Patch Notes
Overwatch 2 Hazard Hero Trial – November 22, 2024
INTRODUCING HAZARD
Step into the fray with Hazard, a Tank hero unlike any other. This brawl dive disruptor is here to fight against injustice with high mobility and a wall-placing ability that brings new layers of strategy to the game. Inspired by his Scottish roots and the punk ethos of his faction, the Phreaks, Hazard is all about rebellion, resilience, and radical justice for the greater good. Embrace anarchy and reshape the battlefield! Try out Hazard in your unranked games during a limited-time trial now through November 25.
Hazard
- Tank Role
- Not available in Competitive Play during the Hero Trial
- Primary Fire
- Fire a burst of spikes.
- Secondary Fire
- Protect yourself, firing homing spikes at nearby enemies. While active, reduce damage taken and regenerate ammo.
- Ability 1
- Lunge forward. Activate again to slash at enemies, knocking them back.
- Ability 2
- Launch a spiked wall that damages and knocks back nearby enemies.
- Ultimate Ability
- Rain down a torrent of spikes, immobilizing enemies.
- Passive ability
- Scale short walls and grab ledges.
Overwatch 2 Retail Patch Notes - November 12, 2024
Overwatch: Classic
For both new and seasoned Overwatch fans, this three-week event beginning November 12 offers a chance to step back in time and experience the thrilling origins of Overwatch. Revisit iconic maps, enjoy the original hero roster featuring their classic abilities, and embrace the chaotic fun of 6v6 with no-limit team compositions.
Warcraft: 30 Anniversary
To commemorate three decades of Warcraft, log in any time from November 15 to November 22 and receive free rewards as a celebration gift!
Hero Updates
Tanks
Doomfist
Developer Comments: This Rocket Punch adjustment makes it slightly easier to trigger the wall slam which should result in fewer enemies sliding along the wall.
- Angle required for wall slam increased from 44 to 55 degrees.
- Ultimate cost reduced 8%.
- Healing per second while in the air increased from 75 to 90.
Junker Queen
Developer Comments: Although she’s not the most played, Junker Queen is the top performing tank at the moment. These adjustments are aimed at tuning her down slightly by reducing her self-healing and making the knife throw require more accuracy.
- Base projectile size reduced from 0.2 to 0.15 meters.
- Wound damage self-healing multiplier reduced from 2.5 to 2.25x.
Mauga
Developer Comments: Mauga has been underperforming for a while now so we're putting some power into perhaps his most engaging ability, Overrun.
- Cooldown reduced from 6 to 5 seconds.
- Charge movement speed increased 15%.
Damage
Hanzo
Developer Comments: The Dragonstrike change enables it to damage non-player entities such as barriers, turrets, traps, and mines. This should increase its usefulness even when not eliminating opponents as it can now help clear the battlefield of other obstacles as well.
- Time to fully charge decreased from 0.87 to 0.80 seconds.
- Now damages enemy buildable objects.
Junkrat
Developer Comments: We're increasing the cooldown on Concussion Mine to reduce the frequency of both Junkrat's mobility and burst damage combo.
- Cooldown increased from 7 to 8 seconds.
Reaper
Developer Comments The added survivability from this passive is being tuned down now that Reaper has 300 health and more reliable mobility after the cast time reduction to Shadow Step.
- Lifesteal reduced from 35 to 30%.
Tracer
Developer Comments: This is a revert to a previous nerf now that Tracer is less threatening due to Pulse Pistol damage coming down recently.
- Cooldown reduced from 13 to 12 seconds.
Support
Ana
Developer Comments: This damage value has gone back and forth a few times as it's a significant break point for the number of shots to eliminate some heroes.
- Damage and Healing increased from 70 to 75.
Juno
Developer Comments: Juno was the top tier meta support hero and was overperforming last season. Orbital Ray has also proven to be one of the more impactful ultimate abilities so we're reducing how frequently it comes up.
- Ultimate cost increased 10%.
Kiriko
Developer Comment: Kiriko was heavily impacted by the health reduction to 225 HP and was already on the weaker side of support heroes, so we're lightly reducing her ability cooldowns and weapon recovery to add some effectiveness back into her.
- Recovery time decreased from 0.55 to 0.5 seconds.
- Cooldown reduced from 8 to 7 seconds.
- Cooldown reduced from 15 to 14 seconds.
Lifeweaver
Developer Comment: Lifegrip is great for repositioning allies to help save them but it also telegraphs where they're going to end up so they may take a bunch of damage right afterwards. We're adding a bit more healing to it to help this happen less often, but we'll keep an eye on it so we don't overdo it.
- Cooldown reduced from 19 to 18 seconds.
- Healing increased from 50 to 75.
- Time before Overhealth begins to drain when out of range increased from 2.5 to 6 seconds.
Moira
Developer Comment: Moira wasn't that adversely affected by the move to 225 HP, but she could use a small boost to her survivability.
- Self-healing increased from 24 to 30 health per second.
Bug Fixes
- Fixed an issue with cosmetic voice effects being heard by other players.
Circuit Royale
- Fixed an issue where one of the Circuit Royale side rooms had super bright lighting.
Petra
- Fixed an issue with the Petra arena map and it is available to play again.
Ana
- Lowered the combined damage and healing required to evolve the Midnight Sun Mythic weapon. Evolution 2: Reduced requirement by 40%, from 5,000 to 3,000. Evolution 3 (Final): Reduced requirement by 20%, from 10,000 to 8,000.
Ramattra
- Fixed an issue where Ramattra could recast barrier if he was stunned while casting the first barrier.
Zarya
- Fixed a rare issue where Zarya could avoid damage from a Reinhardt pin.
Overwatch 2: Quick Play Hacked – November 6, 2024
Limit 2
Reimagine 5v5 with role limits and mid-match flexibility from November 6 to November 10!
Quick Play Hacked - Limit 2 challenges teams to rethink their strategy by limiting each role to two players in a fresh spin on 5v5 gameplay. This mode combines the freedom of Open Queue with the added structure of capped role slots, giving you more control over team balance and dynamics while fostering unique tactical choices. Adapt mid-game, redefine team dynamics, and test your limits across Open Queue!
- Limit 2 will take over the Open Queue Quick Play slot.
- Players select roles in a first-come, first-served setup, with only two players per role (Tank, Damage, Support).
- Tank heroes will play without the Role Queue HP passive.
- Once a role is capped at two players, it’s locked for the remaining team members, emphasizing strategic composition decisions.
- You can switch roles during the match, but each role remains limited to two players, to maintain the mode’s unique balance.
- This experimental mode runs for three days from November 6 to November 10, offering a limited-time experience to explore new team dynamics in Open Queue.
Live Patch Notes
These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.