposite direction

Moira’s strengths lie in her extreme survivability, high healing throughput, and consistent damage output, but other supports have at least one utility option or play-making ability. To remedy this, Biotic Orb has been split into two abilities on separate cooldowns: Biotic Orb and Necrotic Orb. Due to Necrotic Orb’s potential to shut down many Ultimates and heavily swing duels in her favor, Moira has also received some compensation nerfs to her overall power.

Necrotic Orb
  • New ability, temporarily named “Enfeebling Orb” in-game
  • Replaces Damage Biotic Orb, with a separate cooldown of 16 seconds
  • Fires a straight moving projectile that explodes in a 3-meter radius on impact of an enemy or environment
  • Deals 40 impact damage and 10 explosion damage
  • Enemies affected by Necrotic Orb’s explosion receive the “Weakened” effect, reducing all damage dealt by 75% for 4 seconds
Biotic Orb
  • Damage Orb has been replaced by a new ability “Necrotic Orb”
    • Each orb has its own separate cooldown
  • Healing Orb capacity decreased from 300 to 250
  • Cooldown increased from 8 to 10 seconds
Biotic Grasp
  • Self-healing decreased from 24 to 20 per second
  • Cooldown increased from 6 to 7 seconds


  • Fixed a bug where “Leave as Group” was not working as intended
  • Fixed a bug where using the “Fall back” option in the communication wheel wasn’t functional
  • Fixed a bug where slider values could not be adjusted quickly when holding down a direction
  • Fixed a bug where the “Joined Chat Channel” sound would play whenever there was a change in the chat box
  • Fixed TE-10413 error code at startup when the user has their PlayStation set to a language that OW2 doesn't support

Junker Queen

  • Fixed a bug where Junker Queen’s Jagged Blade was pulling enemies further than intended


  • Fixed a bug where Baptiste’s secondary fire was travelling through Mei’s Ice Wall
Top of post
June Patch NotesJune
Beta Patch Notes

These patch notes represent general changes made to the Beta version of Overwatch 2. The changes listed impact Quick Play and Custom Games.